
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on mediumFree Fire runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Free Fire.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 300,000 required to move up to high.
Subway Surfers
Runs on highSubway Surfers runs on high graphics with room to spare (low chipset).
- 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at high.
- AnTuTu 95,000 falls below the 300,000 required to move up to competitive.
Brawl Stars
Runs on mediumBrawl Stars runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 250,000 required to move up to high.
Roblox
Runs on mediumRoblox runs on stable medium graphics (low chipset).
- 3 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 450,000 required to move up to high.
EA Sports FC Mobile
Runs on mediumEA Sports FC Mobile runs on stable medium graphics (low chipset).
- 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 450,000 required to move up to high.
Call of Duty Mobile
Runs on lowCall of Duty Mobile runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 95,000 ≥ 80,000 (threshold for low).
- AnTuTu 95,000 falls below the 250,000 required to move up to medium.
PUBG Mobile
Runs on lowPUBG Mobile runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
- AnTuTu 95,000 ≥ 60,000 (threshold for low).
- AnTuTu 95,000 falls below the 230,000 required to move up to medium.
Genshin Impact
Won't run3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
- 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
Fortnite
Won't run3 GB of RAM is below the 4 GB minimum required by Fortnite.
- 3 GB of RAM is below the 4 GB minimum required by Fortnite.
Minecraft
Runs on mediumMinecraft runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Minecraft.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 400,000 required to move up to high.
Pokémon GO
Runs on lowPokémon GO runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
- AnTuTu 95,000 ≥ 80,000 (threshold for low).
- AnTuTu 95,000 falls below the 200,000 required to move up to medium.
Honkai: Star Rail
Won't run3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
- 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
Honor of Kings
Runs on mediumHonor of Kings runs on stable medium graphics (low chipset).
- 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 320,000 required to move up to high.
Habbo
Runs on highHabbo runs on high graphics with room to spare (low chipset).
- 3 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at high.
- AnTuTu 95,000 falls below the 300,000 required to move up to competitive.
Mobile Legends: Bang Bang
Runs on mediumMobile Legends: Bang Bang runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 350,000 required to move up to high.
League of Legends: Wild Rift
Runs on lowLeague of Legends: Wild Rift runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 95,000 ≥ 80,000 (threshold for low).
- AnTuTu 95,000 falls below the 250,000 required to move up to medium.
Love and Deepspace
Won't run3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on mediumStandoff 2 runs on stable medium graphics (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
- AnTuTu 95,000 falls below the 450,000 required to move up to high.
ARK: Ultimate Mobile
Won't run3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
- 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
Among Us
Runs on highAmong Us runs on high graphics with room to spare (low chipset).
- 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at high.
- AnTuTu 95,000 falls below the 400,000 required to move up to competitive.
Stardew Valley
Runs on highStardew Valley runs on high graphics with room to spare (low chipset).
- 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
- Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at high.
- AnTuTu 95,000 falls below the 350,000 required to move up to competitive.
Wuthering Waves
Won't run3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
- 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
Zenless Zone Zero
Won't run3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Won't run3 GB of RAM is below the 4 GB minimum required by eFootball.
- 3 GB of RAM is below the 4 GB minimum required by eFootball.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
3/20- Compact 6" screen — little room for HUDs in FPS games.
- 268 ppi is low — HUD text and icons may look blurry.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
3/20- Chipset Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA (Snapdragon family), built on 12nm — low category.
- 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
- AnTuTu 95,000 — typical entry-level score.
- GPU: PowerVR GE8320 - GlobalAdreno 505 - USA.
Battery & charging
3/20- 3500 mAh — modest capacity, heavy games drain it fast.
- 10W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
3/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
- Bluetooth 4.1 — old, may have lag with gaming headphones.
- microUSB 2.0, OTG port — limits compatibility with current accessories.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
10/20- Weight of 180 g — light for long sessions.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2018 — old model, outdated thermal hardware.
- Thickness 8.2 mm — normal profile.
Specifications
Display
- Size
- 6"
- Type
- IPS LCD
- Resolution
- 720 x 1440
- Density
- 268 ppi
Performance
- Chipset
- Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA
- Process node
- 12 nm
- CPU
- Octa-core 2.0 GHz Cortex-A53 - GlobalOcta-core (4x1.95 GHz Cortex-A53 & 4x1.45 GHz Cortex A53) - USA
- GPU
- PowerVR GE8320 - GlobalAdreno 505 - USA
- Memory
- 16GB 2GB RAM · 32GB 2GB RAM · 32GB 3GB RAM
- AnTuTu
- 95,000
Battery
- Capacity
- 3,500 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 10 W
- Details
- 10W wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 4
- Bluetooth
- 4.1
- NFC
- Yes
- USB
- microUSB 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (rear-mounted)
- Face unlock
- No
- Full list
- Fingerprint (rear-mounted), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 156.9 x 76.4 x 8.2 mm (6.18 x 3.01 x 0.32 in)
- Weight
- 180 g
- Material
- Glass front, aluminum back, aluminum frame
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Blue, White, Gray
Cameras
- Main camera
- 13 MP, f/2.0, AF Auxiliary lens
- Selfie
- 8 MP, f/2.2
System
- OS
- Android 8.1 (Oreo), upgradable to Android 10, Android One
- Announced
- 2018, October. Released 2018, October
- Status
- Discontinued
- Price (reference)
- About 120 EUR
Summary
The Nokia 3.1 Plus was announced in 2018 by Nokia and scores 28/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 6", IPS LCD and 268 ppi. It packs Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA processor (12 nm process), PowerVR GE8320 - GlobalAdreno 505 - USA GPU and RAM options of 2, 3 GB and storage of 16 GB and 32 GB. Battery life comes from a 3,500 mAh battery and 10W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 4.1, NFC, microUSB 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 180 g and measures 156.9 x 76.4 x 8.2 mm. It ships with Android 8.1 (Oreo), upgradable to Android 10, Android One. For Free Fire, the Nokia 3.1 Plus runs on medium — runs on stable medium graphics (low chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 55 | × 1.5 | = 82.5 |
| Subway Surfers | 80 | × 0.5 | = 40.0 |
| Brawl Stars | 55 | × 0.8 | = 44.0 |
| Roblox | 55 | × 1.2 | = 66.0 |
| EA Sports FC Mobile | 55 | × 1.0 | = 55.0 |
| Call of Duty Mobile | 25 | × 1.6 | = 40.0 |
| PUBG Mobile | 25 | × 1.6 | = 40.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 55 | × 0.7 | = 38.5 |
| Pokémon GO | 25 | × 0.6 | = 15.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 55 | × 1.0 | = 55.0 |
| Habbo | 80 | × 0.3 | = 24.0 |
| Mobile Legends: Bang Bang | 55 | × 1.0 | = 55.0 |
| League of Legends: Wild Rift | 25 | × 1.0 | = 25.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 55 | × 0.7 | = 38.5 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 80 | × 0.4 | = 32.0 |
| Stardew Valley | 80 | × 0.4 | = 32.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 0 | × 0.8 | = 0.0 |
| Total | 24.1 | 682.5 | |
| Final score (682.5 ÷ 24.1) | 28/100 | ||
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