
Is the Ulefone Armor 29 Pro good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (650,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 650,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (650,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 650,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (650,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 650,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs on highRoblox runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 650,000 ≥ 450,000 (threshold for high).
- AnTuTu 650,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 650,000 ≥ 450,000 (threshold for high).
- AnTuTu 650,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 650,000 ≥ 550,000 (threshold for high).
- AnTuTu 650,000 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 650,000 ≥ 500,000 (threshold for high).
- AnTuTu 650,000 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (650,000 AnTuTu points).
- 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 650,000 ≥ 500,000 (threshold for medium).
- AnTuTu 650,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (650,000 AnTuTu points).
- 16 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 650,000 ≥ 480,000 (threshold for medium).
- AnTuTu 650,000 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 650,000 ≥ 400,000 (threshold for high).
- AnTuTu 650,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 650,000 ≥ 470,000 (threshold for high).
- AnTuTu 650,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (650,000 AnTuTu points).
- 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 650,000 ≥ 480,000 (threshold for medium).
- AnTuTu 650,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 650,000 ≥ 320,000 (threshold for high).
- AnTuTu 650,000 falls below the 720,000 required to move up to competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (650,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 650,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 650,000 ≥ 350,000 (threshold for high).
- AnTuTu 650,000 falls below the 800,000 required to move up to competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (650,000 AnTuTu points).
- 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 650,000 ≥ 250,000 (threshold for medium).
- AnTuTu 650,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Runs on lowLove and Deepspace runs on low graphics (650,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 650,000 ≥ 380,000 (threshold for low).
- AnTuTu 650,000 falls below the 700,000 required to move up to medium.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 650,000 ≥ 450,000 (threshold for high).
- AnTuTu 650,000 falls below the 900,000 required to move up to competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (650,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 650,000 ≥ 440,000 (threshold for low).
- AnTuTu 650,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (650,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 650,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (650,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 650,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (650,000 AnTuTu points).
- 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 650,000 ≥ 500,000 (threshold for medium).
- AnTuTu 650,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (650,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 650,000 ≥ 600,000 (threshold for low).
- AnTuTu 650,000 falls below the 900,000 required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (650,000 AnTuTu points).
- 16 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 650,000 ≥ 600,000 (threshold for high).
- AnTuTu 650,000 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
17/20- 6.67" screen — a comfortable size for gaming.
- 395 ppi — Full HD+ density suitable for any game.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Peak brightness of 2200 nits — visible even in strong sunlight.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 3 protection reduces the risk of scratching the screen under heavy use.
Performance
13/20- Chipset Mediatek Dimensity 7400 (Dimensity family), built on 4nm — mid category.
- 16 GB of RAM — absurd headroom, opens every game without reloading.
- AnTuTu 650,000 — strong mid-range.
- GPU: Mali-G615 MC2.
Battery & charging
18/20- Huge 21200 mAh battery — long sessions without needing to charge.
- 120W wired charging — a full charge in just a few minutes.
- No wireless charging.
Connectivity
14/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.4 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, OTG, accessory connector pins port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
5/20- 688 g — heavy, consider a stand/grip for long play sessions.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2025 — modern thermal architecture, long update lifespan.
- Thickness 33.8 mm — sturdy, but may be uncomfortable in a long session.
Specifications
Display
- Size
- 6.67"
- Type
- AMOLED
- Resolution
- 1080 x 2400
- Density
- 395 ppi
- Refresh rate
- 120 Hz
- Brightness
- 2200 nits
- Protection
- Corning Gorilla Glass 3
Performance
- Chipset
- Mediatek Dimensity 7400
- Process node
- 4 nm
- CPU
- Octa-core (4x2.6 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
- GPU
- Mali-G615 MC2
- Memory
- 512GB 16GB RAM
- AnTuTu
- 650,000
Battery
- Capacity
- 21,200 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 120 W
- Details
- 120W wired, PPS, 20% in 10 min 10W reverse wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.4
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG, accessory connector pins
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer, gyro, proximity, compass, barometer
Build
- Dimensions
- 177.4 x 85.6 x 33.8 mm (6.98 x 3.37 x 1.33 in)
- Weight
- 688 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black
Cameras
- Main camera
- 50 MP, f/2.0, 23mm (wide), 1/1.31", 1.2µm, PDAF 64 MP, f/1.8, 26mm (night vision), 1/2.0", 0.7µm, 4 infrared lights 50 MP, f/2.2, 16mm, 117˚ (ultrawide), 1/2.76", 0.64µm
- Selfie
- 50 MP, f/2.5, 25mm (wide), 1/2.76", 0.64µm
System
- OS
- Android 15
- Announced
- 2025, August 14
- Status
- Available. Released 2025, September 15
- Price (reference)
- About 580 EUR
Summary
The Ulefone Armor 29 Pro was announced in 2025 by Ulefone and scores 69/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.67", AMOLED, 120Hz, 395 ppi and 2,200 nits. It packs Mediatek Dimensity 7400 processor (4 nm process), Mali-G615 MC2 GPU and 16 GB of RAM and 512 GB of storage. Battery life comes from a 21,200 mAh battery and 120W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.4, NFC, USB Type-C 2.0, OTG, accessory connector pins. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 688 g and measures 177.4 x 85.6 x 33.8 mm. It ships with Android 15. For Free Fire, the Ulefone Armor 29 Pro runs competitive — runs in a competitive setup (650,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 25 | × 0.8 | = 20.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 25 | × 1.3 | = 32.5 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1663.0 | |
| Final score (1663.0 ÷ 24.1) | 69/100 | ||
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