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Phones for gamingGionee
Gionee K30 Pro

Is the Gionee K30 Pro good for gaming?

0

Gaming score

Not recommended for gaming

Generate sensi for this phone

Specifications

Summary

The Gionee K30 Pro was announced in 2020 by Gionee and scores 0/100 on Mobileverso for mobile gaming — not recommended for gaming. Does not run Free Fire reliably. The display is 6.53", IPS LCD and 263 ppi. It packs Mediatek processor and RAM options of 6, 8 GB and storage of 128 GB and 256 GB. Battery life comes from a 4,000 mAh battery and 20W charging. The main camera is 16 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, USB Type-C 2.0, OTG. The phone weighs 165 g and measures 165 x 76 x 8 mm. It ships with Android. For Free Fire, the Gionee K30 Pro does not run — With the Mediatek chipset and 8 GB of RAM, Free Fire falls below the recommended minimum. In other popular games: Genshin Impact does not run; Call of Duty Mobile does not run; PUBG Mobile does not run. Not enough hardware for today’s main games — only older casual titles run.

How the gaming Score is calculated▼

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Gionee K3 Pro

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Gionee K6

Smartwatch 7

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2016 · no chipset

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Marathon M4

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Marathon M3

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0

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire0× 1.5= 0.0
Subway Surfers0× 0.5= 0.0
Brawl Stars0× 0.8= 0.0
Roblox0× 1.2= 0.0
EA Sports FC Mobile0× 1.0= 0.0
Call of Duty Mobile0× 1.6= 0.0
PUBG Mobile0× 1.6= 0.0
Genshin Impact0× 1.8= 0.0

Display

Size
6.53"
Type
IPS LCD
Resolution
720 x 1560
Density
263 ppi

Performance

Chipset
Mediatek
CPU
Octa-core 2.0 GHz
Memory
128GB 6GB RAM · 128GB 8GB RAM · 256GB 8GB RAM

Battery

Capacity
4,000 mAh
Type
Li-Po
Fast charging (wired)
20 W
Details
20W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 4
NFC
No
USB
USB Type-C 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (rear-mounted)
Face unlock
No
Full list
Fingerprint (rear-mounted), accelerometer, proximity

Build

Dimensions
165 x 76 x 8 mm (6.50 x 2.99 x 0.31 in)
Weight
165 g
Material
Glass front, plastic frame, glass back
SIM
Nano-SIM + Nano-SIM
Colors
Black, Blue, White

Cameras

Main camera
16 MP, f/1.8, (wide), PDAF 5 MP, 120˚ (ultrawide) Auxiliary lens
Selfie
8 MP

System

OS
Android
Announced
2020, December 08. Released 2020, December
Status
Discontinued
Price (reference)
About 100 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

4/20
  • 6.53" screen — a comfortable size for gaming.
  • 263 ppi is low — HUD text and icons may look blurry.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

5/20
  • Chipset Mediatek (MediaTek family) — unclassified category.
  • 8 GB of RAM — comfortable for any current game.
  • No reference AnTuTu score — we use the chipset tier.
  • GPU not provided by GSMArena.

Battery & charging

6/20
  • 4000 mAh — okay capacity, but only 3–4h in heavy games.
  • 20W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

4/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
  • Bluetooth version not provided.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

10/20
  • Weight of 165 g — very light, long sessions without tiring your hand.
  • Plastic structure — may heat up more in a heavy session.
  • No IP rating for water/dust resistance.
  • Released in 2020 — old model, outdated thermal hardware.
  • Thickness 8 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Free Fire falls below the recommended minimum.

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Subway Surfers

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Subway Surfers falls below the recommended minimum.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Brawl Stars

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Brawl Stars falls below the recommended minimum.

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Roblox

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Roblox falls below the recommended minimum.

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • EA Sports FC Mobile

    Won't run

    With the Mediatek chipset and 8 GB of RAM, EA Sports FC Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Call of Duty Mobile

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Call of Duty Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • PUBG Mobile

    Won't run

    With the Mediatek chipset and 8 GB of RAM, PUBG Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Genshin Impact

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Genshin Impact falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Fortnite

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Fortnite falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Minecraft

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Minecraft falls below the recommended minimum.

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Pokémon GO

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Pokémon GO falls below the recommended minimum.

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Honkai: Star Rail

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Honkai: Star Rail falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Honor of Kings

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Honor of Kings falls below the recommended minimum.

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Habbo

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Habbo falls below the recommended minimum.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Mobile Legends: Bang Bang

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Mobile Legends: Bang Bang falls below the recommended minimum.

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • League of Legends: Wild Rift

    Won't run

    With the Mediatek chipset and 8 GB of RAM, League of Legends: Wild Rift falls below the recommended minimum.

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Love and Deepspace

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Love and Deepspace falls below the recommended minimum.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Standoff 2

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Standoff 2 falls below the recommended minimum.

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Among Us

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Among Us falls below the recommended minimum.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Stardew Valley

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Stardew Valley falls below the recommended minimum.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Wuthering Waves

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Wuthering Waves falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • Zenless Zone Zero

    Won't run

    With the Mediatek chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
  • eFootball

    Won't run

    With the Mediatek chipset and 8 GB of RAM, eFootball falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • Unclassified chipset and no AnTuTu — compatibility could not be confirmed.
Fortnite
0
× 1.3
= 0.0
Minecraft0× 0.7= 0.0
Pokémon GO0× 0.6= 0.0
Honkai: Star Rail0× 1.4= 0.0
Honor of Kings0× 1.0= 0.0
Habbo0× 0.3= 0.0
Mobile Legends: Bang Bang0× 1.0= 0.0
League of Legends: Wild Rift0× 1.0= 0.0
Love and Deepspace0× 0.8= 0.0
Standoff 20× 0.7= 0.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us0× 0.4= 0.0
Stardew Valley0× 0.4= 0.0
Wuthering Waves0× 1.4= 0.0
Zenless Zone Zero0× 1.3= 0.0
eFootball0× 0.8= 0.0
Total24.10.0
Final score (0.0 ÷ 24.1)0/100