
Is the Xiaomi Poco M8 Pro good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 817,222 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 817,222 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 817,222 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Qualcomm SM7635-AC Snapdragon 7s Gen 4) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Qualcomm SM7635-AC Snapdragon 7s Gen 4) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (817,222 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 817,222 ≥ 550,000 (threshold for high).
- AnTuTu 817,222 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (817,222 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 817,222 ≥ 500,000 (threshold for high).
- AnTuTu 817,222 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (817,222 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 817,222 ≥ 500,000 (threshold for medium).
- AnTuTu 817,222 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the high category (Qualcomm SM7635-AC Snapdragon 7s Gen 4) — meets the "high" minimum to run at high.
- AnTuTu 817,222 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 817,222 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Qualcomm SM7635-AC Snapdragon 7s Gen 4) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on highHonkai: Star Rail runs on high graphics with room to spare (817,222 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 817,222 ≥ 800,000 (threshold for high).
- AnTuTu 817,222 falls below the 1,300,000 required to move up to competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 817,222 ≥ 720,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 817,222 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 817,222 ≥ 800,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (817,222 AnTuTu points).
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 817,222 ≥ 720,000 (threshold for high).
- AnTuTu 817,222 falls below the 1,100,000 required to move up to competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (817,222 AnTuTu points).
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 817,222 ≥ 700,000 (threshold for medium).
- AnTuTu 817,222 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Qualcomm SM7635-AC Snapdragon 7s Gen 4) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (817,222 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 817,222 ≥ 440,000 (threshold for low).
- AnTuTu 817,222 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 817,222 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 817,222 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (817,222 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 817,222 ≥ 500,000 (threshold for medium).
- AnTuTu 817,222 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (817,222 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 817,222 ≥ 600,000 (threshold for low).
- AnTuTu 817,222 falls below the 900,000 required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (817,222 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 817,222 ≥ 600,000 (threshold for high).
- AnTuTu 817,222 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
19/20- Large 6.83" screen favors immersion and fine aim in shooters.
- A density of 447 ppi delivers a sharp high-definition image.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Peak brightness of 1800 nits — visible even in strong sunlight.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass Victus 2, Mohs level 6 protection reduces the risk of scratching the screen under heavy use.
Performance
16/20- Chipset Qualcomm SM7635-AC Snapdragon 7s Gen 4 (Snapdragon family), built on 4nm — high category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 817,222 — top-tier performance.
- GPU: Adreno 810.
Battery & charging
18/20- Huge 6500 mAh battery — long sessions without needing to charge.
- 100W wired charging — a full charge in just a few minutes.
- No wireless charging.
Connectivity
15/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.4 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
9/20- 206 g — starts to feel heavy in a long session.
- Plastic structure — may heat up more in a heavy session.
- No IP rating for water/dust resistance.
- Released in 2026 — modern thermal architecture, long update lifespan.
- Thickness 8.3 mm — normal profile.
Specifications
Display
- Size
- 6.83"
- Type
- AMOLED
- Resolution
- 1280 x 2772
- Density
- 447 ppi
- Refresh rate
- 120 Hz
- Brightness
- 1800 nits
- Protection
- Corning Gorilla Glass Victus 2, Mohs level 6
Performance
- Chipset
- Qualcomm SM7635-AC Snapdragon 7s Gen 4
- Process node
- 4 nm
- CPU
- Octa-core (1x2.7 GHz Cortex-A720 & 3x2.4 GHz Cortex-A720 & 4x1.8 GHz Cortex-A520)
- GPU
- Adreno 810
- Memory
- 256GB 8GB RAM · 512GB 12GB RAM
- AnTuTu
- 817,222
- GeekBench
- 3,245
- 3DMark Wild Life Extreme
- 1,110
Battery
- Capacity
- 6,500 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 100 W
- Details
- 100W wired, 100% in 40 min 22.5W reverse wired
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.4
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, compass, proximity
Build
- Dimensions
- 163.3 x 78.3 x 8.3 mm (6.43 x 3.08 x 0.33 in)
- Weight
- 206 g
- Material
- Glass front (Gorilla Glass Victus 2), plastic frame, glass-fiber reinforced plastic back
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black, Green, Silver
Cameras
- Main camera
- 50 MP, f/1.6, 24mm (wide), 1/1.55", 1.0µm, dual pixel PDAF, OIS 8 MP, f/2.2, 15mm, 120˚ (ultrawide), 1/4.0", 1.12µm
- Selfie
- 32 MP, f/2.2, (wide), 1/3.6"
System
- OS
- Android 15, up to 4 major Android upgrades, HyperOS 2
- Announced
- 2026, January 08
- Status
- Available. Released 2026, January 08
- Price (reference)
- $ 339.50 / £ 249.00 / € 289.90
Summary
The Xiaomi Poco M8 Pro was announced in 2026 by Xiaomi and scores 79/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.83", AMOLED, 120Hz, 447 ppi and 1,800 nits. It packs Qualcomm SM7635-AC Snapdragon 7s Gen 4 processor (4 nm process), Adreno 810 GPU and RAM options of 8, 12 GB and storage of 256 GB and 512 GB. Battery life comes from a 6,500 mAh battery and 100W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.4, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 206 g and measures 163.3 x 78.3 x 8.3 mm. It ships with Android 15, up to 4 major Android upgrades, HyperOS 2. For Free Fire, the Xiaomi Poco M8 Pro runs competitive — runs in a competitive setup (817,222 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 80 | × 1.4 | = 112.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 55 | × 0.8 | = 44.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 25 | × 1.3 | = 32.5 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1903.5 | |
| Final score (1903.5 ÷ 24.1) | 79/100 | ||
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