Is the Google Pixel 6a good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 6 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 690,000 ≥ 300,000 (threshold for high).
- Chipset in the mid category falls below the "high" required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (690,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 690,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (690,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 690,000 ≥ 500,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs on highRoblox runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 690,000 ≥ 450,000 (threshold for high).
- AnTuTu 690,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 690,000 ≥ 450,000 (threshold for high).
- AnTuTu 690,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 690,000 ≥ 550,000 (threshold for high).
- AnTuTu 690,000 falls below the 1,000,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 690,000 ≥ 500,000 (threshold for high).
- AnTuTu 690,000 falls below the 1,400,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (690,000 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 690,000 ≥ 500,000 (threshold for medium).
- AnTuTu 690,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (690,000 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Fortnite.
- AnTuTu 690,000 ≥ 480,000 (threshold for medium).
- AnTuTu 690,000 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 690,000 ≥ 400,000 (threshold for high).
- AnTuTu 690,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 690,000 ≥ 470,000 (threshold for high).
- AnTuTu 690,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (690,000 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 690,000 ≥ 480,000 (threshold for medium).
- AnTuTu 690,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 690,000 ≥ 320,000 (threshold for high).
- AnTuTu 690,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (690,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 690,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 690,000 ≥ 350,000 (threshold for high).
- AnTuTu 690,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (690,000 AnTuTu points).
- 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 690,000 ≥ 250,000 (threshold for medium).
- AnTuTu 690,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Runs on lowLove and Deepspace runs on low graphics (690,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- AnTuTu 690,000 ≥ 380,000 (threshold for low).
- AnTuTu 690,000 falls below the 700,000 required to move up to medium.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 690,000 ≥ 450,000 (threshold for high).
- AnTuTu 690,000 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (690,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 690,000 ≥ 440,000 (threshold for low).
- AnTuTu 690,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (690,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 690,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (690,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 690,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (690,000 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 690,000 ≥ 500,000 (threshold for medium).
- AnTuTu 690,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Won't run6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on higheFootball runs on high graphics with room to spare (690,000 AnTuTu points).
- 6 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 690,000 ≥ 600,000 (threshold for high).
- AnTuTu 690,000 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
10/20- Compact 6.1" screen — little room for HUDs in FPS games.
- 429 ppi — Full HD+ density suitable for any game.
- Screen refresh rate not provided — likely the standard 60Hz.
- 876 nits — good visibility in bright environments.
- OLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 3 protection reduces the risk of scratching the screen under heavy use.
Performance
10/20- Chipset Google Tensor (Tensor family), built on 5nm — mid category.
- 6 GB of RAM — handles all popular games on medium/high.
- AnTuTu 690,000 — strong mid-range.
- GPU: Mali-G78 MP20.
Battery & charging
6/20- 4410 mAh — okay capacity, but only 3–4h in heavy games.
- 18W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
12/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.2 — good for modern controllers and headphones.
- USB Type-C 3.1 port — video output, gamepads and external SSD at high speed.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
11/20- Weight of 178 g — light for long sessions.
- glass front (gorilla glass 3) build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2022 — mid generation, may struggle with new games.
- Thickness 8.9 mm — normal profile.
Specifications
Display
- Size
- 6.1"
- Type
- OLED
- Resolution
- 1080 x 2400
- Density
- 429 ppi
- Brightness
- 876 nits
- Protection
- Corning Gorilla Glass 3
Performance
- Chipset
- Google Tensor
- Process node
- 5 nm
- CPU
- Octa-core (2x2.80 GHz Cortex-X1 & 2x2.25 GHz Cortex-A76 & 4x1.80 GHz Cortex-A55)
- GPU
- Mali-G78 MP20
- Memory
- 128GB 6GB RAM
- AnTuTu
- 690,000
Battery
- Capacity
- 4,410 mAh
- Type
- Li-Po
- Fast charging (wired)
- 18 W
- Details
- 18W wired, PD3.0
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.2
- NFC
- Yes
- USB
- USB Type-C 3.1
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass, barometer
Build
- Dimensions
- 152.2 x 71.8 x 8.9 mm (5.99 x 2.83 x 0.35 in)
- Weight
- 178 g
- Material
- Glass front (Gorilla Glass 3), aluminum frame, plastic back
- SIM
- Nano-SIM + eSIM
- Colors
- Chalk, Charcoal, Sage
Cameras
- Main camera
- 12.2 MP, f/1.7, 27mm, (wide), 1/2.55", 1.4µm, dual pixel PDAF, OIS 12 MP, f/2.2, 17mm, 114˚ (ultrawide), 1.25µm
- Selfie
- 8 MP, f/2.0, 24mm (wide), 1.12µm
System
- OS
- Android 12, upgradable to Android 16, up to 5 major Android upgrades
- Announced
- 2022, May 11
- Status
- Available. Released 2022, July 21
- Price (reference)
- About 160 EUR
Summary
The Google Pixel 6a was announced in 2022 by Google and scores 66/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 6.1", OLED, 429 ppi and 876 nits. It packs Google Tensor processor (5 nm process), Mali-G78 MP20 GPU and 6 GB of RAM and 128 GB of storage. Battery life comes from a 4,410 mAh battery and 18W charging. The main camera is 12.2 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.2, NFC, USB Type-C 3.1. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 178 g and measures 152.2 x 71.8 x 8.9 mm. It ships with Android 12, upgradable to Android 16, up to 5 major Android upgrades. For Free Fire, the Google Pixel 6a runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 25 | × 0.8 | = 20.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1600.5 | |
| Final score (1600.5 ÷ 24.1) | 66/100 | ||
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