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Phones for gamingTecno
Tecno Pop X

Is the Tecno Pop X good for gaming?

56

Gaming score

Good for casual gaming

Generate sensi for this phone

Specifications

Summary

The Tecno Pop X was announced in 2026 by Tecno and scores 56/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.78", IPS LCD, 120Hz and 256 ppi. It packs Mediatek Dimensity 6400 processor (6 nm process), Mali-G57 MC2 GPU and RAM options of 4, 6 GB and 128 GB of storage. Battery life comes from a 6,500 mAh battery and 45W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.3, USB Type-C. The phone weighs 210 g and measures 167.9 x 79.3 x 8.2 mm. It ships with Android 16, HIOS 16. For Free Fire, the Tecno Pop X runs on high — runs on high graphics with room to spare (460,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.

How the gaming Score is calculated▼

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Spark 50 4G

2026 · MediaTek Helio G81

55

Spark 50

2026 · Mediatek Dimensity 6400

56

Camon 50 Ultra

2026 · Mediatek Dimensity 7400 Ultimate

75

Camon 50 Pro

2026 · Mediatek Dimensity 7400 Ultimate

69

Camon 50 Pro 4G

2026 · Mediatek Helio G200 Ultimate

56

Camon 50 4G

2026 · Mediatek Helio G200 Ultimate

56

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact25× 1.8= 45.0

Display

Size
6.78"
Type
IPS LCD
Resolution
720 x 1576
Density
256 ppi
Refresh rate
120 Hz

Performance

Chipset
Mediatek Dimensity 6400
Process node
6 nm
CPU
Octa-core (2x2.5 GHz Cortex-A76 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G57 MC2
Memory
128GB 4GB RAM · 128GB 6GB RAM
AnTuTu
460,000

Battery

Capacity
6,500 mAh
Fast charging (wired)
45 W
Details
45W wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.3
NFC
No
USB
USB Type-C
Headphone jack
Yes

Sensors & unlock

Gyroscope
No
Accelerometer
No
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), unspecified sensors

Build

Dimensions
167.9 x 79.3 x 8.2 mm (6.61 x 3.12 x 0.32 in)
Weight
210 g
SIM
Nano-SIM + Nano-SIM
Colors
Midnight Blue, Ripple Green

Cameras

Main camera
13 MP, (wide), AF
Selfie
8 MP, f/2.0, (wide)

System

OS
Android 16, HIOS 16
Announced
2026, April 20
Status
Available. Released 2026, April 24
Price (reference)
₹ 15,999

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

10/20
  • Large 6.78" screen favors immersion and fine aim in shooters.
  • 256 ppi is low — HUD text and icons may look blurry.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

10/20
  • Chipset Mediatek Dimensity 6400 (Dimensity family), built on 6nm — mid category.
  • 6 GB of RAM — handles all popular games on medium/high.
  • AnTuTu 460,000 — strong mid-range.
  • GPU: Mali-G57 MC2.

Battery & charging

14/20
  • Huge 6500 mAh battery — long sessions without needing to charge.
  • 45W wired — decent charging.
  • No wireless charging.

Connectivity

14/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.3 — low-latency pairing for gaming headsets.
  • USB Type-C port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

3/20
  • No dedicated gyroscope — motion-based controls may not work well.
  • No accelerometer detected.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

7/20
  • 210 g — starts to feel heavy in a long session.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2026 — modern thermal architecture, long update lifespan.
  • Thickness 8.2 mm — normal profile.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 460,000 ≥ 300,000 (threshold for high).
    • AnTuTu 460,000 falls below the 500,000 required to move up to competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (460,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 460,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 460,000 ≥ 250,000 (threshold for high).
    • AnTuTu 460,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 460,000 ≥ 450,000 (threshold for high).
    • AnTuTu 460,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 460,000 ≥ 450,000 (threshold for high).
    • AnTuTu 460,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 460,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 460,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 460,000 ≥ 230,000 (threshold for medium).
    • AnTuTu 460,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Runs on low

    Genshin Impact runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 4 GB minimum for Genshin Impact.
    • AnTuTu 460,000 ≥ 180,000 (threshold for low).
    • AnTuTu 460,000 falls below the 500,000 required to move up to medium.
  • Fortnite

    Runs on medium

    Fortnite runs on stable medium graphics (mid chipset).

    • 6 GB of RAM — meets the 4 GB minimum for Fortnite.
    • Chipset in the mid category (Mediatek Dimensity 6400) — meets the "mid" minimum to run at medium.
    • AnTuTu 460,000 falls below the 900,000 required to move up to high.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 460,000 ≥ 400,000 (threshold for high).
    • AnTuTu 460,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 6 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Mediatek Dimensity 6400) — meets the "mid" minimum to run at high.
    • AnTuTu 460,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Runs on low

    Honkai: Star Rail runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 460,000 ≥ 200,000 (threshold for low).
    • AnTuTu 460,000 falls below the 480,000 required to move up to medium.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 460,000 ≥ 320,000 (threshold for high).
    • AnTuTu 460,000 falls below the 720,000 required to move up to competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (460,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 460,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 460,000 ≥ 350,000 (threshold for high).
    • AnTuTu 460,000 falls below the 800,000 required to move up to competitive.
  • League of Legends: Wild Rift

    Runs on medium

    League of Legends: Wild Rift runs on stable medium graphics (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 460,000 ≥ 250,000 (threshold for medium).
    • AnTuTu 460,000 falls below the 720,000 required to move up to high.
  • Love and Deepspace

    Runs on low

    Love and Deepspace runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 460,000 ≥ 380,000 (threshold for low).
    • AnTuTu 460,000 falls below the 700,000 required to move up to medium.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (460,000 AnTuTu points).

    • 6 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 460,000 ≥ 450,000 (threshold for high).
    • AnTuTu 460,000 falls below the 900,000 required to move up to competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 460,000 ≥ 440,000 (threshold for low).
    • AnTuTu 460,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (460,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 460,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (460,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 6 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 460,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on low

    Wuthering Waves runs on low graphics (460,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 6 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
    • AnTuTu 460,000 ≥ 200,000 (threshold for low).
    • AnTuTu 460,000 falls below the 500,000 required to move up to medium.
  • Zenless Zone Zero

    Won't run

    6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 6 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Runs on medium

    eFootball runs on stable medium graphics (460,000 AnTuTu points).

    • 6 GB of RAM — meets the 4 GB minimum for eFootball.
    • AnTuTu 460,000 ≥ 300,000 (threshold for medium).
    • AnTuTu 460,000 falls below the 600,000 required to move up to high.
Fortnite
55
× 1.3
= 71.5
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail25× 1.4= 35.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift55× 1.0= 55.0
Love and Deepspace25× 0.8= 20.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves25× 1.4= 35.0
Zenless Zone Zero0× 1.3= 0.0
eFootball55× 0.8= 44.0
Total24.11346.5
Final score (1346.5 ÷ 24.1)56/100