
Is the Huawei Mate 40 Pro+ good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (690,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 690,000 ≥ 500,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (690,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 690,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (690,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 690,000 ≥ 500,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "high" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "high" minimum to run at competitive.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Honor of Kings.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "mid" minimum to run at high.
- AnTuTu 690,000 falls below the 720,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (690,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 690,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "high" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for League of Legends: Wild Rift.
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "high" minimum to run at high.
- AnTuTu 690,000 falls below the 1,100,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Standoff 2.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "mid" minimum to run at high.
- AnTuTu 690,000 falls below the 900,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (690,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 690,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (690,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 690,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (flagship chipset, 90Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- Chipset in the flagship category (Kirin 9000 5G) — meets the "flagship" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
13/20- Large 6.76" screen favors immersion and fine aim in shooters.
- A density of 456 ppi delivers a sharp high-definition image.
- A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
- Screen peak brightness not provided.
- OLED panel delivers deep blacks — an advantage in games with dark scenes.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
17/20- Chipset Kirin 9000 5G (Kirin family), built on 5nm — flagship category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 690,000 — strong mid-range.
- GPU: Mali-G78 MP24.
Battery & charging
6/20- 4400 mAh — okay capacity, but only 3–4h in heavy games.
- Wired charging power not provided.
- 66W wireless charging available.
Connectivity
14/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.2 — good for modern controllers and headphones.
- USB Type-C 3.1, OTG port — video output, gamepads and external SSD at high speed.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
20/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (fingerprint (under display) — quick login for games with a linked account.
- Face unlock present — quick unlock to jump into a session.
Build & ergonomics
8/20- 230 g — starts to feel heavy in a long session.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2020 — old model, outdated thermal hardware.
- Thickness 8.8 mm — normal profile.
Specifications
Display
- Size
- 6.76"
- Type
- OLED
- Resolution
- 1344 x 2772
- Density
- 456 ppi
- Refresh rate
- 90 Hz
Performance
- Chipset
- Kirin 9000 5G
- Process node
- 5 nm
- CPU
- Octa-core (1x3.13 GHz Cortex-A77 & 3x2.54 GHz Cortex-A77 & 4x2.05 GHz Cortex-A55)
- GPU
- Mali-G78 MP24
- Memory
- 256GB 8GB RAM · 256GB 12GB RAM
- AnTuTu
- 690,000
Battery
- Capacity
- 4,400 mAh
- Type
- Li-Po
- Wireless charging
- 66 W
- Details
- 66W wired 50W wireless 5W reverse wireless
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.2
- NFC
- Yes
- USB
- USB Type-C 3.1, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- fingerprint (under display
- Face unlock
- Yes
- Full list
- Face ID, fingerprint (under display, optical), accelerometer, gyro, proximity, barometer, compass
Build
- Dimensions
- 162.9 x 75.5 x 8.8 mm (6.41 x 2.97 x 0.35 in)
- Weight
- 230 g
- Material
- Glass front, ceramic back, aluminum frame
- SIM
- · Nano-SIM· Nano-SIM + Nano-SIM
- Colors
- Ceramic White, Ceramic Black
Cameras
- Main camera
- 50 MP, f/1.9, 23mm (wide), 1/1.28", 1.22µm, multi-directional PDAF, OIS 12 MP, f/2.4, (telephoto), PDAF, OIS, 3x optical zoom 8 MP, f/4.4, 240mm (periscope telephoto), PDAF, OIS, 10x optical zoom 20 MP, f/2.4, 14mm (ultrawide), PDAF TOF 3D, (depth)
- Selfie
- 13 MP, f/2.4, 18mm (ultrawide) TOF 3D, (depth/biometrics sensor)
System
- OS
- Android 10, EMUI 11, no Google Play Services
- Announced
- 2020, October 22
- Status
- Available. Released 2020, November 01
- Price (reference)
- About 1400 EUR
Summary
The Huawei Mate 40 Pro+ was announced in 2020 by Huawei and scores 98/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.76", OLED, 90Hz and 456 ppi. It packs Kirin 9000 5G processor (5 nm process), Mali-G78 MP24 GPU and RAM options of 8, 12 GB and 256 GB of storage. Battery life comes from a 4,400 mAh battery and 66W wireless charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.2, NFC, USB Type-C 3.1, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 230 g and measures 162.9 x 75.5 x 8.8 mm. It ships with Android 10, EMUI 11, no Google Play Services. For Free Fire, the Huawei Mate 40 Pro+ runs competitive — runs in a competitive setup (690,000 AnTuTu points, 90Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2356.0 | |
| Final score (2356.0 ÷ 24.1) | 98/100 | ||
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