Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 2,109,773 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 2,109,773 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 2,109,773 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 2,109,773 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 2,109,773 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 2,109,773 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 2,109,773 ≥ 1,400,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 2,109,773 ≥ 1,700,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 2,109,773 ≥ 1,500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 2,109,773 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 2,109,773 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 2,109,773 ≥ 1,300,000 (threshold for competitive).
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 2,109,773 ≥ 720,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 2,109,773 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 2,109,773 ≥ 800,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 2,109,773 ≥ 1,100,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- AnTuTu 2,109,773 ≥ 1,500,000 (threshold for competitive).
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 2,109,773 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 2,109,773 ≥ 1,900,000 (threshold for competitive).
Among Us
Runs competitiveAmong Us runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 2,109,773 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 2,109,773 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 2,109,773 ≥ 1,500,000 (threshold for competitive).
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 2,109,773 ≥ 1,900,000 (threshold for competitive).
eFootball
Runs competitiveeFootball runs in a competitive setup (2,109,773 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 2,109,773 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.