Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 1,400,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 1,400,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 1,400,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 1,400,000 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 1,400,000 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 1,400,000 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 1,400,000 ≥ 1,400,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs on highGenshin Impact runs on high graphics with room to spare (1,400,000 AnTuTu points).
- 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 1,400,000 ≥ 1,000,000 (threshold for high).
- AnTuTu 1,400,000 falls below the 1,700,000 required to move up to competitive.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (1,400,000 AnTuTu points).
- 16 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 1,400,000 ≥ 900,000 (threshold for high).
- AnTuTu 1,400,000 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 1,400,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 1,400,000 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 1,400,000 ≥ 1,300,000 (threshold for competitive).
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 1,400,000 ≥ 720,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 1,400,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 1,400,000 ≥ 800,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 1,400,000 ≥ 1,100,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs on highLove and Deepspace runs on high graphics with room to spare (1,400,000 AnTuTu points).
- 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 1,400,000 ≥ 1,100,000 (threshold for high).
- AnTuTu 1,400,000 falls below the 1,500,000 required to move up to competitive.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 1,400,000 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs on mediumARK: Ultimate Mobile runs on stable medium graphics (1,400,000 AnTuTu points).
- 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 1,400,000 ≥ 900,000 (threshold for medium).
- AnTuTu 1,400,000 falls below the 1,500,000 required to move up to high.
Among Us
Runs competitiveAmong Us runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 1,400,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 1,400,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on highWuthering Waves runs on high graphics with room to spare (1,400,000 AnTuTu points).
- 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 1,400,000 ≥ 1,000,000 (threshold for high).
- AnTuTu 1,400,000 falls below the 1,500,000 required to move up to competitive.
Zenless Zone Zero
Runs on highZenless Zone Zero runs on high graphics with room to spare (1,400,000 AnTuTu points).
- 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 1,400,000 ≥ 1,400,000 (threshold for high).
- AnTuTu 1,400,000 falls below the 1,900,000 required to move up to competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (1,400,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 1,400,000 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.