Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (804,875 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 804,875 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (804,875 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 804,875 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (804,875 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 804,875 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs on highRoblox runs on high graphics with room to spare (804,875 AnTuTu points).
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 804,875 ≥ 450,000 (threshold for high).
- AnTuTu 804,875 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (804,875 AnTuTu points).
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 804,875 ≥ 450,000 (threshold for high).
- AnTuTu 804,875 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (804,875 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 804,875 ≥ 550,000 (threshold for high).
- AnTuTu 804,875 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (804,875 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 804,875 ≥ 500,000 (threshold for high).
- AnTuTu 804,875 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (804,875 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 804,875 ≥ 500,000 (threshold for medium).
- AnTuTu 804,875 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (804,875 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 804,875 ≥ 480,000 (threshold for medium).
- AnTuTu 804,875 falls below the 900,000 required to move up to high.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (804,875 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 804,875 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (804,875 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 804,875 ≥ 470,000 (threshold for high).
- AnTuTu 804,875 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on highHonkai: Star Rail runs on high graphics with room to spare (804,875 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 804,875 ≥ 800,000 (threshold for high).
- AnTuTu 804,875 falls below the 1,300,000 required to move up to competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (804,875 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 804,875 ≥ 720,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (804,875 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 804,875 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (804,875 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 804,875 ≥ 800,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (804,875 AnTuTu points).
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 804,875 ≥ 720,000 (threshold for high).
- AnTuTu 804,875 falls below the 1,100,000 required to move up to competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (804,875 AnTuTu points).
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 804,875 ≥ 700,000 (threshold for medium).
- AnTuTu 804,875 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (804,875 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 804,875 ≥ 450,000 (threshold for high).
- AnTuTu 804,875 falls below the 900,000 required to move up to competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (804,875 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 804,875 ≥ 440,000 (threshold for low).
- AnTuTu 804,875 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (804,875 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 804,875 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (804,875 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 804,875 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (804,875 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 804,875 ≥ 500,000 (threshold for medium).
- AnTuTu 804,875 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (804,875 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 804,875 ≥ 600,000 (threshold for low).
- AnTuTu 804,875 falls below the 900,000 required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (804,875 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 804,875 ≥ 600,000 (threshold for high).
- AnTuTu 804,875 falls below the 1,000,000 required to move up to competitive.