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Phones for gamingHonor
Honor Pad 10 Pro

Is the Honor Pad 10 Pro good for gaming?

97

Gaming score

Excellent for gaming

Generate sensi for this phone

Specifications

Summary

The Honor Pad 10 Pro was announced in 2026 by Honor and scores 97/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 11.5", IPS LCD, 144Hz, 291 ppi and 500 nits. It packs Mediatek Dimensity 8350 Ultimate processor (4 nm process), Mali G615-MC6 GPU and 12 GB of RAM and 256 GB of storage. Battery life comes from a 10,100 mAh battery and 66W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 6, Bluetooth 5.2, USB Type-C. The phone weighs 475 g and measures 259.1 x 179.1 x 6.1 mm. It ships with Android 16, MagicOS 10. For Free Fire, the Honor Pad 10 Pro runs competitive — runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on high; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

Other similar Honor phones

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Previous

Honor MagicPad4

Next

Honor Pad X8b

600

2026 · Qualcomm SM7750-AB Snapdragon 7 Gen 4

78

Power2

2026 · Mediatek Dimensity 8500 Elite

78

400 (China)

2025 · Qualcomm SM7750-AB Snapdragon 7 Gen 4

78

400

2025 · Qualcomm SM7550-AB Snapdragon 7 Gen 3

79

Pad 10

2025 · Qualcomm SM7550-AB Snapdragon 7 Gen 3

78

Pad GT

2025 · Mediatek Dimensity 8350

97

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile100× 1.6= 160.0
PUBG Mobile100× 1.6= 160.0
Genshin Impact80× 1.8= 144.0

Display

Size
11.5"
Type
IPS LCD
Resolution
1840 x 2800
Density
291 ppi
Refresh rate
144 Hz
Brightness
500 nits

Performance

Chipset
Mediatek Dimensity 8350 Ultimate
Process node
4 nm
CPU
Octa-core (1x3.35 GHz Cortex-A715 & 3x3.20 GHz Cortex-A715 & 4x2.20 GHz Cortex-A510)
GPU
Mali G615-MC6
Memory
256GB 12GB RAM
AnTuTu
1,500,000

Battery

Capacity
10,100 mAh
Type
Li-Po
Fast charging (wired)
66 W
Details
66W wired, 35W charger in the box

Connectivity

5G
No
Wi-Fi
Wi-Fi 6
Bluetooth
5.2
NFC
No
USB
USB Type-C
Headphone jack
No

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
No
Face unlock
No
Full list
Accelerometer, proximity (accessories only)

Build

Dimensions
259.1 x 179.1 x 6.1 mm (10.20 x 7.05 x 0.24 in)
Weight
475 g
Material
Glass front, aluminum frame, aluminum back
SIM
No
Colors
Cangshan Gray, Jade Dragon Snow, Lushan Purple Smoke

Cameras

Main camera
13 MP, f/2.0, (wide), AF
Selfie
8 MP, f/2.0, (wide)

System

OS
Android 16, MagicOS 10
Announced
2026, April
Status
Available. Released 2026, April
Price (reference)
About 340 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

13/20
  • Large 11.5" screen favors immersion and fine aim in shooters.
  • 291 ppi — basic HD, playable but textures lose detail.
  • A 144Hz screen unlocks a smooth experience in competitive FPS games at high refresh.
  • 500 nits — may struggle outdoors.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

17/20
  • Chipset Mediatek Dimensity 8350 Ultimate (Dimensity family), built on 4nm — high category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 1,500,000 — absolute flagship performance.
  • GPU: Mali G615-MC6.

Battery & charging

16/20
  • Huge 10100 mAh battery — long sessions without needing to charge.
  • 66W wired — fast charging, ideal to get back to gaming quickly.
  • No wireless charging.

Connectivity

8/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.2 — good for modern controllers and headphones.
  • USB Type-C port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

4/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • No face recognition.

Build & ergonomics

11/20
  • 475 g — heavy, consider a stand/grip for long play sessions.
  • glass front build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2026 — modern thermal architecture, long update lifespan.
  • Thickness 6.1 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 1,500,000 ≥ 500,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 1,500,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 1,500,000 ≥ 500,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 1,500,000 ≥ 850,000 (threshold for competitive).
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 1,500,000 ≥ 900,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs competitive

    Call of Duty Mobile runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 1,500,000 ≥ 1,000,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 90Hz.
  • PUBG Mobile

    Runs competitive

    PUBG Mobile runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 1,500,000 ≥ 1,400,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 90Hz.
  • Genshin Impact

    Runs on high

    Genshin Impact runs on high graphics with room to spare (1,500,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 1,500,000 ≥ 1,000,000 (threshold for high).
    • AnTuTu 1,500,000 falls below the 1,700,000 required to move up to competitive.
  • Fortnite

    Runs competitive

    Fortnite runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 1,500,000 ≥ 1,500,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 60Hz.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 1,500,000 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 1,500,000 ≥ 830,000 (threshold for competitive).
  • Honkai: Star Rail

    Runs competitive

    Honkai: Star Rail runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 1,500,000 ≥ 1,300,000 (threshold for competitive).
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 1,500,000 ≥ 720,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 1,500,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 1,500,000 ≥ 800,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs competitive

    League of Legends: Wild Rift runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 1,500,000 ≥ 1,100,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 120Hz.
  • Love and Deepspace

    Runs competitive

    Love and Deepspace runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 1,500,000 ≥ 1,500,000 (threshold for competitive).
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 1,500,000 ≥ 900,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs on high

    ARK: Ultimate Mobile runs on high graphics with room to spare (1,500,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 1,500,000 ≥ 1,500,000 (threshold for high).
    • AnTuTu 1,500,000 falls below the 1,900,000 required to move up to competitive.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 1,500,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 1,500,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs competitive

    Wuthering Waves runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 1,500,000 ≥ 1,500,000 (threshold for competitive).
  • Zenless Zone Zero

    Runs on high

    Zenless Zone Zero runs on high graphics with room to spare (1,500,000 AnTuTu points).

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • AnTuTu 1,500,000 ≥ 1,400,000 (threshold for high).
    • AnTuTu 1,500,000 falls below the 1,900,000 required to move up to competitive.
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (1,500,000 AnTuTu points, 144Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 1,500,000 ≥ 1,000,000 (threshold for competitive).
    • The 144Hz screen meets the competitive minimum of 60Hz.
Fortnite
100
× 1.3
= 130.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail100× 1.4= 140.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift100× 1.0= 100.0
Love and Deepspace100× 0.8= 80.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile80× 1.0= 80.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves100× 1.4= 140.0
Zenless Zone Zero80× 1.3= 104.0
eFootball100× 0.8= 80.0
Total24.12328.0
Final score (2328.0 ÷ 24.1)97/100