
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 1,640,253 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 1,640,253 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 1,640,253 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 1,640,253 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 1,640,253 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs competitiveCall of Duty Mobile runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 1,640,253 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
PUBG Mobile
Runs competitivePUBG Mobile runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 1,640,253 ≥ 1,400,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Genshin Impact
Runs on highGenshin Impact runs on high graphics with room to spare (1,640,253 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 1,640,253 ≥ 1,000,000 (threshold for high).
- AnTuTu 1,640,253 falls below the 1,700,000 required to move up to competitive.
Fortnite
Runs competitiveFortnite runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 1,640,253 ≥ 1,500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 1,640,253 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 1,640,253 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 1,640,253 ≥ 1,300,000 (threshold for competitive).
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 1,640,253 ≥ 720,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 1,640,253 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 1,640,253 ≥ 800,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs competitiveLeague of Legends: Wild Rift runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 1,640,253 ≥ 1,100,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 1,640,253 ≥ 1,500,000 (threshold for competitive).
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 1,640,253 ≥ 900,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs on highARK: Ultimate Mobile runs on high graphics with room to spare (1,640,253 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 1,640,253 ≥ 1,500,000 (threshold for high).
- AnTuTu 1,640,253 falls below the 1,900,000 required to move up to competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 1,640,253 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 1,640,253 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 1,640,253 ≥ 1,500,000 (threshold for competitive).
Zenless Zone Zero
Runs on highZenless Zone Zero runs on high graphics with room to spare (1,640,253 AnTuTu points).
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 1,640,253 ≥ 1,400,000 (threshold for high).
- AnTuTu 1,640,253 falls below the 1,900,000 required to move up to competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 1,640,253 ≥ 1,000,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
19/20- Large 6.83" screen favors immersion and fine aim in shooters.
- A density of 447 ppi delivers a sharp high-definition image.
- 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
- Peak brightness of 3200 nits — visible even in strong sunlight.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 7i, Mohs level 6 protection reduces the risk of scratching the screen under heavy use.
Performance
17/20- Chipset Mediatek Dimensity 8400 Ultra (Dimensity family), built on 4nm — high category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 1,640,253 — absolute flagship performance.
- GPU: Mali-G720 MC7.
Battery & charging
14/20- 5500 mAh — standard gaming autonomy, an easy 5–7h of play.
- 67W wired — fast charging, ideal to get back to gaming quickly.
- No wireless charging.
Connectivity
13/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 6.0 — low-latency pairing for gaming headsets.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
11/20- 194 g — typical weight, holds up for a 1–2h session without bothering you.
- Plastic structure — may heat up more in a heavy session.
- No IP rating for water/dust resistance.
- Released in 2025 — modern thermal architecture, long update lifespan.
- Thickness 7.5 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.83"
- Type
- AMOLED
- Resolution
- 1280 x 2772
- Density
- 447 ppi
- Refresh rate
- 120 Hz
- Brightness
- 3200 nits
- Protection
- Corning Gorilla Glass 7i, Mohs level 6
Performance
- Chipset
- Mediatek Dimensity 8400 Ultra
- Process node
- 4 nm
- CPU
- Octa-core (1x3.25 GHz Cortex-A725 & 3x3.0 GHz Cortex-A725 & 4x2.1 GHz Cortex-A725)
- GPU
- Mali-G720 MC7
- Memory
- 256GB 12GB RAM · 512GB 12GB RAM
- AnTuTu
- 1,640,253
- GeekBench
- 6,327
- 3DMark Wild Life Extreme
- 3,811
Battery
- Capacity
- 5,500 mAh
- Fast charging (wired)
- 67 W
- Details
- 67W wired, PD3.0, 100% in 50 min
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 6.0
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 163.2 x 78 x 7.5 mm (6.43 x 3.07 x 0.30 in)
- Weight
- 194 g
- Material
- Glass front (Gorilla Glass 7i), plastic frame, glass-fiber reinforced plastic back
- SIM
- · Nano-SIM + Nano-SIM + eSIM + eSIM (max 2 at a time)· Nano-SIM + Nano-SIM
- Colors
- Black, Gray, Rose Gold
Cameras
- Main camera
- 50 MP, f/1.7, 23mm (wide), 1/1.55", 1.0µm, PDAF, OIS 50 MP, f/1.9, 46mm (telephoto), 1/2.76", 0.64µm, PDAF, 2x optical zoom 12 MP, f/2.2, 15mm, 120˚ (ultrawide), 1/3.06", 1.12µm
- Selfie
- 32 MP, f/2.2, 21mm (wide), 1/3.44", 0.64µm
System
- OS
- Android 15, upgradable to Android 16, HyperOS 3
- Announced
- 2025, September 24
- Status
- Available. Released 2025, September 24
- Price (reference)
- $ 547.18 / £ 399.03 / € 385.99
Summary
The Xiaomi 15T was announced in 2025 by Xiaomi and scores 97/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire at competitive level. The display is 6.83", AMOLED, 120Hz, 447 ppi and 3,200 nits. It packs Mediatek Dimensity 8400 Ultra processor (4 nm process), Mali-G720 MC7 GPU and 12 GB of RAM and storage of 256 GB and 512 GB. Battery life comes from a 5,500 mAh battery and 67W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 6.0, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 194 g and measures 163.2 x 78 x 7.5 mm. It ships with Android 15, upgradable to Android 16, HyperOS 3. For Free Fire, the Xiaomi 15T runs competitive — runs in a competitive setup (1,640,253 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on high; Call of Duty Mobile runs competitive; PUBG Mobile runs competitive. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 100 | × 1.6 | = 160.0 |
| PUBG Mobile | 100 | × 1.6 | = 160.0 |
| Genshin Impact | 80 | × 1.8 | = 144.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 100 | × 1.0 | = 100.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 80 | × 1.0 | = 80.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 80 | × 1.3 | = 104.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2328.0 | |
| Final score (2328.0 ÷ 24.1) | 97/100 | ||
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