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Phones for gamingGoogle
Google Pixel XL

Is the Google Pixel XL good for gaming?

71

Gaming score

Very good for gaming

Generate sensi for this phone

Specifications

Summary

The Google Pixel XL was announced in 2016 by Google and scores 71/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 5.5", AMOLED and 534 ppi. It packs Qualcomm MSM8996 Snapdragon 821 processor (14 nm process), Adreno 530 GPU and 4 GB of RAM and storage of 32 GB and 128 GB. Battery life comes from a 3,450 mAh battery and 18W charging. The main camera is 12.3 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 4.2, NFC, USB Type-C 3.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 168 g and measures 154.7 x 75.7 x 8.5 mm. It ships with Android 7.1 (Nougat), upgradable to Android 10. For Free Fire, the Google Pixel XL runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

Other similar Google phones

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Google Pixel

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Google Pixel C

Pixel Fold

2023 · Google Tensor G2

78

Pixel Tablet

2023 · Google Tensor G2

74

Pixel 7a

2023 · Google Tensor G2

76

Pixel 7 Pro

2022 · Google Tensor G2

78

Pixel 7

2022 · Google Tensor G2

78

Pixel Watch

2022 · Exynos 9110

47

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
5.5"
Type
AMOLED
Resolution
1440 x 2560
Density
534 ppi
Protection
Corning Gorilla Glass 4

Performance

Chipset
Qualcomm MSM8996 Snapdragon 821
Process node
14 nm
CPU
Quad-core (2x2.15 GHz Kryo & 2x1.6 GHz Kryo)
GPU
Adreno 530
Memory
32GB 4GB RAM · 128GB 4GB RAM
AnTuTu
165,000

Battery

Capacity
3,450 mAh
Type
Li-Ion
Fast charging (wired)
18 W
Details
18W wired, PD

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
4.2
NFC
Yes
USB
USB Type-C 3.0
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (rear-mounted)
Face unlock
No
Full list
Fingerprint (rear-mounted), accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
154.7 x 75.7 x 8.5 mm (6.09 x 2.98 x 0.33 in)
Weight
168 g
Material
Glass front (Gorilla Glass 4), aluminum/glass back, aluminum frame
SIM
Nano-SIM
Colors
Quite Black, Very Silver, Really Blue

Cameras

Main camera
12.3 MP, f/2.0, 1/2.3", 1.55µm, PDAF
Selfie
8 MP, f/2.4, 1/3.2", 1.4µm

System

OS
Android 7.1 (Nougat), upgradable to Android 10
Announced
2016, October 04. Released 2016, October 20
Status
Discontinued
Price (reference)
About 400 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

8/20
  • Small 5.5" screen makes aiming and reading minimaps harder.
  • A density of 534 ppi delivers a sharp high-definition image.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass 4 protection reduces the risk of scratching the screen under heavy use.

Performance

10/20
  • Chipset Qualcomm MSM8996 Snapdragon 821 (Snapdragon family), built on 14nm — high category.
  • 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
  • AnTuTu 165,000 — typical entry-level score.
  • GPU: Adreno 530.

Battery & charging

4/20
  • 3450 mAh — modest capacity, heavy games drain it fast.
  • 18W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

7/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 4.2 — old, may have lag with gaming headphones.
  • USB Type-C 3.0 port — video output, gamepads and external SSD at high speed.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

11/20
  • Weight of 168 g — very light, long sessions without tiring your hand.
  • glass front (gorilla glass 4) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2016 — old model, outdated thermal hardware.
  • Thickness 8.5 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 4 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "mid" minimum to run at high.
    • AnTuTu 165,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (high chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at high.
    • AnTuTu 165,000 falls below the 1,000,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (high chipset).

    • 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at high.
    • AnTuTu 165,000 falls below the 1,400,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (high chipset).

    • 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at medium.
    • AnTuTu 165,000 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (high chipset).

    • 4 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at high.
    • AnTuTu 165,000 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at competitive.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (high chipset).

    • 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at medium.
    • AnTuTu 165,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.

    • 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "mid" minimum to run at high.
    • AnTuTu 165,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.

    • 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "mid" minimum to run at high.
    • AnTuTu 165,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at high.
    • AnTuTu 165,000 falls below the 1,100,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Won't run

    4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.

    • 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "mid" minimum to run at high.
    • AnTuTu 165,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at low.
    • AnTuTu 165,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (high chipset).

    • 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at medium.
    • AnTuTu 165,000 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Won't run

    4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on high

    eFootball runs on high graphics with room to spare (high chipset).

    • 4 GB of RAM — meets the 4 GB minimum for eFootball.
    • Chipset in the high category (Qualcomm MSM8996 Snapdragon 821) — meets the "high" minimum to run at high.
    • AnTuTu 165,000 falls below the 1,000,000 required to move up to competitive.
Fortnite
80
× 1.3
= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace0× 0.8= 0.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero0× 1.3= 0.0
eFootball80× 0.8= 64.0
Total24.11708.0
Final score (1708.0 ÷ 24.1)71/100