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Phones for gamingOukitel
Oukitel WP200

Is the Oukitel WP200 good for gaming?

89

Gaming score

Excellent for gaming

Generate sensi for this phone

Specifications

Summary

The Oukitel WP200 was announced in 2025 by Oukitel and scores 89/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.7", AMOLED, 120Hz, 394 ppi and 500 nits. It packs Mediatek Dimensity 8200 processor (4 nm process), Mali-G610 MC6 GPU and 12 GB of RAM and 512 GB of storage. Battery life comes from a 8,800 mAh battery and 45W charging. The main camera is 108 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.3, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 311 g and measures 163.6 x 77.9 x 13.7 mm. It ships with Android 15. For Free Fire, the Oukitel WP200 runs competitive — runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on high; Call of Duty Mobile runs competitive; PUBG Mobile runs on high. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

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WP210

2025 · Mediatek Dimensity 8200

89

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29

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C7

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C68

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WP55 S

2025 · Mediatek Helio G100

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The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile100× 1.6= 160.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact80× 1.8= 144.0

Display

Size
6.7"
Type
AMOLED
Resolution
1080 x 2412
Density
394 ppi
Refresh rate
120 Hz
Brightness
500 nits
Protection
Corning Gorilla Glass 5

Performance

Chipset
Mediatek Dimensity 8200
Process node
4 nm
CPU
Octa-core (1x3.1 GHz Cortex-A78 & 3x3.0 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
GPU
Mali-G610 MC6
Memory
512GB 12GB RAM
AnTuTu
1,150,000

Battery

Capacity
8,800 mAh
Type
Li-Po
Fast charging (wired)
45 W
Details
45W wired Reverse wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.3
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, optical), accelerometer, proximity, compass, gyro

Build

Dimensions
163.6 x 77.9 x 13.7 mm (6.44 x 3.07 x 0.54 in)
Weight
311 g
SIM
Nano-SIM + Nano-SIM
Colors
Blue, Green, Gray

Cameras

Main camera
108 MP, f/1.9, (wide), 1/1.8", PDAF 2 MP (macro) Auxiliary lens
Selfie
32 MP, (wide), 1/2.74"

System

OS
Android 15
Announced
2025, March
Status
Available. Released 2025, March 21

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

16/20
  • Large 6.7" screen favors immersion and fine aim in shooters.
  • 394 ppi — Full HD+ density suitable for any game.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • 500 nits — may struggle outdoors.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.

Performance

16/20
  • Chipset Mediatek Dimensity 8200 (Dimensity family), built on 4nm — high category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 1,150,000 — top-tier performance.
  • GPU: Mali-G610 MC6.

Battery & charging

14/20
  • Huge 8800 mAh battery — long sessions without needing to charge.
  • 45W wired — decent charging.
  • No wireless charging.

Connectivity

15/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.3 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

5/20
  • 311 g — heavy, consider a stand/grip for long play sessions.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2025 — modern thermal architecture, long update lifespan.
  • Thickness 13.7 mm — sturdy, but may be uncomfortable in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 1,150,000 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 1,150,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 1,150,000 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 1,150,000 ≥ 850,000 (threshold for competitive).
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 1,150,000 ≥ 900,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs competitive

    Call of Duty Mobile runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 1,150,000 ≥ 1,000,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (1,150,000 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 1,150,000 ≥ 500,000 (threshold for high).
    • AnTuTu 1,150,000 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on high

    Genshin Impact runs on high graphics with room to spare (1,150,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 1,150,000 ≥ 1,000,000 (threshold for high).
    • AnTuTu 1,150,000 falls below the 1,700,000 required to move up to competitive.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (1,150,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 1,150,000 ≥ 900,000 (threshold for high).
    • AnTuTu 1,150,000 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 1,150,000 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 1,150,000 ≥ 830,000 (threshold for competitive).
  • Honkai: Star Rail

    Runs on high

    Honkai: Star Rail runs on high graphics with room to spare (1,150,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 1,150,000 ≥ 800,000 (threshold for high).
    • AnTuTu 1,150,000 falls below the 1,300,000 required to move up to competitive.
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 1,150,000 ≥ 720,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 1,150,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 1,150,000 ≥ 800,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs competitive

    League of Legends: Wild Rift runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 1,150,000 ≥ 1,100,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Love and Deepspace

    Runs on high

    Love and Deepspace runs on high graphics with room to spare (1,150,000 AnTuTu points).

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 1,150,000 ≥ 1,100,000 (threshold for high).
    • AnTuTu 1,150,000 falls below the 1,500,000 required to move up to competitive.
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 1,150,000 ≥ 900,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs on medium

    ARK: Ultimate Mobile runs on stable medium graphics (1,150,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 1,150,000 ≥ 900,000 (threshold for medium).
    • AnTuTu 1,150,000 falls below the 1,500,000 required to move up to high.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 1,150,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 1,150,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on high

    Wuthering Waves runs on high graphics with room to spare (1,150,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 1,150,000 ≥ 1,000,000 (threshold for high).
    • AnTuTu 1,150,000 falls below the 1,500,000 required to move up to competitive.
  • Zenless Zone Zero

    Runs on medium

    Zenless Zone Zero runs on stable medium graphics (1,150,000 AnTuTu points).

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • AnTuTu 1,150,000 ≥ 900,000 (threshold for medium).
    • AnTuTu 1,150,000 falls below the 1,400,000 required to move up to high.
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (1,150,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 1,150,000 ≥ 1,000,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
80
× 1.3
= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail80× 1.4= 112.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift100× 1.0= 100.0
Love and Deepspace80× 0.8= 64.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile55× 1.0= 55.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves80× 1.4= 112.0
Zenless Zone Zero55× 1.3= 71.5
eFootball100× 0.8= 80.0
Total24.12140.5
Final score (2140.5 ÷ 24.1)89/100