
Is the Xiaomi 13T Pro good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 1,214,085 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 1,214,085 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 1,214,085 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 1,214,085 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 1,214,085 ≥ 900,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 1,214,085 ≥ 1,000,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (flagship chipset, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the flagship category (Mediatek Dimensity 9200+) — meets the "flagship" minimum to run at competitive.
- The 144Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (flagship chipset, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the flagship category (Mediatek Dimensity 9200+) — meets the "flagship" minimum to run at competitive.
- The 144Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (flagship chipset, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the flagship category (Mediatek Dimensity 9200+) — meets the "flagship" minimum to run at competitive.
- The 144Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 1,214,085 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 1,214,085 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (flagship chipset, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the flagship category (Mediatek Dimensity 9200+) — meets the "flagship" minimum to run at competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 1,214,085 ≥ 720,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 1,214,085 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 1,214,085 ≥ 800,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 1,214,085 ≥ 1,100,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (flagship chipset, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- Chipset in the flagship category (Mediatek Dimensity 9200+) — meets the "flagship" minimum to run at competitive.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 1,214,085 ≥ 900,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the flagship category (Mediatek Dimensity 9200+) — meets the "flagship" minimum to run at competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 1,214,085 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 1,214,085 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (flagship chipset, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the flagship category (Mediatek Dimensity 9200+) — meets the "flagship" minimum to run at competitive.
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (flagship chipset, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 8 GB minimum for Zenless Zone Zero.
- Chipset in the flagship category (Mediatek Dimensity 9200+) — meets the "flagship" minimum to run at competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports.
- 16 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 1,214,085 ≥ 1,000,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
19/20- 6.67" screen — a comfortable size for gaming.
- A density of 446 ppi delivers a sharp high-definition image.
- A 144Hz screen unlocks a smooth experience in competitive FPS games at high refresh.
- Peak brightness of 1200 nits — visible even in strong sunlight.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.
Performance
19/20- Chipset Mediatek Dimensity 9200+ (Dimensity family), built on 4nm — flagship category.
- 16 GB of RAM — absurd headroom, opens every game without reloading.
- AnTuTu 1,214,085 — top-tier performance.
- GPU: Immortalis-G715 MC11.
Battery & charging
16/20- 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
- 120W wired charging — a full charge in just a few minutes.
- No wireless charging.
Connectivity
13/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.4 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
10/20- 200 g — typical weight, holds up for a 1–2h session without bothering you.
- Mixed glass+metal build — premium, dissipates heat well.
- No IP rating for water/dust resistance.
- Released in 2023 — recent design and thermal dissipation.
- Thickness 8.5 mm — normal profile.
Specifications
Display
- Size
- 6.67"
- Type
- AMOLED
- Resolution
- 1220 x 2712
- Density
- 446 ppi
- Refresh rate
- 144 Hz
- Brightness
- 1200 nits
- Protection
- Corning Gorilla Glass 5
Performance
- Chipset
- Mediatek Dimensity 9200+
- Process node
- 4 nm
- CPU
- Octa-core (1x3.35 GHz Cortex-X3 & 3x3.0 GHz Cortex-A715 & 4x2.0 GHz Cortex-A510)
- GPU
- Immortalis-G715 MC11
- Memory
- 256GB 12GB RAM · 512GB 12GB RAM · 1TB 16GB RAM
- AnTuTu
- 1,214,085
- GeekBench
- 4,859
Battery
- Capacity
- 5,000 mAh
- Type
- Li-Po
- Fast charging (wired)
- 120 W
- Details
- 120W wired, PD3.0, QC4, 100% in 19 min
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.4
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 162.2 x 75.7 x 8.5 mm (6.39 x 2.98 x 0.33 in)
- Weight
- 200 g
- Material
- Glass front (Gorilla Glass 5), glass back or silicone polymer back, plastic frame
- SIM
- · Nano-SIM + eSIM· Nano-SIM + Nano-SIM
- Colors
- Alpine Blue, Meadow Green, Black
Cameras
- Main camera
- 50 MP, f/1.9, 24mm (wide), 1/1.28", 1.22µm, PDAF, OIS 50 MP, f/1.9, 50mm (telephoto), 1/2.88", 0.61µm, PDAF, 2x optical zoom 12 MP, f/2.2, 15mm (ultrawide), 1/3.06", 1.12µm
- Selfie
- 20 MP, f/2.2, (wide), 0.8µm
System
- OS
- Android 13, up to 4 major Android upgrades, HyperOS
- Announced
- 2023, September 26
- Status
- Available. Released 2023, September 26
- Price (reference)
- $ 440.00 / £ 480.99 / € 273.99
Summary
The Xiaomi 13T Pro was announced in 2023 by Xiaomi and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.67", AMOLED, 144Hz, 446 ppi and 1,200 nits. It packs Mediatek Dimensity 9200+ processor (4 nm process), Immortalis-G715 MC11 GPU and RAM options of 12, 16 GB and storage of 256 GB, 512 GB and 1 TB. Battery life comes from a 5,000 mAh battery and 120W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.4, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 200 g and measures 162.2 x 75.7 x 8.5 mm. It ships with Android 13, up to 4 major Android upgrades, HyperOS. For Free Fire, the Xiaomi 13T Pro runs competitive — runs in a competitive setup (1,214,085 AnTuTu points, 144Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2410.0 | |
| Final score (2410.0 ÷ 24.1) | 100/100 | ||
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