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Phones for gamingNokia
Nokia 3.1 Plus

Is the Nokia 3.1 Plus good for gaming?

28

Gaming score

Limited for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on medium

    Free Fire runs on stable medium graphics (low chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Free Fire.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
    • AnTuTu 95,000 falls below the 300,000 required to move up to high.
  • Subway Surfers

    Runs on high

    Subway Surfers runs on high graphics with room to spare (low chipset).

    • 3 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at high.
    • AnTuTu 95,000 falls below the 300,000 required to move up to competitive.
  • Brawl Stars

    Runs on medium

    Brawl Stars runs on stable medium graphics (low chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Brawl Stars.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
    • AnTuTu 95,000 falls below the 250,000 required to move up to high.
  • Roblox

    Runs on medium

    Roblox runs on stable medium graphics (low chipset).

    • 3 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
    • AnTuTu 95,000 falls below the 450,000 required to move up to high.
  • EA Sports FC Mobile

    Runs on medium

    EA Sports FC Mobile runs on stable medium graphics (low chipset).

    • 3 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
    • AnTuTu 95,000 falls below the 450,000 required to move up to high.
  • Call of Duty Mobile

    Runs on low

    Call of Duty Mobile runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 3 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 95,000 ≥ 80,000 (threshold for low).
    • AnTuTu 95,000 falls below the 250,000 required to move up to medium.
  • PUBG Mobile

    Runs on low

    PUBG Mobile runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 3 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
    • AnTuTu 95,000 ≥ 60,000 (threshold for low).
    • AnTuTu 95,000 falls below the 230,000 required to move up to medium.
  • Genshin Impact

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Genshin Impact.

    • 3 GB of RAM is below the 4 GB minimum required by Genshin Impact.
  • Fortnite

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Fortnite.

    • 3 GB of RAM is below the 4 GB minimum required by Fortnite.
  • Minecraft

    Runs on medium

    Minecraft runs on stable medium graphics (low chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Minecraft.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
    • AnTuTu 95,000 falls below the 400,000 required to move up to high.
  • Pokémon GO

    Runs on low

    Pokémon GO runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 3 GB of RAM — meets the 2 GB minimum for Pokémon GO.
    • AnTuTu 95,000 ≥ 80,000 (threshold for low).
    • AnTuTu 95,000 falls below the 200,000 required to move up to medium.
  • Honkai: Star Rail

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.

    • 3 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
  • Honor of Kings

    Runs on medium

    Honor of Kings runs on stable medium graphics (low chipset).

    • 3 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
    • AnTuTu 95,000 falls below the 320,000 required to move up to high.
  • Habbo

    Runs on high

    Habbo runs on high graphics with room to spare (low chipset).

    • 3 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at high.
    • AnTuTu 95,000 falls below the 300,000 required to move up to competitive.
  • Mobile Legends: Bang Bang

    Runs on medium

    Mobile Legends: Bang Bang runs on stable medium graphics (low chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
    • AnTuTu 95,000 falls below the 350,000 required to move up to high.
  • League of Legends: Wild Rift

    Runs on low

    League of Legends: Wild Rift runs on low graphics (95,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 3 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 95,000 ≥ 80,000 (threshold for low).
    • AnTuTu 95,000 falls below the 250,000 required to move up to medium.
  • Love and Deepspace

    Won't run

    3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 3 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on medium

    Standoff 2 runs on stable medium graphics (low chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Standoff 2.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at medium.
    • AnTuTu 95,000 falls below the 450,000 required to move up to high.
  • ARK: Ultimate Mobile

    Won't run

    3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.

    • 3 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
  • Among Us

    Runs on high

    Among Us runs on high graphics with room to spare (low chipset).

    • 3 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at high.
    • AnTuTu 95,000 falls below the 400,000 required to move up to competitive.
  • Stardew Valley

    Runs on high

    Stardew Valley runs on high graphics with room to spare (low chipset).

    • 3 GB of RAM — meets the 2 GB minimum for Stardew Valley.
    • Chipset in the low category (Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA) — meets the "low" minimum to run at high.
    • AnTuTu 95,000 falls below the 350,000 required to move up to competitive.
  • Wuthering Waves

    Won't run

    3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.

    • 3 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
  • Zenless Zone Zero

    Won't run

    3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 3 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Won't run

    3 GB of RAM is below the 4 GB minimum required by eFootball.

    • 3 GB of RAM is below the 4 GB minimum required by eFootball.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

3/20
  • Compact 6" screen — little room for HUDs in FPS games.
  • 268 ppi is low — HUD text and icons may look blurry.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

3/20
  • Chipset Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA (Snapdragon family), built on 12nm — low category.
  • 3 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
  • AnTuTu 95,000 — typical entry-level score.
  • GPU: PowerVR GE8320 - GlobalAdreno 505 - USA.

Battery & charging

3/20
  • 3500 mAh — modest capacity, heavy games drain it fast.
  • 10W — slow charging, plan for an overnight charge.
  • No wireless charging.

Connectivity

3/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
  • Bluetooth 4.1 — old, may have lag with gaming headphones.
  • microUSB 2.0, OTG port — limits compatibility with current accessories.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

10/20
  • Weight of 180 g — light for long sessions.
  • glass front build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2018 — old model, outdated thermal hardware.
  • Thickness 8.2 mm — normal profile.

Specifications

Display

Size
6"
Type
IPS LCD
Resolution
720 x 1440
Density
268 ppi

Performance

Chipset
Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA
Process node
12 nm
CPU
Octa-core 2.0 GHz Cortex-A53 - GlobalOcta-core (4x1.95 GHz Cortex-A53 & 4x1.45 GHz Cortex A53) - USA
GPU
PowerVR GE8320 - GlobalAdreno 505 - USA
Memory
16GB 2GB RAM · 32GB 2GB RAM · 32GB 3GB RAM
AnTuTu
95,000

Battery

Capacity
3,500 mAh
Type
Li-Ion
Fast charging (wired)
10 W
Details
10W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 4
Bluetooth
4.1
NFC
Yes
USB
microUSB 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (rear-mounted)
Face unlock
No
Full list
Fingerprint (rear-mounted), accelerometer, gyro, proximity, compass

Build

Dimensions
156.9 x 76.4 x 8.2 mm (6.18 x 3.01 x 0.32 in)
Weight
180 g
Material
Glass front, aluminum back, aluminum frame
SIM
Nano-SIM + Nano-SIM
Colors
Blue, White, Gray

Cameras

Main camera
13 MP, f/2.0, AF Auxiliary lens
Selfie
8 MP, f/2.2

System

OS
Android 8.1 (Oreo), upgradable to Android 10, Android One
Announced
2018, October. Released 2018, October
Status
Discontinued
Price (reference)
About 120 EUR

Summary

The Nokia 3.1 Plus was announced in 2018 by Nokia and scores 28/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 6", IPS LCD and 268 ppi. It packs Mediatek MT6762 Helio P22 (12 nm) - GlobalQualcomm SDM439 Snapdragon 439 (12 nm) - USA processor (12 nm process), PowerVR GE8320 - GlobalAdreno 505 - USA GPU and RAM options of 2, 3 GB and storage of 16 GB and 32 GB. Battery life comes from a 3,500 mAh battery and 10W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 4.1, NFC, microUSB 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 180 g and measures 156.9 x 76.4 x 8.2 mm. It ships with Android 8.1 (Oreo), upgradable to Android 10, Android One. For Free Fire, the Nokia 3.1 Plus runs on medium — runs on stable medium graphics (low chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire55× 1.5= 82.5
Subway Surfers80× 0.5= 40.0
Brawl Stars55× 0.8= 44.0
Roblox55× 1.2= 66.0
EA Sports FC Mobile55× 1.0= 55.0
Call of Duty Mobile25× 1.6= 40.0
PUBG Mobile25× 1.6= 40.0
Genshin Impact0× 1.8= 0.0
Fortnite0× 1.3= 0.0
Minecraft55× 0.7= 38.5
Pokémon GO25× 0.6= 15.0
Honkai: Star Rail0× 1.4= 0.0
Honor of Kings55× 1.0= 55.0
Habbo80× 0.3= 24.0
Mobile Legends: Bang Bang55× 1.0= 55.0
League of Legends: Wild Rift25× 1.0= 25.0
Love and Deepspace0× 0.8= 0.0
Standoff 255× 0.7= 38.5
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us80× 0.4= 32.0
Stardew Valley80× 0.4= 32.0
Wuthering Waves0× 1.4= 0.0
Zenless Zone Zero0× 1.3= 0.0
eFootball0× 0.8= 0.0
Total24.1682.5
Final score (682.5 ÷ 24.1)28/100

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