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Phones for gamingGoogle
Google Pixel 6 Pro

Is the Google Pixel 6 Pro good for gaming?

67

Gaming score

Very good for gaming

Generate sensi for this phone

Specifications

Summary

The Google Pixel 6 Pro was announced in 2021 by Google and scores 67/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.7", LTPO AMOLED, 120Hz, 512 ppi and 846 nits. It packs Google Tensor processor (5 nm process), Mali-G78 MP20 GPU and 12 GB of RAM and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 5,003 mAh battery, 23W charging and 23W wireless charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.2, NFC, USB Type-C 3.1. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 210 g and measures 163.9 x 75.9 x 8.9 mm. It ships with Android 12, upgradable to Android 16, up to 5 major Android upgrades. For Free Fire, the Google Pixel 6 Pro runs competitive — runs in a competitive setup (585,485 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

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Google Pixel 6

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Google Pixel 4a

Pixel 10a

2026 · Google Tensor G4

100

Pixel 10 Pro Fold

2025 · Google Tensor G5

100

Pixel 10 Pro XL

2025 · Google Tensor G5

100

Pixel 10 Pro

2025 · Google Tensor G5

100

Pixel 10

2025 · Google Tensor G5

100

Pixel Watch 4

2025 · Qualcomm Snapdragon W5 Gen 2

0

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
6.7"
Type
LTPO AMOLED
Resolution
1440 x 3120
Density
512 ppi
Refresh rate
120 Hz
Brightness
846 nits
Protection
Corning Gorilla Glass Victus

Performance

Chipset
Google Tensor
Process node
5 nm
CPU
Octa-core (2x2.80 GHz Cortex-X1 & 2x2.25 GHz Cortex-A76 & 4x1.80 GHz Cortex-A55)
GPU
Mali-G78 MP20
Memory
128GB 12GB RAM · 256GB 12GB RAM · 512GB 12GB RAM
AnTuTu
585,485
GeekBench
2,831

Battery

Capacity
5,003 mAh
Type
Li-Ion
Fast charging (wired)
23 W
Wireless charging
23 W
Details
23W wired, PD3.0, 50% in 30 min 23W wireless Reverse wireless

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.2
NFC
Yes
USB
USB Type-C 3.1
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, optical), accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
163.9 x 75.9 x 8.9 mm (6.45 x 2.99 x 0.35 in)
Weight
210 g
Material
Glass front (Gorilla Glass Victus), glass back (Gorilla Glass Victus), aluminum frame
SIM
Nano-SIM + eSIM
Colors
Cloudy White, Sorta Sunny, Stormy Black

Cameras

Main camera
50 MP, f/1.9, 25mm (wide), 1/1.31", 1.2µm, dual pixel PDAF, OIS 48 MP, f/3.5, 104mm (periscope telephoto), 1/2.0", 0.8µm, PDAF, OIS, 4x optical zoom 12 MP, f/2.2, 17mm, 114˚ (ultrawide), 1.25µm
Selfie
11.1 MP, f/2.2, 20mm (ultrawide), 1.22µm

System

OS
Android 12, upgradable to Android 16, up to 5 major Android upgrades
Announced
2021, October 19
Status
Available. Released 2021, October 28
Price (reference)
$ 189.95 / C$ 310.00 / £ 179.99 / € 239.00 / ₹ 29,999

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

18/20
  • Large 6.7" screen favors immersion and fine aim in shooters.
  • A density of 512 ppi delivers a sharp high-definition image.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • 846 nits — good visibility in bright environments.
  • LTPO AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass Victus protection reduces the risk of scratching the screen under heavy use.

Performance

12/20
  • Chipset Google Tensor (Tensor family), built on 5nm — mid category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 585,485 — strong mid-range.
  • GPU: Mali-G78 MP20.

Battery & charging

12/20
  • 5003 mAh — standard gaming autonomy, an easy 5–7h of play.
  • 23W wired — basic charging, requires patience.
  • 23W wireless charging available.

Connectivity

12/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.2 — good for modern controllers and headphones.
  • USB Type-C 3.1 port — video output, gamepads and external SSD at high speed.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

9/20
  • 210 g — starts to feel heavy in a long session.
  • glass front (gorilla glass victus) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2021 — mid generation, may struggle with new games.
  • Thickness 8.9 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (585,485 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 585,485 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (585,485 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 585,485 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (585,485 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 585,485 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 585,485 ≥ 450,000 (threshold for high).
    • AnTuTu 585,485 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 585,485 ≥ 450,000 (threshold for high).
    • AnTuTu 585,485 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 585,485 ≥ 550,000 (threshold for high).
    • AnTuTu 585,485 falls below the 1,000,000 required to move up to competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 585,485 ≥ 500,000 (threshold for high).
    • AnTuTu 585,485 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 585,485 ≥ 500,000 (threshold for medium).
    • AnTuTu 585,485 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 585,485 ≥ 480,000 (threshold for medium).
    • AnTuTu 585,485 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 585,485 ≥ 400,000 (threshold for high).
    • AnTuTu 585,485 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 585,485 ≥ 470,000 (threshold for high).
    • AnTuTu 585,485 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 585,485 ≥ 480,000 (threshold for medium).
    • AnTuTu 585,485 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 585,485 ≥ 320,000 (threshold for high).
    • AnTuTu 585,485 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (585,485 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 585,485 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 585,485 ≥ 350,000 (threshold for high).
    • AnTuTu 585,485 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 585,485 ≥ 250,000 (threshold for medium).
    • AnTuTu 585,485 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (585,485 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 585,485 ≥ 380,000 (threshold for low).
    • AnTuTu 585,485 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 585,485 ≥ 450,000 (threshold for high).
    • AnTuTu 585,485 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (585,485 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 585,485 ≥ 440,000 (threshold for low).
    • AnTuTu 585,485 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (585,485 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 585,485 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (585,485 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 585,485 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 585,485 ≥ 500,000 (threshold for medium).
    • AnTuTu 585,485 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Won't run

    With the Google Tensor chipset and 12 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (585,485 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 585,485 ≥ 300,000 (threshold for medium).
    • AnTuTu 585,485 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11610.5
Final score (1610.5 ÷ 24.1)67/100