
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (330,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 330,000 ≥ 300,000 (threshold for high).
- AnTuTu 330,000 falls below the 500,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (330,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 330,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (330,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 330,000 ≥ 250,000 (threshold for high).
- AnTuTu 330,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on highRoblox runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
- AnTuTu 330,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
- AnTuTu 330,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (330,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 330,000 ≥ 250,000 (threshold for medium).
- AnTuTu 330,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (330,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 330,000 ≥ 230,000 (threshold for medium).
- AnTuTu 330,000 falls below the 500,000 required to move up to high.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (330,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 330,000 ≥ 180,000 (threshold for low).
- AnTuTu 330,000 falls below the 500,000 required to move up to medium.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (mid chipset).
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at medium.
- AnTuTu 330,000 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
- AnTuTu 330,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
- AnTuTu 330,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on lowHonkai: Star Rail runs on low graphics (330,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 330,000 ≥ 200,000 (threshold for low).
- AnTuTu 330,000 falls below the 480,000 required to move up to medium.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (330,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 330,000 ≥ 320,000 (threshold for high).
- AnTuTu 330,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (330,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 330,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
- AnTuTu 330,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (330,000 AnTuTu points).
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 330,000 ≥ 250,000 (threshold for medium).
- AnTuTu 330,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (mid chipset).
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at high.
- AnTuTu 330,000 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Won't runWith the Mediatek Dimensity 700 chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the mid category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs competitiveAmong Us runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at competitive.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- Chipset in the mid category (Mediatek Dimensity 700) — meets the "mid" minimum to run at competitive.
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (330,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 330,000 ≥ 200,000 (threshold for low).
- AnTuTu 330,000 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on mediumeFootball runs on stable medium graphics (330,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 330,000 ≥ 300,000 (threshold for medium).
- AnTuTu 330,000 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
8/20- Large 6.81" screen favors immersion and fine aim in shooters.
- 395 ppi — Full HD+ density suitable for any game.
- Screen refresh rate not provided — likely the standard 60Hz.
- 500 nits — may struggle outdoors.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
8/20- Chipset Mediatek Dimensity 700 (Dimensity family), built on 7nm — mid category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- AnTuTu 330,000 — basic mid-range.
- GPU: Mali-G57 MC2.
Battery & charging
6/20- 4000 mAh — okay capacity, but only 3–4h in heavy games.
- 18W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
12/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.2 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
7/20- 213 g — starts to feel heavy in a long session.
- Plastic structure — may heat up more in a heavy session.
- No IP rating for water/dust resistance.
- Released in 2022 — mid generation, may struggle with new games.
- Thickness 9 mm — normal profile.
Specifications
Display
- Size
- 6.81"
- Type
- IPS LCD
- Resolution
- 1080 x 2460
- Density
- 395 ppi
- Brightness
- 500 nits
- Protection
- NEG
Performance
- Chipset
- Mediatek Dimensity 700
- Process node
- 7 nm
- CPU
- Octa-core (2x2.2 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
- GPU
- Mali-G57 MC2
- Memory
- 128GB 4GB RAM
- AnTuTu
- 330,000
Battery
- Capacity
- 4,000 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 18 W
- Details
- 18W wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.2
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer, gyro, proximity, compass, barometer
Build
- Dimensions
- 169.6 x 76.5 x 9 mm (6.68 x 3.01 x 0.35 in)
- Weight
- 213 g
- Material
- Glass front, plastic frame, plastic back
- SIM
- Nano-SIM
- Colors
- Lunar Black
Cameras
- Main camera
- 50 MP, f/1.8, 28mm (wide), 1/2.76", 0.64µm, PDAF 5 MP, 115˚ (ultrawide) 2 MP (macro) Auxiliary lens
- Selfie
- 13 MP, f/2.3, 19mm (ultrawide), 1/3", 1.12µm
System
- OS
- Android 12, TCL UI 4.0
- Announced
- 2022, June 02
- Status
- Available. Released 2022, June 02
- Price (reference)
- About 240 EUR
Summary
The TCL Stylus was announced in 2022 by Tcl and scores 54/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.81", IPS LCD, 395 ppi and 500 nits. It packs Mediatek Dimensity 700 processor (7 nm process), Mali-G57 MC2 GPU and 4 GB of RAM and 128 GB of storage. Battery life comes from a 4,000 mAh battery and 18W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.2, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 213 g and measures 169.6 x 76.5 x 9 mm. It ships with Android 12, TCL UI 4.0. For Free Fire, the TCL Stylus runs on high — runs on high graphics with room to spare (330,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 25 | × 1.4 | = 35.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1301.5 | |
| Final score (1301.5 ÷ 24.1) | 54/100 | ||
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