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Phones for gamingOppo
Oppo Reno5 Lite

Is the Oppo Reno5 Lite good for gaming?

36

Gaming score

Limited for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on medium

    Free Fire runs on stable medium graphics (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 200,000 ≥ 150,000 (threshold for medium).
    • AnTuTu 200,000 falls below the 300,000 required to move up to high.
  • Subway Surfers

    Runs on high

    Subway Surfers runs on high graphics with room to spare (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 200,000 ≥ 150,000 (threshold for high).
    • AnTuTu 200,000 falls below the 300,000 required to move up to competitive.
  • Brawl Stars

    Runs on medium

    Brawl Stars runs on stable medium graphics (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 200,000 ≥ 100,000 (threshold for medium).
    • AnTuTu 200,000 falls below the 250,000 required to move up to high.
  • Roblox

    Runs on medium

    Roblox runs on stable medium graphics (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 200,000 ≥ 180,000 (threshold for medium).
    • AnTuTu 200,000 falls below the 450,000 required to move up to high.
  • EA Sports FC Mobile

    Runs on medium

    EA Sports FC Mobile runs on stable medium graphics (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 200,000 ≥ 180,000 (threshold for medium).
    • AnTuTu 200,000 falls below the 450,000 required to move up to high.
  • Call of Duty Mobile

    Runs on low

    Call of Duty Mobile runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 200,000 ≥ 80,000 (threshold for low).
    • AnTuTu 200,000 falls below the 250,000 required to move up to medium.
  • PUBG Mobile

    Runs on low

    PUBG Mobile runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 200,000 ≥ 60,000 (threshold for low).
    • AnTuTu 200,000 falls below the 230,000 required to move up to medium.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 200,000 ≥ 180,000 (threshold for low).
    • AnTuTu 200,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on low

    Fortnite runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 200,000 ≥ 180,000 (threshold for low).
    • AnTuTu 200,000 falls below the 480,000 required to move up to medium.
  • Minecraft

    Runs on medium

    Minecraft runs on stable medium graphics (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 200,000 ≥ 150,000 (threshold for medium).
    • AnTuTu 200,000 falls below the 400,000 required to move up to high.
  • Pokémon GO

    Runs on medium

    Pokémon GO runs on stable medium graphics (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 200,000 ≥ 200,000 (threshold for medium).
    • AnTuTu 200,000 falls below the 470,000 required to move up to high.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 200,000 ≥ 200,000 (threshold for low).
    • AnTuTu 200,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on medium

    Honor of Kings runs on stable medium graphics (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 200,000 ≥ 130,000 (threshold for medium).
    • AnTuTu 200,000 falls below the 320,000 required to move up to high.
  • Habbo

    Runs on high

    Habbo runs on high graphics with room to spare (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 200,000 ≥ 180,000 (threshold for high).
    • AnTuTu 200,000 falls below the 300,000 required to move up to competitive.
  • Mobile Legends: Bang Bang

    Runs on medium

    Mobile Legends: Bang Bang runs on stable medium graphics (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 200,000 ≥ 150,000 (threshold for medium).
    • AnTuTu 200,000 falls below the 350,000 required to move up to high.
  • League of Legends: Wild Rift

    Runs on low

    League of Legends: Wild Rift runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 200,000 ≥ 80,000 (threshold for low).
    • AnTuTu 200,000 falls below the 250,000 required to move up to medium.
  • Love and Deepspace

    Won't run

    With the Mediatek MT6779V Helio P95 chipset and 8 GB of RAM, Love and Deepspace falls below the recommended minimum.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the low category falls below the "mid" required even to run Love and Deepspace on low.
  • Standoff 2

    Runs on medium

    Standoff 2 runs on stable medium graphics (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 200,000 ≥ 180,000 (threshold for medium).
    • AnTuTu 200,000 falls below the 450,000 required to move up to high.
  • ARK: Ultimate Mobile

    Won't run

    With the Mediatek MT6779V Helio P95 chipset and 8 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the low category falls below the "high" required even to run ARK: Ultimate Mobile on low.
  • Among Us

    Runs on high

    Among Us runs on high graphics with room to spare (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 200,000 ≥ 200,000 (threshold for high).
    • AnTuTu 200,000 falls below the 400,000 required to move up to competitive.
  • Stardew Valley

    Runs on high

    Stardew Valley runs on high graphics with room to spare (200,000 AnTuTu points).

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 200,000 ≥ 180,000 (threshold for high).
    • AnTuTu 200,000 falls below the 350,000 required to move up to competitive.
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 200,000 ≥ 200,000 (threshold for low).
    • AnTuTu 200,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    With the Mediatek MT6779V Helio P95 chipset and 8 GB of RAM, Zenless Zone Zero falls below the recommended minimum.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the low category falls below the "high" required even to run Zenless Zone Zero on low.
  • eFootball

    Runs on low

    eFootball runs on low graphics (200,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 200,000 ≥ 120,000 (threshold for low).
    • AnTuTu 200,000 falls below the 300,000 required to move up to medium.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

9/20
  • 6.43" screen — a comfortable size for gaming.
  • 409 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • 430 nits — may struggle outdoors.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

7/20
  • Chipset Mediatek MT6779V Helio P95 (Helio family), built on 12nm — low category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 200,000 — basic mid-range.
  • GPU: PowerVR GM9446.

Battery & charging

6/20
  • 4310 mAh — okay capacity, but only 3–4h in heavy games.
  • 30W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

7/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.1 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

8/20
  • Weight of 172 g — light for long sessions.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2021 — mid generation, may struggle with new games.
  • Thickness 7.8 mm — slim profile, easy to hold in a long session.

Specifications

Display

Size
6.43"
Type
AMOLED
Resolution
1080 x 2400
Density
409 ppi
Brightness
430 nits

Performance

Chipset
Mediatek MT6779V Helio P95
Process node
12 nm
CPU
Octa-core (2x2.2 GHz Cortex-A75 & 6x2.0 GHz Cortex-A55)
GPU
PowerVR GM9446
Memory
128GB 6GB RAM · 128GB 8GB RAM
AnTuTu
200,000

Battery

Capacity
4,310 mAh
Type
Li-Po
Fast charging (wired)
30 W
Details
30W wired

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.1
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, optical), accelerometer, gyro, proximity, compass

Build

Dimensions
160.1 x 73.2 x 7.8 mm (6.30 x 2.88 x 0.31 in)
Weight
172 g
SIM
Nano-SIM + Nano-SIM
Colors
Fluid Black, Fantastic Purple

Cameras

Main camera
48 MP, f/1.7, 26mm (wide), 1/2.0", 0.8µm, PDAF 8 MP, f/2.2, 16mm, 119˚ (ultrawide), 1/4.0", 1.12µm 2 MP (macro) Auxiliary lens
Selfie
32 MP, f/2.4, 24mm (wide)

System

OS
Android 11, ColorOS 11.1
Announced
2021, March 23
Status
Available. Released 2021, March 23
Price (reference)
About 300 EUR

Summary

The Oppo Reno5 Lite was announced in 2021 by Oppo and scores 36/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 6.43", AMOLED, 409 ppi and 430 nits. It packs Mediatek MT6779V Helio P95 processor (12 nm process), PowerVR GM9446 GPU and RAM options of 6, 8 GB and 128 GB of storage. Battery life comes from a 4,310 mAh battery and 30W charging. The main camera is 48 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.1, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 172 g and measures 160.1 x 73.2 x 7.8 mm. It ships with Android 11, ColorOS 11.1. For Free Fire, the Oppo Reno5 Lite runs on medium — runs on stable medium graphics (200,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire55× 1.5= 82.5
Subway Surfers80× 0.5= 40.0
Brawl Stars55× 0.8= 44.0
Roblox55× 1.2= 66.0
EA Sports FC Mobile55× 1.0= 55.0
Call of Duty Mobile25× 1.6= 40.0
PUBG Mobile25× 1.6= 40.0
Genshin Impact25× 1.8= 45.0
Fortnite25× 1.3= 32.5
Minecraft55× 0.7= 38.5
Pokémon GO55× 0.6= 33.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings55× 1.0= 55.0
Habbo80× 0.3= 24.0
Mobile Legends: Bang Bang55× 1.0= 55.0
League of Legends: Wild Rift25× 1.0= 25.0
Love and Deepspace0× 0.8= 0.0
Standoff 255× 0.7= 38.5
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us80× 0.4= 32.0
Stardew Valley80× 0.4= 32.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball25× 0.8= 20.0
Total24.1868.0
Final score (868.0 ÷ 24.1)36/100

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