
Is the Xiaomi 12S Pro good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 1,200,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 1,200,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 1,200,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 1,200,000 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 1,200,000 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 1,200,000 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 1,200,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 1,200,000 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 1,200,000 ≥ 720,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 1,200,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 1,200,000 ≥ 800,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 1,200,000 ≥ 1,100,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 1,200,000 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 1,200,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 1,200,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the flagship category (Qualcomm SM8475 Snapdragon 8+ Gen 1) — meets the "flagship" minimum to run at competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 1,200,000 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
19/20- Large 6.73" screen favors immersion and fine aim in shooters.
- A density of 521 ppi delivers a sharp high-definition image.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Peak brightness of 1000 nits — visible even in strong sunlight.
- LTPO AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass Victus protection reduces the risk of scratching the screen under heavy use.
Performance
18/20- Chipset Qualcomm SM8475 Snapdragon 8+ Gen 1 (Snapdragon family), built on 4nm — flagship category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 1,200,000 — top-tier performance.
- GPU: Adreno 730.
Battery & charging
16/20- 4600 mAh — comfortable for a day of intermittent gaming.
- 120W wired charging — a full charge in just a few minutes.
- 50W wireless charging available.
Connectivity
11/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.2 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
9/20- 203 g — starts to feel heavy in a long session.
- glass front (gorilla glass victus) build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2022 — mid generation, may struggle with new games.
- Thickness 8.2 mm — normal profile.
Specifications
Display
- Size
- 6.73"
- Type
- LTPO AMOLED
- Resolution
- 1440 x 3200
- Density
- 521 ppi
- Refresh rate
- 120 Hz
- Brightness
- 1000 nits
- Protection
- Corning Gorilla Glass Victus
Performance
- Chipset
- Qualcomm SM8475 Snapdragon 8+ Gen 1
- Process node
- 4 nm
- CPU
- Octa-core (1x3.19 GHz Cortex-X2 & 3x2.75 GHz Cortex-A710 & 4x1.80 GHz Cortex-A510)
- GPU
- Adreno 730
- Memory
- 128GB 8GB RAM · 256GB 8GB RAM · 256GB 12GB RAM · 512GB 12GB RAM
- AnTuTu
- 1,200,000
Battery
- Capacity
- 4,600 mAh
- Type
- Li-Po
- Fast charging (wired)
- 120 W
- Wireless charging
- 50 W
- Details
- 120W wired, PD3.0, QC4, 100% in 19 min 50W wireless, 100% in 42 min 10W reverse wireless
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.2
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, compass
Build
- Dimensions
- 163.6 x 74.6 x 8.2 mm or 8.7 mm
- Weight
- 203 g
- Material
- Glass front (Gorilla Glass Victus), glass back or eco leather back, aluminum frame
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Gray, White, Purple, Green
Cameras
- Main camera
- 50 MP, f/1.9, 24mm (wide), 1/1.28", 1.22µm, dual pixel PDAF, OIS 50 MP, f/1.9, 50mm (telephoto), PDAF, 2x optical zoom 50 MP, f/2.2, 115˚ (ultrawide)
- Selfie
- 32 MP, f/2.5, 26mm (wide), 0.7µm
System
- OS
- Android 12, MIUI 13
- Announced
- 2022, July 04
- Status
- Available. Released 2022, July 07
- Price (reference)
- About 670 EUR
Summary
The Xiaomi 12S Pro was announced in 2022 by Xiaomi and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.73", LTPO AMOLED, 120Hz, 521 ppi and 1,000 nits. It packs Qualcomm SM8475 Snapdragon 8+ Gen 1 processor (4 nm process), Adreno 730 GPU and RAM options of 8, 12 GB and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 4,600 mAh battery, 120W charging and 50W wireless charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.2, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 203 g and measures 163.6 x 74.6 x 8.2 mm or 8.7 mm. It ships with Android 12, MIUI 13. For Free Fire, the Xiaomi 12S Pro runs competitive — runs in a competitive setup (1,200,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2410.0 | |
| Final score (2410.0 ÷ 24.1) | 100/100 | ||
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