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Phones for gamingUlefone
Ulefone Power Armor 18T

Is the Ulefone Power Armor 18T good for gaming?

78

Gaming score

Very good for gaming

Generate sensi for this phone

Specifications

Summary

The Ulefone Power Armor 18T was announced in 2022 by Ulefone and scores 78/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.58", IPS LCD, 120Hz and 401 ppi. It packs Mediatek Dimensity 900 processor (6 nm process), Mali-G68 MC4 GPU and 12 GB of RAM and 256 GB of storage. Battery life comes from a 9,600 mAh battery, 66W charging and 15W wireless charging. The main camera is 108 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.0, NFC, USB Type-C 2.0, OTG, magnetic connector. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 409 g and measures 175.2 x 83.4 x 18.8 mm. It ships with Android 12. For Free Fire, the Ulefone Power Armor 18T runs competitive — runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

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0

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0

Display

Size
6.58"
Type
IPS LCD
Resolution
1080 x 2408
Density
401 ppi
Refresh rate
120 Hz
Protection
Corning Gorilla Glass 5

Performance

Chipset
Mediatek Dimensity 900
Process node
6 nm
CPU
Octa-core (2x2.4 GHz Cortex-A78 & 6x2.0 GHz Cortex-A55)
GPU
Mali-G68 MC4
Memory
256GB 12GB RAM
AnTuTu
470,000

Battery

Capacity
9,600 mAh
Type
Li-Po
Fast charging (wired)
66 W
Wireless charging
15 W
Details
66W wired, 52% in 30 min 15W wireless 5W wireless reversed

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.0
NFC
Yes
USB
USB Type-C 2.0, OTG, magnetic connector
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
175.2 x 83.4 x 18.8 mm (6.90 x 3.28 x 0.74 in)
Weight
409 g
SIM
Nano-SIM + Nano-SIM
Colors
Black

Cameras

Main camera
108 MP, f/1.9, (wide), 1/1.52", 0.7µm, PDAF 5 MP (macro) FLIR thermal camera (Lepton module) 5 MP (for thermal module)
Selfie
32 MP, f/2.0, (wide), 1.2µm

System

OS
Android 12
Announced
2022, October 31
Status
Available. Released 2022, October 31
Price (reference)
About 640 EUR

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

12/20
  • 6.58" screen — a comfortable size for gaming.
  • 401 ppi — Full HD+ density suitable for any game.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.

Performance

15/20
  • Chipset Mediatek Dimensity 900 (Dimensity family), built on 6nm — high category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 470,000 — strong mid-range.
  • GPU: Mali-G68 MC4.

Battery & charging

18/20
  • Huge 9600 mAh battery — long sessions without needing to charge.
  • 66W wired — fast charging, ideal to get back to gaming quickly.
  • 15W wireless charging available.

Connectivity

14/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG, magnetic connector port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

3/20
  • 409 g — heavy, consider a stand/grip for long play sessions.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2022 — mid generation, may struggle with new games.
  • Thickness 18.8 mm — sturdy, but may be uncomfortable in a long session.

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (470,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 470,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
    • AnTuTu 470,000 falls below the 1,000,000 required to move up to competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
    • AnTuTu 470,000 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (high chipset).

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at medium.
    • AnTuTu 470,000 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
    • AnTuTu 470,000 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (high chipset).

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at medium.
    • AnTuTu 470,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (470,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 470,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
    • AnTuTu 470,000 falls below the 1,100,000 required to move up to competitive.
  • Love and Deepspace

    Runs on medium

    Love and Deepspace runs on stable medium graphics (high chipset).

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at medium.
    • AnTuTu 470,000 falls below the 1,100,000 required to move up to high.
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (470,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 470,000 ≥ 440,000 (threshold for low).
    • AnTuTu 470,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (470,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 470,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (470,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 470,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (high chipset).

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at medium.
    • AnTuTu 470,000 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Runs on low

    Zenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at low.
    • AnTuTu 470,000 falls below the 900,000 required to move up to medium.
  • eFootball

    Runs on high

    eFootball runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • Chipset in the high category (Mediatek Dimensity 900) — meets the "high" minimum to run at high.
    • AnTuTu 470,000 falls below the 1,000,000 required to move up to competitive.
Fortnite
80
× 1.3
= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace55× 0.8= 44.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero25× 1.3= 32.5
eFootball80× 0.8= 64.0
Total24.11868.5
Final score (1868.5 ÷ 24.1)78/100