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Phones for gamingSamsung
Samsung Galaxy A57

Is the Samsung Galaxy A57 good for gaming?

87

Gaming score

Excellent for gaming

Generate sensi for this phone

Specifications

Summary

The Samsung Galaxy A57 was announced in 2026 by Samsung and scores 87/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.7", Super AMOLED+, 120Hz, 385 ppi and 1,200 nits. It packs Exynos 1680 processor (4 nm process), Xclipse 550 GPU and RAM options of 8, 12 GB and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 5,000 mAh battery and 45W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 6.0, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 179 g and measures 161.5 x 76.8 x 6.9 mm. It ships with Android 16, up to 6 major Android upgrades, One UI 8.5. For Free Fire, the Samsung Galaxy A57 runs competitive — runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on high; Call of Duty Mobile runs competitive; PUBG Mobile runs on high. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

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The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile100× 1.6= 160.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact80× 1.8= 144.0

Display

Size
6.7"
Type
Super AMOLED+
Resolution
1080 x 2340
Density
385 ppi
Refresh rate
120 Hz
Brightness
1200 nits
Protection
Corning Gorilla Glass Victus+, Mohs level 5

Performance

Chipset
Exynos 1680
Process node
4 nm
CPU
Octa-core (1x2.9 GHz Cortex-720 & 4x2.6 GHz Cortex-720 & 3x1.95 GHz Cortex-520)
GPU
Xclipse 550
Memory
128GB 8GB RAM · 256GB 8GB RAM · 256GB 12GB RAM · 512GB 12GB RAM
AnTuTu
1,001,995
GeekBench
4,411
3DMark Wild Life Extreme
1,742

Battery

Capacity
5,000 mAh
Fast charging (wired)
45 W
Details
45W wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
6.0
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, optical), accelerometer, gyro, proximity, compass

Build

Dimensions
161.5 x 76.8 x 6.9 mm (6.36 x 3.02 x 0.27 in)
Weight
179 g
Material
Glass front (Gorilla Glass Victus+), aluminum frame, glass back (Gorilla Glass Victus+)
SIM
· Nano-SIM + eSIM· Nano-SIM + Nano-SIM + eSIM + eSIM (max 2 at a time)
Colors
Navy, Gray, Icyblue, Lilac

Cameras

Main camera
50 MP, f/1.8, (wide), 1/1.56", 1.0µm, PDAF, OIS 12 MP, f/2.2, 13mm (ultrawide), 1/3.06", 1.12µm 5 MP, f/2.4, (macro)
Selfie
12 MP, f/2.2, (wide), 1/3.2", 1.12µm

System

OS
Android 16, up to 6 major Android upgrades, One UI 8.5
Announced
2026, March 25
Status
Available. Released 2026, April 9
Price (reference)
$ 6.09 / C$ 699.99 / £ 529.00 / € 393.00 / ₹ 48,500

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

18/20
  • Large 6.7" screen favors immersion and fine aim in shooters.
  • 385 ppi — Full HD+ density suitable for any game.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • Peak brightness of 1200 nits — visible even in strong sunlight.
  • Super AMOLED+ panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass Victus+, Mohs level 5 protection reduces the risk of scratching the screen under heavy use.

Performance

16/20
  • Chipset Exynos 1680 (Exynos family), built on 4nm — high category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 1,001,995 — top-tier performance.
  • GPU: Xclipse 550.

Battery & charging

12/20
  • 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
  • 45W wired — decent charging.
  • No wireless charging.

Connectivity

13/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 6.0 — low-latency pairing for gaming headsets.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

14/20
  • Weight of 179 g — light for long sessions.
  • glass front (gorilla glass victus+) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2026 — modern thermal architecture, long update lifespan.
  • Thickness 6.9 mm — slim profile, easy to hold in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 1,001,995 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 1,001,995 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 1,001,995 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 1,001,995 ≥ 850,000 (threshold for competitive).
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 1,001,995 ≥ 900,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs competitive

    Call of Duty Mobile runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 1,001,995 ≥ 1,000,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (1,001,995 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 1,001,995 ≥ 500,000 (threshold for high).
    • AnTuTu 1,001,995 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on high

    Genshin Impact runs on high graphics with room to spare (1,001,995 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 1,001,995 ≥ 1,000,000 (threshold for high).
    • AnTuTu 1,001,995 falls below the 1,700,000 required to move up to competitive.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (1,001,995 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 1,001,995 ≥ 900,000 (threshold for high).
    • AnTuTu 1,001,995 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 1,001,995 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 1,001,995 ≥ 830,000 (threshold for competitive).
  • Honkai: Star Rail

    Runs on high

    Honkai: Star Rail runs on high graphics with room to spare (1,001,995 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 1,001,995 ≥ 800,000 (threshold for high).
    • AnTuTu 1,001,995 falls below the 1,300,000 required to move up to competitive.
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 1,001,995 ≥ 720,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 1,001,995 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 1,001,995 ≥ 800,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (1,001,995 AnTuTu points).

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 1,001,995 ≥ 720,000 (threshold for high).
    • AnTuTu 1,001,995 falls below the 1,100,000 required to move up to competitive.
  • Love and Deepspace

    Runs on medium

    Love and Deepspace runs on stable medium graphics (1,001,995 AnTuTu points).

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • AnTuTu 1,001,995 ≥ 700,000 (threshold for medium).
    • AnTuTu 1,001,995 falls below the 1,100,000 required to move up to high.
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 1,001,995 ≥ 900,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs on medium

    ARK: Ultimate Mobile runs on stable medium graphics (1,001,995 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 1,001,995 ≥ 900,000 (threshold for medium).
    • AnTuTu 1,001,995 falls below the 1,500,000 required to move up to high.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 1,001,995 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 1,001,995 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on high

    Wuthering Waves runs on high graphics with room to spare (1,001,995 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 1,001,995 ≥ 1,000,000 (threshold for high).
    • AnTuTu 1,001,995 falls below the 1,500,000 required to move up to competitive.
  • Zenless Zone Zero

    Runs on medium

    Zenless Zone Zero runs on stable medium graphics (1,001,995 AnTuTu points).

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • AnTuTu 1,001,995 ≥ 900,000 (threshold for medium).
    • AnTuTu 1,001,995 falls below the 1,400,000 required to move up to high.
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (1,001,995 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 1,001,995 ≥ 1,000,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
80
× 1.3
= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail80× 1.4= 112.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace55× 0.8= 44.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile55× 1.0= 55.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves80× 1.4= 112.0
Zenless Zone Zero55× 1.3= 71.5
eFootball100× 0.8= 80.0
Total24.12100.5
Final score (2100.5 ÷ 24.1)87/100