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Phones for gamingTecno
Tecno Pop 1s

Is the Tecno Pop 1s good for gaming?

26

Gaming score

Limited for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on medium

    Free Fire runs on stable medium graphics (low chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Free Fire.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at medium.
    • AnTuTu 50,000 falls below the 300,000 required to move up to high.
  • Subway Surfers

    Runs on high

    Subway Surfers runs on high graphics with room to spare (low chipset).

    • 2 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at high.
    • AnTuTu 50,000 falls below the 300,000 required to move up to competitive.
  • Brawl Stars

    Runs on medium

    Brawl Stars runs on stable medium graphics (low chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Brawl Stars.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at medium.
    • AnTuTu 50,000 falls below the 250,000 required to move up to high.
  • Roblox

    Runs on medium

    Roblox runs on stable medium graphics (low chipset).

    • 2 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at medium.
    • AnTuTu 50,000 falls below the 450,000 required to move up to high.
  • EA Sports FC Mobile

    Runs on medium

    EA Sports FC Mobile runs on stable medium graphics (low chipset).

    • 2 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at medium.
    • AnTuTu 50,000 falls below the 450,000 required to move up to high.
  • Call of Duty Mobile

    Runs on low

    Call of Duty Mobile runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 2 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at low.
    • AnTuTu 50,000 falls below the 250,000 required to move up to medium.
  • PUBG Mobile

    Runs on low

    PUBG Mobile runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 2 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at low.
    • AnTuTu 50,000 falls below the 230,000 required to move up to medium.
  • Genshin Impact

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Genshin Impact.

    • 2 GB of RAM is below the 4 GB minimum required by Genshin Impact.
  • Fortnite

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Fortnite.

    • 2 GB of RAM is below the 4 GB minimum required by Fortnite.
  • Minecraft

    Runs on medium

    Minecraft runs on stable medium graphics (low chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Minecraft.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at medium.
    • AnTuTu 50,000 falls below the 400,000 required to move up to high.
  • Pokémon GO

    Runs on low

    Pokémon GO runs on low graphics (low chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 2 GB of RAM — meets the 2 GB minimum for Pokémon GO.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at low.
    • AnTuTu 50,000 falls below the 200,000 required to move up to medium.
  • Honkai: Star Rail

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.

    • 2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
  • Honor of Kings

    Runs on medium

    Honor of Kings runs on stable medium graphics (low chipset).

    • 2 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at medium.
    • AnTuTu 50,000 falls below the 320,000 required to move up to high.
  • Habbo

    Runs on high

    Habbo runs on high graphics with room to spare (low chipset).

    • 2 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at high.
    • AnTuTu 50,000 falls below the 300,000 required to move up to competitive.
  • Mobile Legends: Bang Bang

    Runs on medium

    Mobile Legends: Bang Bang runs on stable medium graphics (low chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at medium.
    • AnTuTu 50,000 falls below the 350,000 required to move up to high.
  • League of Legends: Wild Rift

    Won't run

    2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.

    • 2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.
  • Love and Deepspace

    Won't run

    2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on medium

    Standoff 2 runs on stable medium graphics (low chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Standoff 2.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at medium.
    • AnTuTu 50,000 falls below the 450,000 required to move up to high.
  • ARK: Ultimate Mobile

    Won't run

    2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.

    • 2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
  • Among Us

    Won't run

    2 GB of RAM is below the 2.1 GB minimum required by Among Us.

    • 2 GB of RAM is below the 2.1 GB minimum required by Among Us.
  • Stardew Valley

    Runs on high

    Stardew Valley runs on high graphics with room to spare (low chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Stardew Valley.
    • Chipset in the low category (Mediatek MT6739WA) — meets the "low" minimum to run at high.
    • AnTuTu 50,000 falls below the 350,000 required to move up to competitive.
  • Wuthering Waves

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.

    • 2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
  • Zenless Zone Zero

    Won't run

    2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Won't run

    2 GB of RAM is below the 4 GB minimum required by eFootball.

    • 2 GB of RAM is below the 4 GB minimum required by eFootball.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

3/20
  • Small 5.5" screen makes aiming and reading minimaps harder.
  • 293 ppi — basic HD, playable but textures lose detail.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • Screen panel type not provided.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

3/20
  • Chipset Mediatek MT6739WA (MediaTek family), built on 28nm — low category.
  • 2 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
  • AnTuTu 50,000 — typical entry-level score.
  • GPU: PowerVR GE8100.

Battery & charging

2/20
  • 3000 mAh — modest capacity, heavy games drain it fast.
  • Wired charging power not provided.
  • No wireless charging.

Connectivity

3/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
  • Bluetooth 4.2 — old, may have lag with gaming headphones.
  • microUSB 2.0 port — limits compatibility with current accessories.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

7/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (rear-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

7/20
  • Weight of 140 g — very light, long sessions without tiring your hand.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2018 — old model, outdated thermal hardware.
  • Thickness 8.6 mm — normal profile.

Specifications

Display

Size
5.5"
Type
TFT
Resolution
720 x 1440
Density
293 ppi
Protection
NEG T2X

Performance

Chipset
Mediatek MT6739WA
Process node
28 nm
CPU
Quad-core 1.3 GHz Cortex-A53
GPU
PowerVR GE8100
Memory
16GB 1GB RAM · 16GB 2GB RAM
AnTuTu
50,000

Battery

Capacity
3,000 mAh
Type
Li-Ion

Connectivity

5G
No
Wi-Fi
Wi-Fi 4
Bluetooth
4.2
NFC
No
USB
microUSB 2.0
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
Yes
Fingerprint reader
Fingerprint (rear-mounted)
Face unlock
No
Full list
Fingerprint (rear-mounted), accelerometer, proximity

Build

Dimensions
148.1 x 71.6 x 8.6 mm (5.83 x 2.82 x 0.34 in)
Weight
140 g
SIM
Dual SIM
Colors
Champagne Gold, Midnight Black, City Blue

Cameras

Main camera
8 MP, AF
Selfie
5 MP

System

OS
Android 8.1 Oreo (Go edition)
Announced
2018, July. Released 2018, July
Status
Discontinued

Summary

The Tecno Pop 1s was announced in 2018 by Tecno and scores 26/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 5.5", TFT and 293 ppi. It packs Mediatek MT6739WA processor (28 nm process), PowerVR GE8100 GPU and RAM options of 1, 2 GB and 16 GB of storage. Battery life comes from a 3,000 mAh battery. The main camera is 8 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 4.2, microUSB 2.0. The phone weighs 140 g and measures 148.1 x 71.6 x 8.6 mm. It ships with Android 8.1 Oreo (Go edition). For Free Fire, the Tecno Pop 1s runs on medium — runs on stable medium graphics (low chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on low; PUBG Mobile runs on low. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire55× 1.5= 82.5
Subway Surfers80× 0.5= 40.0
Brawl Stars55× 0.8= 44.0
Roblox55× 1.2= 66.0
EA Sports FC Mobile55× 1.0= 55.0
Call of Duty Mobile25× 1.6= 40.0
PUBG Mobile25× 1.6= 40.0
Genshin Impact0× 1.8= 0.0
Fortnite0× 1.3= 0.0
Minecraft55× 0.7= 38.5
Pokémon GO25× 0.6= 15.0
Honkai: Star Rail0× 1.4= 0.0
Honor of Kings55× 1.0= 55.0
Habbo80× 0.3= 24.0
Mobile Legends: Bang Bang55× 1.0= 55.0
League of Legends: Wild Rift0× 1.0= 0.0
Love and Deepspace0× 0.8= 0.0
Standoff 255× 0.7= 38.5
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us0× 0.4= 0.0
Stardew Valley80× 0.4= 32.0
Wuthering Waves0× 1.4= 0.0
Zenless Zone Zero0× 1.3= 0.0
eFootball0× 0.8= 0.0
Total24.1625.5
Final score (625.5 ÷ 24.1)26/100

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