
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on mediumFree Fire runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 250,000 ≥ 150,000 (threshold for medium).
- AnTuTu 250,000 falls below the 300,000 required to move up to high.
Subway Surfers
Runs on highSubway Surfers runs on high graphics with room to spare (250,000 AnTuTu points).
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 250,000 ≥ 150,000 (threshold for high).
- AnTuTu 250,000 falls below the 300,000 required to move up to competitive.
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (250,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 250,000 ≥ 250,000 (threshold for high).
- AnTuTu 250,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on mediumRoblox runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 250,000 ≥ 180,000 (threshold for medium).
- AnTuTu 250,000 falls below the 450,000 required to move up to high.
EA Sports FC Mobile
Runs on mediumEA Sports FC Mobile runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 250,000 ≥ 180,000 (threshold for medium).
- AnTuTu 250,000 falls below the 450,000 required to move up to high.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 250,000 ≥ 250,000 (threshold for medium).
- AnTuTu 250,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 250,000 ≥ 230,000 (threshold for medium).
- AnTuTu 250,000 falls below the 500,000 required to move up to high.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (250,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 250,000 ≥ 180,000 (threshold for low).
- AnTuTu 250,000 falls below the 500,000 required to move up to medium.
Fortnite
Runs on lowFortnite runs on low graphics (250,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- AnTuTu 250,000 ≥ 180,000 (threshold for low).
- AnTuTu 250,000 falls below the 480,000 required to move up to medium.
Minecraft
Runs on mediumMinecraft runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 250,000 ≥ 150,000 (threshold for medium).
- AnTuTu 250,000 falls below the 400,000 required to move up to high.
Pokémon GO
Runs on mediumPokémon GO runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 250,000 ≥ 200,000 (threshold for medium).
- AnTuTu 250,000 falls below the 470,000 required to move up to high.
Honkai: Star Rail
Runs on lowHonkai: Star Rail runs on low graphics (250,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 250,000 ≥ 200,000 (threshold for low).
- AnTuTu 250,000 falls below the 480,000 required to move up to medium.
Honor of Kings
Runs on mediumHonor of Kings runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 250,000 ≥ 130,000 (threshold for medium).
- AnTuTu 250,000 falls below the 320,000 required to move up to high.
Habbo
Runs on highHabbo runs on high graphics with room to spare (250,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 250,000 ≥ 180,000 (threshold for high).
- AnTuTu 250,000 falls below the 300,000 required to move up to competitive.
Mobile Legends: Bang Bang
Runs on mediumMobile Legends: Bang Bang runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 250,000 ≥ 150,000 (threshold for medium).
- AnTuTu 250,000 falls below the 350,000 required to move up to high.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 250,000 ≥ 250,000 (threshold for medium).
- AnTuTu 250,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on mediumStandoff 2 runs on stable medium graphics (250,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 250,000 ≥ 180,000 (threshold for medium).
- AnTuTu 250,000 falls below the 450,000 required to move up to high.
ARK: Ultimate Mobile
Won't runWith the Unisoc T615 (12 nm) - InternationalMediatek Helio G50 - India chipset and 4 GB of RAM, ARK: Ultimate Mobile falls below the recommended minimum.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the low category falls below the "high" required even to run ARK: Ultimate Mobile on low.
Among Us
Runs on highAmong Us runs on high graphics with room to spare (250,000 AnTuTu points).
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- AnTuTu 250,000 ≥ 200,000 (threshold for high).
- AnTuTu 250,000 falls below the 400,000 required to move up to competitive.
Stardew Valley
Runs on highStardew Valley runs on high graphics with room to spare (250,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 250,000 ≥ 180,000 (threshold for high).
- AnTuTu 250,000 falls below the 350,000 required to move up to competitive.
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (250,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 250,000 ≥ 200,000 (threshold for low).
- AnTuTu 250,000 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on loweFootball runs on low graphics (250,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 250,000 ≥ 120,000 (threshold for low).
- AnTuTu 250,000 falls below the 300,000 required to move up to medium.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
7/20- 6.67" screen — a comfortable size for gaming.
- 263 ppi is low — HUD text and icons may look blurry.
- A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
5/20- Chipset Unisoc T615 (12 nm) - InternationalMediatek Helio G50 - India (Helio family), built on 12nm — low category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- AnTuTu 250,000 — basic mid-range.
- GPU: Mali-G57 MP1 - InternationalPowerVR GE8320 - India.
Battery & charging
9/20- 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
- 15W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
4/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
- Bluetooth version not provided.
- USB Type-C port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
3/20- No dedicated gyroscope — motion-based controls may not work well.
- No accelerometer detected.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
11/20- 189 g — typical weight, holds up for a 1–2h session without bothering you.
- Mixed glass+metal build — premium, dissipates heat well.
- No IP rating for water/dust resistance.
- Released in 2024 — recent design and thermal dissipation.
- Thickness 8 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.67"
- Type
- IPS LCD
- Resolution
- 720 x 1600
- Density
- 263 ppi
- Refresh rate
- 90 Hz
Performance
- Chipset
- Unisoc T615 (12 nm) - InternationalMediatek Helio G50 - India
- Process node
- 12 nm
- CPU
- Octa-core (2x1.8 GHz Cortex-A75 & 6x1.6 GHz Cortex-A55) - InternationalOcta-core 2.2 GHz Cortex-A53 - India
- GPU
- Mali-G57 MP1 - InternationalPowerVR GE8320 - India
- Memory
- 64GB 3GB RAM · 64GB 4GB RAM · 128GB 3GB RAM · 128GB 4GB RAM
- AnTuTu
- 250,000
Battery
- Capacity
- 5,000 mAh
- Fast charging (wired)
- 15 W
- Details
- 15W wired
Connectivity
- 5G
- No
- NFC
- No
- USB
- USB Type-C
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- No
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), unspecified sensors
Build
- Dimensions
- 166 x 77 x 8 mm (6.54 x 3.03 x 0.31 in)
- Weight
- 189 g
- Material
- Glass front, plastic back, plastic frame
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Glittery White, Lime Green, Startrail Black
Cameras
- Main camera
- 13 MP, f/1.8, 27mm (wide), 1.12µm, PDAF
- Selfie
- 8 MP
System
- OS
- Android 14 (Go edition)
- Announced
- 2024, November 22
- Status
- Available. Released 2024, November 26
- Price (reference)
- About 70 EUR
Summary
The Tecno Pop 9 4G was announced in 2024 by Tecno and scores 42/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on medium. The display is 6.67", IPS LCD, 90Hz and 263 ppi. It packs Unisoc T615 (12 nm) - InternationalMediatek Helio G50 - India processor (12 nm process), Mali-G57 MP1 - InternationalPowerVR GE8320 - India GPU and RAM options of 3, 4 GB and storage of 64 GB and 128 GB. Battery life comes from a 5,000 mAh battery and 15W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: USB Type-C. The phone weighs 189 g and measures 166 x 77 x 8 mm. It ships with Android 14 (Go edition). For Free Fire, the Tecno Pop 9 4G runs on medium — runs on stable medium graphics (250,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 55 | × 1.5 | = 82.5 |
| Subway Surfers | 80 | × 0.5 | = 40.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 55 | × 1.2 | = 66.0 |
| EA Sports FC Mobile | 55 | × 1.0 | = 55.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 25 | × 1.3 | = 32.5 |
| Minecraft | 55 | × 0.7 | = 38.5 |
| Pokémon GO | 55 | × 0.6 | = 33.0 |
| Honkai: Star Rail | 25 | × 1.4 | = 35.0 |
| Honor of Kings | 55 | × 1.0 | = 55.0 |
| Habbo | 80 | × 0.3 | = 24.0 |
| Mobile Legends: Bang Bang | 55 | × 1.0 | = 55.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 55 | × 0.7 | = 38.5 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 80 | × 0.4 | = 32.0 |
| Stardew Valley | 80 | × 0.4 | = 32.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 25 | × 0.8 | = 20.0 |
| Total | 24.1 | 1014.0 | |
| Final score (1014.0 ÷ 24.1) | 42/100 | ||
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