
Is the Xiaomi Mi 11 good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (668,722 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 668,722 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (668,722 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 668,722 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (668,722 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 668,722 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "high" minimum to run at competitive.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (668,722 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 668,722 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (668,722 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 668,722 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (668,722 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 668,722 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (flagship chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- Chipset in the flagship category (Qualcomm SM8350 Snapdragon 888 5G) — meets the "flagship" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
19/20- Large 6.81" screen favors immersion and fine aim in shooters.
- A density of 515 ppi delivers a sharp high-definition image.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Peak brightness of 1500 nits — visible even in strong sunlight.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass Victus protection reduces the risk of scratching the screen under heavy use.
Performance
17/20- Chipset Qualcomm SM8350 Snapdragon 888 5G (Snapdragon family), built on 5nm — flagship category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 668,722 — strong mid-range.
- GPU: Adreno 660.
Battery & charging
12/20- 4600 mAh — comfortable for a day of intermittent gaming.
- 55W wired — decent charging.
- 50W wireless charging available.
Connectivity
13/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.2 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
9/20- 196 g — typical weight, holds up for a 1–2h session without bothering you.
- glass front (gorilla glass victus) build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2020 — old model, outdated thermal hardware.
- Thickness 8.1 mm — normal profile.
Specifications
Display
- Size
- 6.81"
- Type
- AMOLED
- Resolution
- 1440 x 3200
- Density
- 515 ppi
- Refresh rate
- 120 Hz
- Brightness
- 1500 nits
- Protection
- Corning Gorilla Glass Victus
Performance
- Chipset
- Qualcomm SM8350 Snapdragon 888 5G
- Process node
- 5 nm
- CPU
- Octa-core (1x2.84 GHz Cortex-X1 & 3x2.42 GHz Cortex-A78 & 4x1.80 GHz Cortex-A55
- GPU
- Adreno 660
- Memory
- 128GB 6GB RAM · 128GB 8GB RAM · 256GB 8GB RAM · 256GB 12GB RAM
- AnTuTu
- 668,722
- GeekBench
- 3,489
Battery
- Capacity
- 4,600 mAh
- Type
- Li-Po
- Fast charging (wired)
- 55 W
- Wireless charging
- 50 W
- Details
- 55W wired, PD3.0, QC4, 100% in 45 min 50W wireless, 100% in 53 min 10W reverse wireless
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.2
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, compass
Build
- Dimensions
- 164.3 x 74.6 x 8.1 mm (Glass) / 8.6 mm (Leather)
- Weight
- 196 g
- Material
- Glass front (Gorilla Glass Victus), glass back (Gorilla Glass 5) or eco leather back, aluminum frame
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Horizon Blue, Cloud White, Midnight Gray, Special Edition Blue, Gold, Violet
Cameras
- Main camera
- 108 MP, f/1.9, 26mm (wide), 1/1.33", 0.8µm, PDAF, OIS 13 MP, f/2.4, 123˚ (ultrawide), 1/3.06", 1.12µm 5 MP (macro)
- Selfie
- 20 MP, f/2.2, 27mm (wide), 1/3.4", 0.8µm
System
- OS
- Android 11, upgradable to Android 14, HyperOS
- Announced
- 2020, December 28. Released 2021, January 01
- Status
- Discontinued
- Price (reference)
- About 330 EUR
Summary
The Xiaomi Mi 11 was announced in 2020 by Xiaomi and scores 100/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.81", AMOLED, 120Hz, 515 ppi and 1,500 nits. It packs Qualcomm SM8350 Snapdragon 888 5G processor (5 nm process), Adreno 660 GPU and RAM options of 6, 8, 12 GB and storage of 128 GB and 256 GB. Battery life comes from a 4,600 mAh battery, 55W charging and 50W wireless charging. The main camera is 108 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.2, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 196 g and measures 164.3 x 74.6 x 8.1 mm. It ships with Android 11, upgradable to Android 14, HyperOS. For Free Fire, the Xiaomi Mi 11 runs competitive — runs in a competitive setup (668,722 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2410.0 | |
| Final score (2410.0 ÷ 24.1) | 100/100 | ||
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