
Is the Apple iPhone 14 Plus good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 6 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 797,976 ≥ 300,000 (threshold for high).
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (797,976 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 797,976 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (797,976 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 797,976 ≥ 500,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Apple A15 Bionic) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Apple A15 Bionic) — meets the "high" minimum to run at competitive.
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (797,976 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 797,976 ≥ 550,000 (threshold for high).
- AnTuTu 797,976 falls below the 1,000,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (797,976 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 797,976 ≥ 500,000 (threshold for high).
- AnTuTu 797,976 falls below the 1,400,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (797,976 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 797,976 ≥ 500,000 (threshold for medium).
- AnTuTu 797,976 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 6 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the high category (Apple A15 Bionic) — meets the "high" minimum to run at high.
- AnTuTu 797,976 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (797,976 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 797,976 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Apple A15 Bionic) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (797,976 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 797,976 ≥ 480,000 (threshold for medium).
- AnTuTu 797,976 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 797,976 ≥ 320,000 (threshold for high).
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (797,976 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 797,976 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Apple A15 Bionic) — meets the "mid" minimum to run at high.
- AnTuTu 797,976 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (797,976 AnTuTu points).
- 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 797,976 ≥ 720,000 (threshold for high).
- AnTuTu 797,976 falls below the 1,100,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (797,976 AnTuTu points).
- 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- AnTuTu 797,976 ≥ 700,000 (threshold for medium).
- AnTuTu 797,976 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Apple A15 Bionic) — meets the "mid" minimum to run at high.
- AnTuTu 797,976 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (797,976 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 797,976 ≥ 440,000 (threshold for low).
- AnTuTu 797,976 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (797,976 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 797,976 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (797,976 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 797,976 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (797,976 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 797,976 ≥ 500,000 (threshold for medium).
- AnTuTu 797,976 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Won't run6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on higheFootball runs on high graphics with room to spare (797,976 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 797,976 ≥ 600,000 (threshold for high).
- AnTuTu 797,976 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
13/20- Large 6.7" screen favors immersion and fine aim in shooters.
- A density of 458 ppi delivers a sharp high-definition image.
- Screen refresh rate not provided — likely the standard 60Hz.
- 800 nits — good visibility in bright environments.
- Super Retina XDR OLED panel delivers deep blacks — an advantage in games with dark scenes.
- Ceramic Shield glass protection reduces the risk of scratching the screen under heavy use.
Performance
13/20- Chipset Apple A15 Bionic (Apple A family), built on 5nm — high category.
- 6 GB of RAM — handles all popular games on medium/high.
- AnTuTu 797,976 — strong mid-range.
- GPU: Apple GPU (5-core graphics).
Battery & charging
6/20- 4323 mAh — okay capacity, but only 3–4h in heavy games.
- Wired charging power not provided.
- 15W wireless charging available.
Connectivity
13/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.3 — low-latency pairing for gaming headsets.
- Lightning, USB 2.0 port — limits compatibility with current accessories.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- Face unlock present — quick unlock to jump into a session.
Build & ergonomics
10/20- 203 g — starts to feel heavy in a long session.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2022 — mid generation, may struggle with new games.
- Thickness 7.8 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.7"
- Type
- Super Retina XDR OLED
- Resolution
- 1284 x 2778
- Density
- 458 ppi
- Brightness
- 800 nits
- Protection
- Ceramic Shield glass
Performance
- Chipset
- Apple A15 Bionic
- Process node
- 5 nm
- CPU
- Hexa-core (2x3.23 GHz Avalanche + 4x1.82 GHz Blizzard)
- GPU
- Apple GPU (5-core graphics)
- Memory
- 128GB 6GB RAM · 256GB 6GB RAM · 512GB 6GB RAM
- AnTuTu
- 797,976
- GeekBench
- 4,582
Battery
- Capacity
- 4,323 mAh
- Type
- Li-Ion
- Wireless charging
- 15 W
- Details
- Wired, PD2.0, 50% in 30 min 15W wireless (MagSafe) 15W wireless (Qi2) - requires iOS 17.2 update
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.3
- NFC
- Yes
- USB
- Lightning, USB 2.0
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- Yes
- Full list
- Face ID, accelerometer, gyro, proximity, compass, barometer
Build
- Dimensions
- 160.8 x 78.1 x 7.8 mm (6.33 x 3.07 x 0.31 in)
- Weight
- 203 g
- Material
- Glass front, glass back, aluminum frame
- SIM
- · Nano-SIM + eSIM + eSIM (max 2 at a time; International)· eSIM + eSIM (8 or more, max 2 at a time; USA)· Nano-SIM + Nano-SIM (China)
- Colors
- Midnight, Purple, Starlight, Blue, Red, Yellow
Cameras
- Main camera
- 12 MP, f/1.5, 26mm (wide), 1/1.7", 1.9µm, dual pixel PDAF, sensor-shift OIS 12 MP, f/2.4, 13mm, 120˚ (ultrawide)
- Selfie
- 12 MP, f/1.9, 23mm (wide), 1/3.6", 1.0µm, PDAF SL 3D, (depth/biometrics sensor)
System
- OS
- iOS 16, upgradable to iOS 26.4.2
- Announced
- 2022, September 07
- Status
- Available. Released 2022, October 07
- Price (reference)
- $ 294.99 / C$ 420.00 / £ 257.80 / € 317.15
Summary
The Apple iPhone 14 Plus was announced in 2022 by Apple and scores 73/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 6.7", Super Retina XDR OLED, 458 ppi and 800 nits. It packs Apple A15 Bionic processor (5 nm process), Apple GPU (5-core graphics) GPU and 6 GB of RAM and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 4,323 mAh battery and 15W wireless charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.3, NFC, Lightning, USB 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 203 g and measures 160.8 x 78.1 x 7.8 mm. It ships with iOS 16, upgradable to iOS 26.4.2. For Free Fire, the Apple iPhone 14 Plus runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 55 | × 0.8 | = 44.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1752.0 | |
| Final score (1752.0 ÷ 24.1) | 73/100 | ||
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