One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.
Varus builds for Wild Rift
Build #1:0 Items:
Build #2:0 Items:
Build #3:0 Items:
Build #4:0 Items:
Submit a Build for Varus!
Use the tool below to create a build for Varus by selecting items, runes, and spells! Your build will appear on our website upon approval, thank you for your contribution!
Gains 60% Attack Speed for 5 seconds on a champion kill or assist, 30% on non-champion kills.
Hold: Draws the bow, gradually increasing the range and damage for the next shot. Movement Speed is slowed by 20% while preparing to shoot.
Release: Fires the arrow, dealing 10/60/110/160 + 110% to 15/90/165/240 + 165% physical damage. This damage is reduced by 15% for each enemy hit (minimum 33%).
Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks on at least one enemy champion. Piercing Arrow fails if not released after 4 seconds, but will refund 50% of its Mana cost.
Passive: Attacks deal 12/16/20/24 + 20% bonus magic damage and apply Blight for 6 seconds (stacks 3 times). Varus's other abilities detonate Blight, dealing magic damage equal to 4/4.5/5/5.5% + 1% of the target's max Health per stack.
Active: Doubles the bonus on hit damage from Blighted Quiver's passive for 6 seconds. The next Piercing Arrow deals bonus magic damage equal to 8% - 15% of the target's missing Health, increase by 0% - 100% (based on Piercing Arrow's channel time).
Hail of Arrows
Fires a hail of arrows that deals 70/115/160/205 + 90% bonus physical damage and desecrates the ground for 4 seconds. Desecrated ground slows enemies by 25% and applies 40% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Chain of Corruption
Flings out a tendril of corruption that deals 150/250/350 + 80% magic damage and roots the first enemy champion hit for 2 seconds.
The corruption then spreads toward nearby enemy champions, also immobilizing them on contact. Immobilized units gain 3 Blight stacks over the next 3 seconds.