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Phones for gamingHmd
HMD Crest Max

Is the HMD Crest Max good for gaming?

64

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The HMD Crest Max was announced in 2024 by Hmd and scores 64/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.67", OLED and 395 ppi. It packs Unisoc T760 processor (6 nm process), Mali-G57 GPU and 8 GB of RAM and 256 GB of storage. Battery life comes from a 5,000 mAh battery and 33W charging. The main camera is 64 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.0, USB Type-C. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 205 g and measures 163.9 x 76.4 x 8.4 mm. It ships with Android 14. For Free Fire, the HMD Crest Max runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on medium; PUBG Mobile runs on high. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

Other similar Hmd phones

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Previous

HMD Crest

Next

HMD Fusion

Luma

2026 · Unisoc T615

54

Vibe

2025 · Unisoc T760

64

Crest

2024 · Unisoc T760

64

T21

2024 · Unisoc Tiger T612

54

XR21

2024 · Qualcomm SM6375 Snapdragon 695 5G

55

Vibe 4G

2024 · Qualcomm SM6225 Snapdragon 680 4G

55

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
6.67"
Type
OLED
Resolution
1080 x 2400
Density
395 ppi

Performance

Chipset
Unisoc T760
Process node
6 nm
CPU
Octa-core (1x2.2 GHz Cortex-A76 & 3x Cortex-A76 & 4x Cortex-A55)
GPU
Mali-G57
Memory
256GB 8GB RAM
AnTuTu
500,000

Battery

Capacity
5,000 mAh
Fast charging (wired)
33 W
Details
33W wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
No
USB
USB Type-C
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass

Build

Dimensions
163.9 x 76.4 x 8.4 mm (6.45 x 3.01 x 0.33 in)
Weight
205 g
SIM
Nano-SIM + Nano-SIM
Colors
Aqua Green, Royal Pink, Deep Purple

Cameras

Main camera
64 MP, (wide), AF 5 MP, (ultrawide) 2 MP (macro)
Selfie
50 MP

System

OS
Android 14
Announced
2024, July 25
Status
Available. Released 2024, August 07
Price (reference)
About 180 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

8/20
  • 6.67" screen — a comfortable size for gaming.
  • 395 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • OLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

11/20
  • Chipset Unisoc T760 (Unisoc family), built on 6nm — mid category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 500,000 — strong mid-range.
  • GPU: Mali-G57.

Battery & charging

12/20
  • 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
  • 33W wired — decent charging.
  • No wireless charging.

Connectivity

12/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

6/20
  • 205 g — starts to feel heavy in a long session.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 8.4 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 500,000 ≥ 300,000 (threshold for high).
    • Chipset in the mid category falls below the "high" required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (500,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 500,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (500,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 500,000 ≥ 500,000 (threshold for competitive).
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 500,000 ≥ 450,000 (threshold for high).
    • AnTuTu 500,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 500,000 ≥ 450,000 (threshold for high).
    • AnTuTu 500,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 500,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 500,000 ≥ 500,000 (threshold for high).
    • AnTuTu 500,000 falls below the 1,400,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 500,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 500,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 500,000 ≥ 400,000 (threshold for high).
    • AnTuTu 500,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 500,000 ≥ 470,000 (threshold for high).
    • AnTuTu 500,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 500,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 500,000 ≥ 320,000 (threshold for high).
    • AnTuTu 500,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (500,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 500,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 500,000 ≥ 350,000 (threshold for high).
    • AnTuTu 500,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 500,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (500,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 500,000 ≥ 380,000 (threshold for low).
    • AnTuTu 500,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 500,000 ≥ 450,000 (threshold for high).
    • AnTuTu 500,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (500,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 500,000 ≥ 440,000 (threshold for low).
    • AnTuTu 500,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (500,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 500,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (500,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 500,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 500,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Won't run

    With the Unisoc T760 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the mid category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (500,000 AnTuTu points).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 500,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 500,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11540.5
Final score (1540.5 ÷ 24.1)64/100