Mobileverso
Feed

Nickname list

All the site's nicknames in alphabetical order

Follow us on

Email: mobileverso@gmail.com

Privacy & Cookie PolicyTerms of UseData deletionHomepage

© 2026 Mobileverso

Português·English·Español·Bahasa Indonesia·ไทย·Tiếng Việt·বাংলা·Filipino·Русский·हिन्दी

Mobileverso has been online since 2020 and is one of Brazil's top references for Free Fire and for nick, symbol, font, bio, sensitivity and HUD customization tools. All content is produced independently, with no affiliation to Garena. Learn more at About Us / Who We Are.

Phones for gamingOppo
Oppo Reno15 Pro

Is the Oppo Reno15 Pro good for gaming?

97

Gaming score

Excellent for gaming

Generate sensi for this phone

Specifications

Summary

The Oppo Reno15 Pro was announced in 2026 by Oppo and scores 97/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.32", AMOLED, 120Hz, 460 ppi and 600 nits. It packs Mediatek Dimensity 8450 processor (4 nm process), Mali-G720 MC7 GPU and 12 GB of RAM and storage of 256 GB and 512 GB. Battery life comes from a 6,200 mAh battery and 80W charging. The main camera is 200 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.4, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 187 g and measures 151.2 x 72.4 x 8 mm. It ships with Android 16, ColorOS 16. For Free Fire, the Oppo Reno15 Pro runs competitive — runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on high; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

Other similar Oppo phones

Search another phone

Previous

Oppo Reno15 FS

Next

Oppo Reno15 Pro (India)

K15 Pro

2026 · Mediatek Dimensity 8500 Super

78

Reno15 Pro (India)

2026 · Mediatek Dimensity 8450

78

Reno15 Pro Mini

2026 · Mediatek Dimensity 8450

97

Reno15 Pro Max

2026 · Mediatek Dimensity 8450

78

Reno15

2026 · Qualcomm SM7750-AB Snapdragon 7 Gen 4

87

Reno 15c

2025 · Qualcomm SM7750-AB Snapdragon 7 Gen 4

78

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile100× 1.6= 160.0
PUBG Mobile100× 1.6= 160.0
Genshin Impact80× 1.8= 144.0

Display

Size
6.32"
Type
AMOLED
Resolution
1216 x 2640
Density
460 ppi
Refresh rate
120 Hz
Brightness
600 nits
Protection
Corning Gorilla Glass 7i, Mohs level 5

Performance

Chipset
Mediatek Dimensity 8450
Process node
4 nm
CPU
Octa-core (1x3.25 GHz Cortex-A725 & 3x3.0 GHz Cortex-A725 & 4x2.1 GHz Cortex-A725)
GPU
Mali-G720 MC7
Memory
256GB 12GB RAM · 512GB 12GB RAM
AnTuTu
1,605,644
GeekBench
6,201
3DMark Wild Life Extreme
4,039

Battery

Capacity
6,200 mAh
Fast charging (wired)
80 W
Details
80W wired, 13.5W PD, 55W PPS, 100% in 53 min Reverse wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.4
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, optical), accelerometer, gyro, proximity, compass

Build

Dimensions
151.2 x 72.4 x 8 mm (5.95 x 2.85 x 0.31 in)
Weight
187 g
Material
Glass front (Gorilla Glass 7i), aluminum frame, glass back
SIM
Nano-SIM + Nano-SIM + eSIM (max 2 at a time)
Colors
Dusk Brown, Aurora Blue

Cameras

Main camera
200 MP, f/1.8, 24mm (wide), 1/1.56", 0.5µm, PDAF, OIS 50 MP, f/2.8, 85mm (telephoto), PDAF, OIS, 3.5x optical zoom 50 MP, f/2.0, 16mm, 116˚ (ultrawide), AF
Selfie
50 MP, f/2.0, 18mm, 100˚ (ultrawide), AF

System

OS
Android 16, ColorOS 16
Announced
2026, January 02
Status
Available. Released 2026, January 02
Price (reference)
£ 629.00 / € 636.99

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

17/20
  • 6.32" screen — a comfortable size for gaming.
  • A density of 460 ppi delivers a sharp high-definition image.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • 600 nits — good visibility in bright environments.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass 7i, Mohs level 5 protection reduces the risk of scratching the screen under heavy use.

Performance

17/20
  • Chipset Mediatek Dimensity 8450 (Dimensity family), built on 4nm — high category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 1,605,644 — absolute flagship performance.
  • GPU: Mali-G720 MC7.

Battery & charging

16/20
  • Huge 6200 mAh battery — long sessions without needing to charge.
  • 80W wired — fast charging, ideal to get back to gaming quickly.
  • No wireless charging.

Connectivity

13/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.4 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

13/20
  • 187 g — typical weight, holds up for a 1–2h session without bothering you.
  • glass front (gorilla glass 7i) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2026 — modern thermal architecture, long update lifespan.
  • Thickness 8 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 1,605,644 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 1,605,644 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 1,605,644 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 1,605,644 ≥ 850,000 (threshold for competitive).
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 1,605,644 ≥ 900,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs competitive

    Call of Duty Mobile runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 1,605,644 ≥ 1,000,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • PUBG Mobile

    Runs competitive

    PUBG Mobile runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 1,605,644 ≥ 1,400,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Genshin Impact

    Runs on high

    Genshin Impact runs on high graphics with room to spare (1,605,644 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 1,605,644 ≥ 1,000,000 (threshold for high).
    • AnTuTu 1,605,644 falls below the 1,700,000 required to move up to competitive.
  • Fortnite

    Runs competitive

    Fortnite runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 1,605,644 ≥ 1,500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 1,605,644 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 1,605,644 ≥ 830,000 (threshold for competitive).
  • Honkai: Star Rail

    Runs competitive

    Honkai: Star Rail runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 1,605,644 ≥ 1,300,000 (threshold for competitive).
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 1,605,644 ≥ 720,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 1,605,644 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 1,605,644 ≥ 800,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs competitive

    League of Legends: Wild Rift runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 1,605,644 ≥ 1,100,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Love and Deepspace

    Runs competitive

    Love and Deepspace runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 1,605,644 ≥ 1,500,000 (threshold for competitive).
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 1,605,644 ≥ 900,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs on high

    ARK: Ultimate Mobile runs on high graphics with room to spare (1,605,644 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 1,605,644 ≥ 1,500,000 (threshold for high).
    • AnTuTu 1,605,644 falls below the 1,900,000 required to move up to competitive.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 1,605,644 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 1,605,644 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs competitive

    Wuthering Waves runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 1,605,644 ≥ 1,500,000 (threshold for competitive).
  • Zenless Zone Zero

    Runs on high

    Zenless Zone Zero runs on high graphics with room to spare (1,605,644 AnTuTu points).

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • AnTuTu 1,605,644 ≥ 1,400,000 (threshold for high).
    • AnTuTu 1,605,644 falls below the 1,900,000 required to move up to competitive.
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (1,605,644 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 1,605,644 ≥ 1,000,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
100
× 1.3
= 130.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail100× 1.4= 140.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift100× 1.0= 100.0
Love and Deepspace100× 0.8= 80.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile80× 1.0= 80.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves100× 1.4= 140.0
Zenless Zone Zero80× 1.3= 104.0
eFootball100× 0.8= 80.0
Total24.12328.0
Final score (2328.0 ÷ 24.1)97/100