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Phones for gamingItel
itel A50C

Is the itel A50C good for gaming?

40

Gaming score

Limited for gaming

Generate sensi for this phone

Specifications

Summary

The itel A50C was announced in 2024 by Itel and scores 40/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on high. The display is 6.56", IPS LCD and 202 ppi. It packs Unisoc T603 processor and 2 GB of RAM and 32 GB of storage. Battery life comes from a 4,000 mAh battery. The main camera is 8 MP, handy for streamers who post gameplay with a selfie. Connectivity: USB Type-C. The phone weighs 192.6 g and measures 163.9 x 75.7 x 9.4 mm. It ships with Android 14 (Go edition). For Free Fire, the itel A50C runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.

How the gaming Score is calculated▼

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VistaTab 30GT

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The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact0× 1.8= 0.0

Display

Size
6.56"
Type
IPS LCD
Resolution
540 x 1208
Density
202 ppi

Performance

Chipset
Unisoc T603
CPU
Octa-core
Memory
32GB 2GB RAM
AnTuTu
220,000

Battery

Capacity
4,000 mAh

Connectivity

5G
No
NFC
No
USB
USB Type-C
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
No
Fingerprint reader
Fingerprint (rear-mounted)
Face unlock
No
Full list
Fingerprint (rear-mounted), unspecified sensors

Build

Dimensions
163.9 x 75.7 x 9.4 mm (6.45 x 2.98 x 0.37 in)
Weight
192.6 g
SIM
Dual SIM
Colors
Dawn Blue, Sapphire Black, Misty Aqua

Cameras

Main camera
8 MP, AF
Selfie
5 MP

System

OS
Android 14 (Go edition)
Announced
2024, August 12
Status
Available. Released 2024, August 12

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

4/20
  • 6.56" screen — a comfortable size for gaming.
  • 202 ppi is low — HUD text and icons may look blurry.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

7/20
  • Chipset Unisoc T603 (Unisoc family) — mid category.
  • 2 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
  • AnTuTu 220,000 — basic mid-range.
  • GPU not provided by GSMArena.

Battery & charging

4/20
  • 4000 mAh — okay capacity, but only 3–4h in heavy games.
  • Wired charging power not provided.
  • No wireless charging.

Connectivity

4/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
  • Bluetooth version not provided.
  • USB Type-C port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

3/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • No accelerometer detected.
  • Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

7/20
  • 192.6 g — typical weight, holds up for a 1–2h session without bothering you.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 9.4 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Free Fire.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at high.
    • AnTuTu 220,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 2 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Brawl Stars.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at high.
    • AnTuTu 220,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at high.
    • AnTuTu 220,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at high.
    • AnTuTu 220,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at medium.
    • AnTuTu 220,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at medium.
    • AnTuTu 220,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Genshin Impact.

    • 2 GB of RAM is below the 4 GB minimum required by Genshin Impact.
  • Fortnite

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Fortnite.

    • 2 GB of RAM is below the 4 GB minimum required by Fortnite.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at high.
    • AnTuTu 220,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at high.
    • AnTuTu 220,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.

    • 2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at high.
    • AnTuTu 220,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 2 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at high.
    • AnTuTu 220,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Won't run

    2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.

    • 2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.
  • Love and Deepspace

    Won't run

    2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at high.
    • AnTuTu 220,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.

    • 2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
  • Among Us

    Won't run

    2 GB of RAM is below the 2.1 GB minimum required by Among Us.

    • 2 GB of RAM is below the 2.1 GB minimum required by Among Us.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 2 GB of RAM — meets the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Unisoc T603) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.

    • 2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
  • Zenless Zone Zero

    Won't run

    2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Won't run

    2 GB of RAM is below the 4 GB minimum required by eFootball.

    • 2 GB of RAM is below the 4 GB minimum required by eFootball.
Fortnite
0
× 1.3
= 0.0
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail0× 1.4= 0.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift0× 1.0= 0.0
Love and Deepspace0× 0.8= 0.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us0× 0.4= 0.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves0× 1.4= 0.0
Zenless Zone Zero0× 1.3= 0.0
eFootball0× 0.8= 0.0
Total24.1976.0
Final score (976.0 ÷ 24.1)40/100