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Phones for gamingApple
Apple iPhone 16e

Is the Apple iPhone 16e good for gaming?

93

Gaming score

Excellent for gaming

Generate sensi for this phone

Specifications

Summary

The Apple iPhone 16e was announced in 2025 by Apple and scores 93/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire on high. The display is 6.1", Super Retina XDR OLED, 460 ppi and 800 nits. It packs Apple A18 processor (3 nm process), Apple GPU (4-core graphics) GPU and 8 GB of RAM and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 4,005 mAh battery and 7.5W wireless charging. The main camera is 48 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.3, NFC, USB Type-C 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 167 g and measures 146.7 x 71.5 x 7.8 mm. It ships with iOS 18.3.1, upgradable to iOS 26.4.2. For Free Fire, the Apple iPhone 16e runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs on high; PUBG Mobile runs on high. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

Other similar Apple phones

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Apple iPad Pro 13 (2025)

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Apple iPhone 17

iPhone 17e

2026 · Apple A19

93

iPad Air 13 (2026)

2026 · Apple M4

93

iPad Air 11 (2026)

2026 · Apple M4

93

iPad Pro 13 (2025)

2025 · Apple M5

100

iPad Pro 11 (2025)

2025 · Apple M5

100

iPhone 17 Pro Max

2025 · Apple A19 Pro

100

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact100× 1.8= 180.0

Display

Size
6.1"
Type
Super Retina XDR OLED
Resolution
1170 x 2532
Density
460 ppi
Brightness
800 nits
Protection
Ceramic Shield glass, Mohs level 4

Performance

Chipset
Apple A18
Process node
3 nm
CPU
Hexa-core (2x4.04 GHz + 4x2.20 GHz)
GPU
Apple GPU (4-core graphics)
Memory
128GB 8GB RAM · 256GB 8GB RAM · 512GB 8GB RAM
AnTuTu
1,401,105
GeekBench
8,224
3DMark Wild Life Extreme
2,850

Battery

Capacity
4,005 mAh
Type
Li-Ion
Wireless charging
7.5 W
Details
Wired, 50% in 30 min 7.5W wireless (Qi)

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.3
NFC
Yes
USB
USB Type-C 2.0
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
No
Face unlock
Yes
Full list
Face ID, accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
146.7 x 71.5 x 7.8 mm (5.78 x 2.81 x 0.31 in)
Weight
167 g
Material
Glass front (Ceramic Shield), glass back, aluminum frame
SIM
· Nano-SIM + eSIM + eSIM (max 2 at a time; International)· eSIM + eSIM (8 or more, max 2 at a time; USA)· Nano-SIM + Nano-SIM (China)
Colors
Black, White

Cameras

Main camera
48 MP, f/1.6, 26mm (wide), 1/2.55", 0.7µm, PDAF, OIS
Selfie
12 MP, f/1.9, 23mm (wide), 1/3.6", 1.0µm, PDAF SL 3D, (depth/biometrics sensor)

System

OS
iOS 18.3.1, upgradable to iOS 26.4.2
Announced
2025, February 19
Status
Available. Released 2025, February 28
Price (reference)
$ 308.94 / C$ 599.00 / £ 424.99 / € 472.00 / ₹ 89,900

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

11/20
  • Compact 6.1" screen — little room for HUDs in FPS games.
  • A density of 460 ppi delivers a sharp high-definition image.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • 800 nits — good visibility in bright environments.
  • Super Retina XDR OLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Ceramic Shield glass, Mohs level 4 protection reduces the risk of scratching the screen under heavy use.

Performance

17/20
  • Chipset Apple A18 (Apple A family), built on 3nm — flagship category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 1,401,105 — top-tier performance.
  • GPU: Apple GPU (4-core graphics).

Battery & charging

5/20
  • 4005 mAh — okay capacity, but only 3–4h in heavy games.
  • Wired charging power not provided.
  • 7.5W wireless charging (slow, but present).

Connectivity

15/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.3 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0 port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • Face unlock present — quick unlock to jump into a session.

Build & ergonomics

15/20
  • Weight of 167 g — very light, long sessions without tiring your hand.
  • glass front (ceramic shield) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2025 — modern thermal architecture, long update lifespan.
  • Thickness 7.8 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 1,401,105 ≥ 300,000 (threshold for high).
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 1,401,105 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 1,401,105 ≥ 500,000 (threshold for competitive).
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 1,401,105 ≥ 850,000 (threshold for competitive).
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 1,401,105 ≥ 900,000 (threshold for competitive).
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Call of Duty Mobile.

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 1,401,105 ≥ 550,000 (threshold for high).
    • The 60Hz screen falls below the 90Hz required for competitive.
  • PUBG Mobile

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for PUBG Mobile.

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 1,401,105 ≥ 500,000 (threshold for high).
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Runs competitive

    Genshin Impact runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • Chipset in the flagship category (Apple A18) — meets the "flagship" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Fortnite

    Runs competitive

    Fortnite runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the flagship category (Apple A18) — meets the "flagship" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 1,401,105 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 1,401,105 ≥ 830,000 (threshold for competitive).
  • Honkai: Star Rail

    Runs competitive

    Honkai: Star Rail runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 1,401,105 ≥ 1,300,000 (threshold for competitive).
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 1,401,105 ≥ 320,000 (threshold for high).
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 1,401,105 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 1,401,105 ≥ 350,000 (threshold for high).
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for League of Legends: Wild Rift.

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 1,401,105 ≥ 720,000 (threshold for high).
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Runs competitive

    Love and Deepspace runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the flagship category (Apple A18) — meets the "flagship" minimum to run at competitive.
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 1,401,105 ≥ 450,000 (threshold for high).
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs competitive

    ARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the flagship category (Apple A18) — meets the "flagship" minimum to run at competitive.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 1,401,105 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 1,401,105 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs competitive

    Wuthering Waves runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • Chipset in the flagship category (Apple A18) — meets the "flagship" minimum to run at competitive.
  • Zenless Zone Zero

    Runs competitive

    Zenless Zone Zero runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the flagship category (Apple A18) — meets the "flagship" minimum to run at competitive.
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (1,401,105 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 1,401,105 ≥ 1,000,000 (threshold for competitive).
    • The 60Hz screen meets the competitive minimum of 60Hz.
Fortnite
100
× 1.3
= 130.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail100× 1.4= 140.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace100× 0.8= 80.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile100× 1.0= 100.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves100× 1.4= 140.0
Zenless Zone Zero100× 1.3= 130.0
eFootball100× 0.8= 80.0
Total24.12242.0
Final score (2242.0 ÷ 24.1)93/100