
Is the ZTE Blade A56 good for gaming?
Gaming score
Good for casual gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (480,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 480,000 ≥ 300,000 (threshold for high).
- AnTuTu 480,000 falls below the 500,000 required to move up to competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (480,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 480,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (480,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 480,000 ≥ 250,000 (threshold for high).
- AnTuTu 480,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on highRoblox runs on high graphics with room to spare (480,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 480,000 ≥ 450,000 (threshold for high).
- AnTuTu 480,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (480,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 480,000 ≥ 450,000 (threshold for high).
- AnTuTu 480,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (480,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 480,000 ≥ 250,000 (threshold for medium).
- AnTuTu 480,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (480,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 480,000 ≥ 230,000 (threshold for medium).
- AnTuTu 480,000 falls below the 500,000 required to move up to high.
Genshin Impact
Runs on lowGenshin Impact runs on low graphics (480,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 480,000 ≥ 180,000 (threshold for low).
- AnTuTu 480,000 falls below the 500,000 required to move up to medium.
Fortnite
Runs on mediumFortnite runs on stable medium graphics (480,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- AnTuTu 480,000 ≥ 480,000 (threshold for medium).
- AnTuTu 480,000 falls below the 900,000 required to move up to high.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (480,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 480,000 ≥ 400,000 (threshold for high).
- AnTuTu 480,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (480,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 480,000 ≥ 470,000 (threshold for high).
- AnTuTu 480,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (480,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 480,000 ≥ 480,000 (threshold for medium).
- AnTuTu 480,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (480,000 AnTuTu points).
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 480,000 ≥ 320,000 (threshold for high).
- AnTuTu 480,000 falls below the 720,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (480,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 480,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (480,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 480,000 ≥ 350,000 (threshold for high).
- AnTuTu 480,000 falls below the 800,000 required to move up to competitive.
League of Legends: Wild Rift
Runs on mediumLeague of Legends: Wild Rift runs on stable medium graphics (480,000 AnTuTu points).
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 480,000 ≥ 250,000 (threshold for medium).
- AnTuTu 480,000 falls below the 720,000 required to move up to high.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (480,000 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 480,000 ≥ 450,000 (threshold for high).
- AnTuTu 480,000 falls below the 900,000 required to move up to competitive.
- The 90Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (480,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 480,000 ≥ 440,000 (threshold for low).
- AnTuTu 480,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (480,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- AnTuTu 480,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (480,000 AnTuTu points, 90Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 480,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on lowWuthering Waves runs on low graphics (480,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 480,000 ≥ 200,000 (threshold for low).
- AnTuTu 480,000 falls below the 500,000 required to move up to medium.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on mediumeFootball runs on stable medium graphics (480,000 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 480,000 ≥ 300,000 (threshold for medium).
- AnTuTu 480,000 falls below the 600,000 required to move up to high.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
8/20- Large 6.75" screen favors immersion and fine aim in shooters.
- 260 ppi is low — HUD text and icons may look blurry.
- A 90Hz screen — 90fps in Free Fire, COD Mobile and PUBG gives a real edge in fast duels.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
9/20- Chipset Unisoc T7200 (Unisoc family), built on 12nm — mid category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- AnTuTu 480,000 — strong mid-range.
- GPU: Mali-G57 MP1.
Battery & charging
9/20- 5000 mAh — standard gaming autonomy, an easy 5–7h of play.
- 10W — slow charging, plan for an overnight charge.
- No wireless charging.
Connectivity
6/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
- Bluetooth 5.2 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
7/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
8/20- 193 g — typical weight, holds up for a 1–2h session without bothering you.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2025 — modern thermal architecture, long update lifespan.
- Thickness 8.3 mm — normal profile.
Specifications
Display
- Size
- 6.75"
- Type
- IPS LCD
- Resolution
- 720 x 1600
- Density
- 260 ppi
- Refresh rate
- 90 Hz
- Protection
- Mohs level 4
Performance
- Chipset
- Unisoc T7200
- Process node
- 12 nm
- CPU
- Octa-core (2x1.6 GHz Cortex-A75 & 6x1.6 GHz Cortex-A55)
- GPU
- Mali-G57 MP1
- Memory
- 64GB 4GB RAM · 128GB 4GB RAM
- AnTuTu
- 480,000
Battery
- Capacity
- 5,000 mAh
- Type
- Li-Po
- Fast charging (wired)
- 10 W
- Details
- 10W wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 4
- Bluetooth
- 5.2
- NFC
- No
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer
Build
- Dimensions
- 167.6 x 77.4 x 8.3 mm (6.60 x 3.05 x 0.33 in)
- Weight
- 193 g
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Black, Yellow
Cameras
- Main camera
- 13 MP, AF Auxiliary lenses
- Selfie
- 8 MP
System
- OS
- Android 15
- Announced
- 2025, June 11
- Status
- Available. Released 2025, July
- Price (reference)
- £ 123.99 / € 79.99
Summary
The ZTE Blade A56 was announced in 2025 by Zte and scores 57/100 on Mobileverso for mobile gaming — good for casual gaming. Runs Free Fire on high. The display is 6.75", IPS LCD, 90Hz and 260 ppi. It packs Unisoc T7200 processor (12 nm process), Mali-G57 MP1 GPU and 4 GB of RAM and storage of 64 GB and 128 GB. Battery life comes from a 5,000 mAh battery and 10W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 5.2, USB Type-C 2.0, OTG. The phone weighs 193 g and measures 167.6 x 77.4 x 8.3 mm. It ships with Android 15. For Free Fire, the ZTE Blade A56 runs on high — runs on high graphics with room to spare (480,000 AnTuTu points). In other popular games: Genshin Impact runs on low; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Handles Free Fire, Brawl Stars and CoD Mobile on medium, but struggles with heavy titles.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 25 | × 1.8 | = 45.0 |
| Fortnite | 55 | × 1.3 | = 71.5 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 55 | × 1.0 | = 55.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 25 | × 1.4 | = 35.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 55 | × 0.8 | = 44.0 |
| Total | 24.1 | 1368.5 | |
| Final score (1368.5 ÷ 24.1) | 57/100 | ||
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