Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 144Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 144Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 144Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at medium.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at medium.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to high.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 144Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 144Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (high chipset).
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at medium.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to high.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- The 144Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at low.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (high chipset, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "mid" minimum to run at competitive.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at medium.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at low.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- Chipset in the high category (Mediatek Dimensity 8500 Super) — meets the "high" minimum to run at high.
- No AnTuTu score in our database — we use the chipset category as an approximation. The real result may vary by 1 level up or down.
- Chipset in the high category falls below the "flagship" required to move up to competitive.