Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 6 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 1,385,649 ≥ 300,000 (threshold for high).
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 1,385,649 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 1,385,649 ≥ 500,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 1,385,649 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 1,385,649 ≥ 900,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Call of Duty Mobile.
- 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 1,385,649 ≥ 550,000 (threshold for high).
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (1,385,649 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 1,385,649 ≥ 500,000 (threshold for high).
- AnTuTu 1,385,649 falls below the 1,400,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs on highGenshin Impact runs on high graphics with room to spare (1,385,649 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 1,385,649 ≥ 1,000,000 (threshold for high).
- AnTuTu 1,385,649 falls below the 1,700,000 required to move up to competitive.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (1,385,649 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Fortnite.
- AnTuTu 1,385,649 ≥ 900,000 (threshold for high).
- AnTuTu 1,385,649 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 1,385,649 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 1,385,649 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 1,385,649 ≥ 1,300,000 (threshold for competitive).
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 1,385,649 ≥ 320,000 (threshold for high).
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 1,385,649 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 1,385,649 ≥ 350,000 (threshold for high).
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for League of Legends: Wild Rift.
- 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 1,385,649 ≥ 720,000 (threshold for high).
- Chipset in the high category falls below the "flagship" required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs on highLove and Deepspace runs on high graphics with room to spare (1,385,649 AnTuTu points).
- 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- AnTuTu 1,385,649 ≥ 1,100,000 (threshold for high).
- AnTuTu 1,385,649 falls below the 1,500,000 required to move up to competitive.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 1,385,649 ≥ 450,000 (threshold for high).
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on mediumARK: Ultimate Mobile runs on stable medium graphics (1,385,649 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 1,385,649 ≥ 900,000 (threshold for medium).
- AnTuTu 1,385,649 falls below the 1,500,000 required to move up to high.
Among Us
Runs competitiveAmong Us runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 1,385,649 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 1,385,649 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on highWuthering Waves runs on high graphics with room to spare (1,385,649 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 1,385,649 ≥ 1,000,000 (threshold for high).
- AnTuTu 1,385,649 falls below the 1,500,000 required to move up to competitive.
Zenless Zone Zero
Won't run6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs competitiveeFootball runs in a competitive setup (1,385,649 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 1,385,649 ≥ 1,000,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.