
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (380,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 380,000 ≥ 300,000 (threshold for high).
- AnTuTu 380,000 falls below the 500,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (380,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 380,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (380,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 380,000 ≥ 250,000 (threshold for high).
- AnTuTu 380,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on mediumRoblox runs on stable medium graphics (380,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 380,000 ≥ 180,000 (threshold for medium).
- AnTuTu 380,000 falls below the 450,000 required to move up to high.
EA Sports FC Mobile
Runs on mediumEA Sports FC Mobile runs on stable medium graphics (380,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 380,000 ≥ 180,000 (threshold for medium).
- AnTuTu 380,000 falls below the 450,000 required to move up to high.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (380,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 380,000 ≥ 250,000 (threshold for medium).
- AnTuTu 380,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (380,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 380,000 ≥ 230,000 (threshold for medium).
- AnTuTu 380,000 falls below the 500,000 required to move up to high.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (380,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 380,000 ≥ 180,000 (threshold for low).
- AnTuTu 380,000 falls below the 500,000 required to move up to medium.
Fortnite
Runs on lowFortnite runs on low graphics (380,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- AnTuTu 380,000 ≥ 180,000 (threshold for low).
- AnTuTu 380,000 falls below the 480,000 required to move up to medium.
Minecraft
Runs on mediumMinecraft runs on stable medium graphics (380,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 380,000 ≥ 150,000 (threshold for medium).
- AnTuTu 380,000 falls below the 400,000 required to move up to high.
Pokémon GO
Runs on mediumPokémon GO runs on stable medium graphics (380,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 380,000 ≥ 200,000 (threshold for medium).
- AnTuTu 380,000 falls below the 470,000 required to move up to high.
Honkai: Star Rail
Runs on lowHonkai: Star Rail runs on low graphics (380,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 380,000 ≥ 200,000 (threshold for low).
- AnTuTu 380,000 falls below the 480,000 required to move up to medium.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (380,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 380,000 ≥ 320,000 (threshold for high).
- AnTuTu 380,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (380,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 380,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (380,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 380,000 ≥ 350,000 (threshold for high).
- AnTuTu 380,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (380,000 AnTuTu points).
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 380,000 ≥ 250,000 (threshold for medium).
- AnTuTu 380,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on mediumStandoff 2 runs on stable medium graphics (380,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 380,000 ≥ 180,000 (threshold for medium).
- AnTuTu 380,000 falls below the 450,000 required to move up to high.
ARK: Ultimate Mobile
Won't runWith the Qualcomm SM4350 Snapdragon 480 5G chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the low category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs on highAmong Us runs on high graphics with room to spare (380,000 AnTuTu points).
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- AnTuTu 380,000 ≥ 200,000 (threshold for high).
- AnTuTu 380,000 falls below the 400,000 required to move up to competitive.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (380,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 380,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (380,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 380,000 ≥ 200,000 (threshold for low).
- AnTuTu 380,000 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on mediumeFootball runs on stable medium graphics (380,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 380,000 ≥ 300,000 (threshold for medium).
- AnTuTu 380,000 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
4/20- 6.52" screen — a comfortable size for gaming.
- 269 ppi is low — HUD text and icons may look blurry.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
5/20- Chipset Qualcomm SM4350 Snapdragon 480 5G (Snapdragon family), built on 8nm — low category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- AnTuTu 380,000 — basic mid-range.
- GPU: Adreno 619.
Battery & charging
6/20- 4470 mAh — okay capacity, but only 3–4h in heavy games.
- 18W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
12/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.0 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
7/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
5/20- 210.1 g — starts to feel heavy in a long session.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2021 — mid generation, may struggle with new games.
- Thickness 9.3 mm — normal profile.
Specifications
Display
- Size
- 6.52"
- Type
- IPS LCD
- Resolution
- 720 x 1600
- Density
- 269 ppi
Performance
- Chipset
- Qualcomm SM4350 Snapdragon 480 5G
- Process node
- 8 nm
- CPU
- Octa-core (2x2.0 GHz Kryo 460 & 6x1.8 GHz Kryo 460)
- GPU
- Adreno 619
- Memory
- 64GB 4GB RAM
- AnTuTu
- 380,000
Battery
- Capacity
- 4,470 mAh
- Type
- Li-Po
- Fast charging (wired)
- 18 W
- Details
- 18W wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.0
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer, proximity
Build
- Dimensions
- 169.4 x 78.4 x 9.3 mm (6.67 x 3.09 x 0.37 in)
- Weight
- 210.1 g
- SIM
- Nano-SIM
- Colors
- Meteor Grey
Cameras
- Main camera
- 16 MP, f/1.8, 27mm (wide), PDAF 5 MP, f/2.2, 115˚ (ultrawide) Auxiliary lens
- Selfie
- 8 MP, (wide)
System
- OS
- Android 11
- Announced
- 2021, October 12
- Status
- Available. Released 2021, October 19
- Price (reference)
- About 100 EUR
Summary
The Nokia G300 was announced in 2021 by Nokia and scores 48/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.52", IPS LCD and 269 ppi. It packs Qualcomm SM4350 Snapdragon 480 5G processor (8 nm process), Adreno 619 GPU and 4 GB of RAM and 64 GB of storage. Battery life comes from a 4,470 mAh battery and 18W charging. The main camera is 16 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.0, NFC, USB Type-C 2.0, OTG. The phone weighs 210.1 g and measures 169.4 x 78.4 x 9.3 mm. It ships with Android 11. For Free Fire, the Nokia G300 runs on high — runs on high graphics with room to spare (380,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 55 | × 1.2 | = 66.0 |
| EA Sports FC Mobile | 55 | × 1.0 | = 55.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 25 | × 1.3 | = 32.5 |
| Minecraft | 55 | × 0.7 | = 38.5 |
| Pokémon GO | 55 | × 0.6 | = 33.0 |
| Honkai: Star Rail | 25 | × 1.4 | = 35.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 55 | × 0.7 | = 38.5 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 80 | × 0.4 | = 32.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1149.5 | |
| Final score (1149.5 ÷ 24.1) | 48/100 | ||
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