
Is the Samsung Galaxy Tab S10 Lite good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (580,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 580,000 ≥ 500,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (580,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 580,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (580,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 580,000 ≥ 500,000 (threshold for competitive).
- The 90Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (580,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 580,000 ≥ 550,000 (threshold for high).
- AnTuTu 580,000 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (580,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 580,000 ≥ 500,000 (threshold for high).
- AnTuTu 580,000 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (580,000 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 580,000 ≥ 500,000 (threshold for medium).
- AnTuTu 580,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at high.
- AnTuTu 580,000 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at competitive.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (580,000 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 580,000 ≥ 480,000 (threshold for medium).
- AnTuTu 580,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Honor of Kings.
- 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Exynos 1380) — meets the "mid" minimum to run at high.
- AnTuTu 580,000 falls below the 720,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (580,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 580,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (high chipset, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at competitive.
- The 90Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at high.
- AnTuTu 580,000 falls below the 1,100,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (high chipset).
- 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at medium.
- AnTuTu 580,000 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 90Hz screen falls short of the 120Hz required for Standoff 2.
- 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Exynos 1380) — meets the "mid" minimum to run at high.
- AnTuTu 580,000 falls below the 900,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (580,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 580,000 ≥ 440,000 (threshold for low).
- AnTuTu 580,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (580,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 580,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (580,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 580,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (580,000 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 580,000 ≥ 500,000 (threshold for medium).
- AnTuTu 580,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at low.
- AnTuTu 580,000 falls below the 900,000 required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for eFootball.
- Chipset in the high category (Exynos 1380) — meets the "high" minimum to run at high.
- AnTuTu 580,000 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
8/20- Large 10.9" screen favors immersion and fine aim in shooters.
- 228 ppi is low — HUD text and icons may look blurry.
- A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
- Screen peak brightness not provided.
- TFT LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
14/20- Chipset Exynos 1380 (Exynos family), built on 5nm — high category.
- 8 GB of RAM — comfortable for any current game.
- AnTuTu 580,000 — strong mid-range.
- GPU: Mali-G68 MP5.
Battery & charging
12/20- Huge 8000 mAh battery — long sessions without needing to charge.
- 25W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
15/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.3 — low-latency pairing for gaming headsets.
- USB Type-C 2.0 port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
14/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- No face recognition.
Build & ergonomics
11/20- 524 g — heavy, consider a stand/grip for long play sessions.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2025 — modern thermal architecture, long update lifespan.
- Thickness 6.6 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 10.9"
- Type
- TFT LCD
- Resolution
- 1320 x 2112
- Density
- 228 ppi
- Refresh rate
- 90 Hz
- Protection
- Mohs level 5
Performance
- Chipset
- Exynos 1380
- Process node
- 5 nm
- CPU
- Octa-core (4x2.4 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
- GPU
- Mali-G68 MP5
- Memory
- 128GB 6GB RAM · 256GB 8GB RAM
- AnTuTu
- 580,000
Battery
- Capacity
- 8,000 mAh
- Type
- Li-Po
- Fast charging (wired)
- 25 W
- Details
- 25W wired, 100% in 120 min
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.3
- NFC
- No
- USB
- USB Type-C 2.0
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- No
- Full list
- Accelerometer, gyro, proximity (accessories only), compass (cellular model only)
Build
- Dimensions
- 254.3 x 165.8 x 6.6 mm (10.01 x 6.53 x 0.26 in)
- Weight
- 524 g
- Material
- Glass front, aluminum back, aluminum frame
- SIM
- Nano-SIM + eSIM (cellular model only)
- Colors
- Gray, Silver, Coral Red
Cameras
- Main camera
- 8 MP, (wide), AF
- Selfie
- 5 MP, (wide)
System
- OS
- Android 15, up to 7 major Android upgrades, One UI 7
- Announced
- 2025, August 25
- Status
- Available. Released 2025, August 25
- Price (reference)
- $ 349.99
Summary
The Samsung Galaxy Tab S10 Lite was announced in 2025 by Samsung and scores 76/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 10.9", TFT LCD, 90Hz and 228 ppi. It packs Exynos 1380 processor (5 nm process), Mali-G68 MP5 GPU and RAM options of 6, 8 GB and storage of 128 GB and 256 GB. Battery life comes from a 8,000 mAh battery and 25W charging. The main camera is 8 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.3, USB Type-C 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 524 g and measures 254.3 x 165.8 x 6.6 mm. It ships with Android 15, up to 7 major Android upgrades, One UI 7. For Free Fire, the Samsung Galaxy Tab S10 Lite runs competitive — runs in a competitive setup (580,000 AnTuTu points, 90Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 55 | × 0.8 | = 44.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 25 | × 1.3 | = 32.5 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1834.5 | |
| Final score (1834.5 ÷ 24.1) | 76/100 | ||
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