Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease.
Vi builds for Wild Rift
Build #1:0 Items:
Build #2:0 Items:
Build #3:0 Items:
Submit a Build for Vi!
Use the tool below to create a build for Vi by selecting items, runes, and spells! Your build will appear on our website upon approval, thank you for your contribution!
Every 3rd attack on the same enemy deals 4.2% - 7% + 3% bonus AD of the target's max Health as Physical Damage bonus, reduces the target's Armor by 20% and grants Vi 27% - 55% Attack Speed for 4s. Deals a maximum of 300 damage against monsters.
Hold: charges up a powerful punch, reducing own Movement Speed by 15% while increasing the punch's damage and dash distance.
Cast: dashes straight forward to deal 55/90/125/160 + 80% bonus AD to 110/180/250/320 + 160% bonus AD of Physical Damage and apply Denting Blows to all enemies hit. Colliding with an enemy Champion stops the punch and pushes the target. Deals 75% damage against minions and monsters.
Passive: hitting an enemy with an attack or ability grants a stack of Blast Shield, up to a maximum of 5 stacks.
Active: generates a Shield that absorbs 60/85/110/135 damage for 3s. Each stack consumed reinforces the shield by a value equivalent to 1.5/2/2.5/3% of max Health. The maximum stacks also grant a burst of 47% Movement Speed. Blast Shield stacks fall off one at a time, and each attack or ability adds a maximum of 1 stack.
Empowers Vi's next attack to deal 10/35/60/85 + 15% + 70% of Physical Damage bonus to the target and enemies behind it. Vi stores a new charge every 14/12/10/8s, can hold 2 charges at once.
Assault and Battery
Chases down an enemy Champion, throwing them into the air for 1.25s and dealing 150/300/450 + 140% bonus AD of Physical Damage. Vi reveals the target and cannot be stopped during the chase. Enemies in the way are pushed aside and suffer 75% of the damage.