Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (813,114 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 813,114 ≥ 500,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (813,114 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 813,114 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (813,114 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 813,114 ≥ 500,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Google Tensor G2) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Google Tensor G2) — meets the "high" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (813,114 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 813,114 ≥ 550,000 (threshold for high).
- AnTuTu 813,114 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (813,114 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 813,114 ≥ 500,000 (threshold for high).
- AnTuTu 813,114 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (813,114 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 813,114 ≥ 500,000 (threshold for medium).
- AnTuTu 813,114 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the high category (Google Tensor G2) — meets the "high" minimum to run at high.
- AnTuTu 813,114 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (813,114 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 813,114 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Google Tensor G2) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on highHonkai: Star Rail runs on high graphics with room to spare (813,114 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 813,114 ≥ 800,000 (threshold for high).
- AnTuTu 813,114 falls below the 1,300,000 required to move up to competitive.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Honor of Kings.
- 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 813,114 ≥ 320,000 (threshold for high).
- The 90Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (813,114 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 813,114 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (813,114 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 813,114 ≥ 800,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (813,114 AnTuTu points).
- 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 813,114 ≥ 720,000 (threshold for high).
- AnTuTu 813,114 falls below the 1,100,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (813,114 AnTuTu points).
- 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- AnTuTu 813,114 ≥ 700,000 (threshold for medium).
- AnTuTu 813,114 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Standoff 2.
- 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Google Tensor G2) — meets the "mid" minimum to run at high.
- AnTuTu 813,114 falls below the 900,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (813,114 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 813,114 ≥ 440,000 (threshold for low).
- AnTuTu 813,114 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (813,114 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 813,114 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (813,114 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 813,114 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (813,114 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 813,114 ≥ 500,000 (threshold for medium).
- AnTuTu 813,114 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (813,114 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 813,114 ≥ 600,000 (threshold for low).
- AnTuTu 813,114 falls below the 900,000 required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (813,114 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 813,114 ≥ 600,000 (threshold for high).
- AnTuTu 813,114 falls below the 1,000,000 required to move up to competitive.