

Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Subway Surfers runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Brawl Stars runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
0–20 rating per category. The higher, the better for gaming.
The Honor GT Pro was announced in 2025 by Honor and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.78", LTPO AMOLED, 144Hz, 453 ppi and 1,600 nits. It packs Qualcomm SM8750-AB Snapdragon 8 Elite processor (3 nm process), Adreno 830 GPU and RAM options of 12, 16 GB and storage of 256 GB, 512 GB and 1 TB. Battery life comes from a 7,200 mAh battery and 90W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.4, NFC, USB Type-C, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 212 g and measures 162.1 x 75.7 x 8.6 mm. It ships with Android 15, MagicOS 9. For Free Fire, the Honor GT Pro runs competitive — runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

600 Pro
2026 · Qualcomm SM8750-AB Snapdragon 8 Elite

MagicPad 3 Pro 12.3
2026 · Qualcomm SM8845 Snapdragon 8 Gen 5

Magic V6
2026 · Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5

MagicPad4
2026 · Qualcomm SM8845 Snapdragon 8 Gen 5

Magic8 RSR Porsche Design
2026 · Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5

Magic8 Pro Air
2026 · Mediatek Dimensity 9500
Gaming score
Excellent for gaming
Roblox runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
EA Sports FC Mobile runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Call of Duty Mobile runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
PUBG Mobile runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Genshin Impact runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Fortnite runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Minecraft runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Pokémon GO runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Honkai: Star Rail runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Honor of Kings runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Habbo runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Mobile Legends: Bang Bang runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
League of Legends: Wild Rift runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Love and Deepspace runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Standoff 2 runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
ARK: Ultimate Mobile runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Among Us runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Stardew Valley runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Wuthering Waves runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
Zenless Zone Zero runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
eFootball runs in a competitive setup (2,900,000 AnTuTu points, 144Hz screen) — suitable for esports.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2410.0 | |
| Final score (2410.0 ÷ 24.1) | 100/100 | ||