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Mobileverso has been online since 2020 and is one of Brazil's top references for Free Fire and for nick, symbol, font, bio, sensitivity and HUD customization tools. All content is produced independently, with no affiliation to Garena. Learn more at About Us / Who We Are.

Phones for gamingHonor
Honor 20e

Is the Honor 20e good for gaming?

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
    • AnTuTu 145,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs on high

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

5/20
  • Compact 6.21" screen — little room for HUDs in FPS games.
  • 415 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

7/20
  • Chipset Kirin 710F (Kirin family), built on 12nm — mid category.
  • 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
  • AnTuTu 145,000 — typical entry-level score.
  • GPU: Mali-G51 MP4.

Specifications

Display

Size
6.21"
Type
IPS LCD
Resolution
1080 x 2340
Density
415 ppi

Performance

Chipset
Kirin 710F
Process node
12 nm
CPU
Octa-core (4x2.2 GHz Cortex-A73 & 4x1.7 GHz Cortex-A53)
GPU
Mali-G51 MP4
Memory
64GB 4GB RAM
AnTuTu
145,000

Battery

Capacity
3,400 mAh

Summary

The Honor 20e was announced in 2020 by Honor and scores 54/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.21", IPS LCD and 415 ppi. It packs Kirin 710F processor (12 nm process), Mali-G51 MP4 GPU and 4 GB of RAM and 64 GB of storage. Battery life comes from a 3,400 mAh battery and 10W charging. The main camera is 24 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 4.2, NFC, microUSB 2.0, OTG. The phone weighs 164 g and measures 154.8 x 73.6 x 8 mm. It ships with Android 9.0 (Pie), EMUI 9.1, Google Play Services. For Free Fire, the Honor 20e runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

Other similar Honor phones

  • X70 Refresh

    2026 · Qualcomm Snapdragon 6 Gen 4

    71
  • X5d Plus

    2026 · Mediatek Helio G81

    54
  • X5d

    2026 · Mediatek Helio G81

    54
  • X80i

    2026 · Mediatek Dimensity 6500 Elite

    55
  • Play 80 Pro

    2026 · Qualcomm SM6375 Snapdragon 6s Gen 3

    58
  • Play 80

    2026 · Mediatek Dimensity 6300

    55

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54

Gaming score

Good for casual gaming

Type
Li-Po
Fast charging (wired)
10 W
Details
10W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 4
Bluetooth
4.2
NFC
Yes
USB
microUSB 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (rear-mounted)
Face unlock
No
Full list
Fingerprint (rear-mounted), accelerometer, proximity, compass

Build

Dimensions
154.8 x 73.6 x 8 mm (6.09 x 2.90 x 0.31 in)
Weight
164 g
Material
Glass front, plastic back, plastic frame
SIM
· Nano-SIM· Nano-SIM + Nano-SIM
Colors
Midnight Black, Phantom Blue

Cameras

Main camera
24 MP, f/1.8, PDAF 8 MP, f/2.4, 120˚ (ultrawide) Auxiliary lens
Selfie
8 MP, f/2.0, (wide)

System

OS
Android 9.0 (Pie), EMUI 9.1, Google Play Services
Announced
2020, April 16. Released 2020, April 27
Status
Discontinued
Price (reference)
About 180 EUR

Battery & charging

3/20
  • 3400 mAh — modest capacity, heavy games drain it fast.
  • 10W — slow charging, plan for an overnight charge.
  • No wireless charging.

Connectivity

3/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
  • Bluetooth 4.2 — old, may have lag with gaming headphones.
  • microUSB 2.0, OTG port — limits compatibility with current accessories.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

11/20
  • Weight of 164 g — very light, long sessions without tiring your hand.
  • Mixed glass+metal build — premium, dissipates heat well.
  • No IP rating for water/dust resistance.
  • Released in 2020 — old model, outdated thermal hardware.
  • Thickness 8 mm — slim profile, easy to hold in a long session.

Brawl Stars runs on high graphics with room to spare (mid chipset).

  • 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
  • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
  • AnTuTu 145,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
    • AnTuTu 145,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
    • AnTuTu 145,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
    • AnTuTu 145,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
    • AnTuTu 145,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at low.
    • AnTuTu 145,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
    • AnTuTu 145,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
    • AnTuTu 145,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
    • AnTuTu 145,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at low.
    • AnTuTu 145,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
    • AnTuTu 145,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
    • AnTuTu 145,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
    • AnTuTu 145,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Won't run

    4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at high.
    • AnTuTu 145,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Kirin 710F chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at low.
    • AnTuTu 145,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 4 GB minimum for eFootball.
    • Chipset in the mid category (Kirin 710F) — meets the "mid" minimum to run at medium.
    • AnTuTu 145,000 falls below the 600,000 required to move up to high.
  • GameVerdictWeightCalculation
    Free Fire80× 1.5= 120.0
    Subway Surfers100× 0.5= 50.0
    Brawl Stars80× 0.8= 64.0
    Roblox80× 1.2= 96.0
    EA Sports FC Mobile80× 1.0= 80.0
    Call of Duty Mobile55× 1.6= 88.0
    PUBG Mobile55× 1.6= 88.0
    Genshin Impact25× 1.8= 45.0
    Fortnite55× 1.3= 71.5
    Minecraft80× 0.7= 56.0
    Pokémon GO80× 0.6= 48.0
    Honkai: Star Rail25× 1.4= 35.0
    Honor of Kings80× 1.0= 80.0
    Habbo100× 0.3= 30.0
    Mobile Legends: Bang Bang80× 1.0= 80.0
    League of Legends: Wild Rift55× 1.0= 55.0
    Love and Deepspace0× 0.8= 0.0
    Standoff 280× 0.7= 56.0
    ARK: Ultimate Mobile0× 1.0= 0.0
    Among Us100× 0.4= 40.0
    Stardew Valley100× 0.4= 40.0
    Wuthering Waves25× 1.4= 35.0
    Zenless Zone Zero0× 1.3= 0.0
    eFootball55× 0.8= 44.0
    Total24.11301.5
    Final score (1301.5 ÷ 24.1)54/100