
Is the Honor Magic8 good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 2,900,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 2,900,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 2,900,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 2,900,000 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 2,900,000 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 2,900,000 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 2,900,000 ≥ 1,400,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 2,900,000 ≥ 1,700,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 2,900,000 ≥ 1,500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 2,900,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 2,900,000 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 2,900,000 ≥ 1,300,000 (threshold for competitive).
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 2,900,000 ≥ 720,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 2,900,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 2,900,000 ≥ 800,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 2,900,000 ≥ 1,100,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 2,900,000 ≥ 1,500,000 (threshold for competitive).
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 2,900,000 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 2,900,000 ≥ 1,900,000 (threshold for competitive).
Among Us
Runs competitiveAmong Us runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 2,900,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 2,900,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 2,900,000 ≥ 1,500,000 (threshold for competitive).
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 2,900,000 ≥ 1,900,000 (threshold for competitive).
eFootball
Runs competitiveeFootball runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 2,900,000 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
17/20- 6.58" screen — a comfortable size for gaming.
- A density of 461 ppi delivers a sharp high-definition image.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Peak brightness of 1800 nits — visible even in strong sunlight.
- LTPO OLED panel delivers deep blacks — an advantage in games with dark scenes.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
20/20- Chipset Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5 (Snapdragon family), built on 3nm — flagship category.
- 16 GB of RAM — absurd headroom, opens every game without reloading.
- AnTuTu 2,900,000 — absolute flagship performance.
- GPU: Adreno 840.
Battery & charging
18/20- Huge 7000 mAh battery — long sessions without needing to charge.
- 90W wired — fast charging, ideal to get back to gaming quickly.
- 40W wireless charging available.
Connectivity
15/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 6.0 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, DisplayPort 1.2, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
8/20- 205 g — starts to feel heavy in a long session.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2025 — modern thermal architecture, long update lifespan.
- Thickness 8 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.58"
- Type
- LTPO OLED
- Resolution
- 1256 x 2760
- Density
- 461 ppi
- Refresh rate
- 120 Hz
- Brightness
- 1800 nits
- Protection
- Giant Rhino Glass
Performance
- Chipset
- Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5
- Process node
- 3 nm
- CPU
- Octa-core (2x4.6 GHz Oryon V3 Phoenix L + 6x3.62 GHz Oryon V3 Phoenix M)
- GPU
- Adreno 840
- Memory
- 256GB 12GB RAM · 512GB 12GB RAM · 512GB 16GB RAM · 1TB 16GB RAM
- AnTuTu
- 2,900,000
Battery
- Capacity
- 7,000 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 90 W
- Wireless charging
- 40 W
- Details
- 90W wired, 90W PPS, 40W UFCS 80W wireless Reverse wireless 5W reverse wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 6.0
- NFC
- Yes
- USB
- USB Type-C 2.0, DisplayPort 1.2, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, ultrasonic), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 157.1 x 74 x 8 mm (6.19 x 2.91 x 0.31 in)
- Weight
- 205 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black, White, Gold, Mint
Cameras
- Main camera
- 50 MP, f/1.9, 24mm (wide), 1/1.56", 1.0µm, multi-directional PDAF, OIS 64 MP, f/2.5, (telephoto), PDAF, OIS, 3x optical zoom 50 MP, f/2.0, 12mm, 122˚ (ultrawide), 1/2.88", 0.61µm, dual pixel PDAF
- Selfie
- 50 MP, f/2.0, 21mm (wide), 1/2.93", 0.6µm
System
- OS
- Android 16, up to 7 major Android upgrades, MagicOS 10
- Announced
- 2025, October 15
- Status
- Available. Released 2025, October 23
- Price (reference)
- About 540 EUR
Summary
The Honor Magic8 was announced in 2025 by Honor and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.58", LTPO OLED, 120Hz, 461 ppi and 1,800 nits. It packs Qualcomm SM8850-AC Snapdragon 8 Elite Gen 5 processor (3 nm process), Adreno 840 GPU and RAM options of 12, 16 GB and storage of 256 GB, 512 GB and 1 TB. Battery life comes from a 7,000 mAh battery, 90W charging and 40W wireless charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 6.0, NFC, USB Type-C 2.0, DisplayPort 1.2, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 205 g and measures 157.1 x 74 x 8 mm. It ships with Android 16, up to 7 major Android upgrades, MagicOS 10. For Free Fire, the Honor Magic8 runs competitive — runs in a competitive setup (2,900,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2410.0 | |
| Final score (2410.0 ÷ 24.1) | 100/100 | ||
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