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Phones for gamingNokia
Nokia G100

Is the Nokia G100 good for gaming?

54

Gaming score

Good for casual gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at high.
    • AnTuTu 190,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at high.
    • AnTuTu 190,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at high.
    • AnTuTu 190,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at high.
    • AnTuTu 190,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at medium.
    • AnTuTu 190,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at medium.
    • AnTuTu 190,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (190,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • AnTuTu 190,000 ≥ 180,000 (threshold for low).
    • AnTuTu 190,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at medium.
    • AnTuTu 190,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at high.
    • AnTuTu 190,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at high.
    • AnTuTu 190,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at low.
    • AnTuTu 190,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at high.
    • AnTuTu 190,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at high.
    • AnTuTu 190,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at medium.
    • AnTuTu 190,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Won't run

    4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at high.
    • AnTuTu 190,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    With the Qualcomm SM6115 Snapdragon 662 chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (mid chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at low.
    • AnTuTu 190,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (mid chipset).

    • 4 GB of RAM — meets the 4 GB minimum for eFootball.
    • Chipset in the mid category (Qualcomm SM6115 Snapdragon 662) — meets the "mid" minimum to run at medium.
    • AnTuTu 190,000 falls below the 600,000 required to move up to high.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

4/20
  • 6.52" screen — a comfortable size for gaming.
  • 269 ppi is low — HUD text and icons may look blurry.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

7/20
  • Chipset Qualcomm SM6115 Snapdragon 662 (Snapdragon family), built on 11nm — mid category.
  • 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
  • AnTuTu 190,000 — typical entry-level score.
  • GPU: Adreno 610.

Battery & charging

9/20
  • 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
  • 15W — slow charging, plan for an overnight charge.
  • No wireless charging.

Connectivity

7/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

8/20
  • 195.1 g — typical weight, holds up for a 1–2h session without bothering you.
  • Plastic structure — may heat up more in a heavy session.
  • No IP rating for water/dust resistance.
  • Released in 2022 — mid generation, may struggle with new games.
  • Thickness 8.9 mm — normal profile.

Specifications

Display

Size
6.52"
Type
IPS LCD
Resolution
720 x 1600
Density
269 ppi

Performance

Chipset
Qualcomm SM6115 Snapdragon 662
Process node
11 nm
CPU
Octa-core (4x2.0 GHz Kryo 260 Gold & 4x1.8 GHz Kryo 260 Silver)
GPU
Adreno 610
Memory
32GB 3GB RAM · 128GB 4GB RAM
AnTuTu
190,000

Battery

Capacity
5,000 mAh
Type
Li-Po
Fast charging (wired)
15 W
Details
15W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
No
USB
USB Type-C 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, barometer

Build

Dimensions
166.6 x 76.7 x 8.9 mm (6.56 x 3.02 x 0.35 in)
Weight
195.1 g
Material
Glass front, plastic frame, plastic back
SIM
Nano-SIM
Colors
Nordic Blue

Cameras

Main camera
13 MP, f/1.8, (wide), AF 5 MP, f/2.2, 115˚ (ultrawide), 1/5.0" Auxiliary lens
Selfie
8 MP, f/2.0, (wide), 1/4.0", 1.12µm

System

OS
Android 12
Announced
2022, September 22
Status
Available. Released 2022, October
Price (reference)
About 60 EUR

Summary

The Nokia G100 was announced in 2022 by Nokia and scores 54/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.52", IPS LCD and 269 ppi. It packs Qualcomm SM6115 Snapdragon 662 processor (11 nm process), Adreno 610 GPU and RAM options of 3, 4 GB and storage of 32 GB and 128 GB. Battery life comes from a 5,000 mAh battery and 15W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 195.1 g and measures 166.6 x 76.7 x 8.9 mm. It ships with Android 12. For Free Fire, the Nokia G100 runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0
Fortnite55× 1.3= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace0× 0.8= 0.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11301.5
Final score (1301.5 ÷ 24.1)54/100

Other similar Nokia phones

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  • G22

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  • X30

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  • G60

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