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Phones for gamingZte
ZTE Blade S6

Is the ZTE Blade S6 good for gaming?

40

Gaming score

Limited for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    Free Fire runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Free Fire.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 2 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs on high

    Brawl Stars runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Brawl Stars.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 500,000 required to move up to competitive.
  • Roblox

    Runs on high

    Roblox runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 850,000 required to move up to competitive.
  • EA Sports FC Mobile

    Runs on high

    EA Sports FC Mobile runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 900,000 required to move up to competitive.
  • Call of Duty Mobile

    Runs on medium

    Call of Duty Mobile runs on stable medium graphics (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
    • AnTuTu 45,000 falls below the 550,000 required to move up to high.
  • PUBG Mobile

    Runs on medium

    PUBG Mobile runs on stable medium graphics (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
    • AnTuTu 45,000 falls below the 500,000 required to move up to high.
  • Genshin Impact

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Genshin Impact.

    • 2 GB of RAM is below the 4 GB minimum required by Genshin Impact.
  • Fortnite

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Fortnite.

    • 2 GB of RAM is below the 4 GB minimum required by Fortnite.
  • Minecraft

    Runs on high

    Minecraft runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Minecraft.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 700,000 required to move up to competitive.
  • Pokémon GO

    Runs on high

    Pokémon GO runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Pokémon GO.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 830,000 required to move up to competitive.
  • Honkai: Star Rail

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.

    • 2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
  • Honor of Kings

    Runs on high

    Honor of Kings runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 2 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    Mobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Won't run

    2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.

    • 2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.
  • Love and Deepspace

    Won't run

    2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.

    • 2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
  • Standoff 2

    Runs on high

    Standoff 2 runs on high graphics with room to spare (mid chipset).

    • 2 GB of RAM — meets the 2 GB minimum for Standoff 2.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
    • AnTuTu 45,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Won't run

    2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.

    • 2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
  • Among Us

    Won't run

    2 GB of RAM is below the 2.1 GB minimum required by Among Us.

    • 2 GB of RAM is below the 2.1 GB minimum required by Among Us.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.

    • 2 GB of RAM — meets the 2 GB minimum for Stardew Valley.
    • Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Won't run

    2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.

    • 2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
  • Zenless Zone Zero

    Won't run

    2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.

    • 2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
  • eFootball

    Won't run

    2 GB of RAM is below the 4 GB minimum required by eFootball.

    • 2 GB of RAM is below the 4 GB minimum required by eFootball.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

3/20
  • Small 5" screen makes aiming and reading minimaps harder.
  • 294 ppi — basic HD, playable but textures lose detail.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

6/20
  • Chipset Qualcomm MSM8939 Snapdragon 615 (Snapdragon family), built on 28nm — mid category.
  • 2 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
  • AnTuTu 45,000 — typical entry-level score.
  • GPU: Adreno 405.

Battery & charging

1/20
  • 2400 mAh is little — you will need to charge often.
  • Wired charging power not provided.
  • No wireless charging.

Connectivity

4/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 4.0 — old, may have lag with gaming headphones.
  • microUSB 2.0 port — limits compatibility with current accessories.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

14/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • No face recognition.

Build & ergonomics

8/20
  • Weight of 154 g — very light, long sessions without tiring your hand.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2015 — old model, outdated thermal hardware.
  • Thickness 7.7 mm — slim profile, easy to hold in a long session.

Specifications

Display

Size
5"
Type
IPS LCD
Resolution
720 x 1280
Density
294 ppi

Performance

Chipset
Qualcomm MSM8939 Snapdragon 615
Process node
28 nm
CPU
Octa-core (4x1.5 GHz Cortex-A53 & 4x1.0 GHz Cortex-A53)
GPU
Adreno 405
Memory
16GB 2GB RAM
AnTuTu
45,000

Battery

Capacity
2,400 mAh
Type
Li-Ion

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
4.0
NFC
No
USB
microUSB 2.0
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
No
Face unlock
No
Full list
Accelerometer, gyro, proximity, compass

Build

Dimensions
144 x 70.7 x 7.7 mm (5.67 x 2.78 x 0.30 in)
Weight
154 g
SIM
Nano-SIM + Nano-SIM
Colors
White, Aurora purple, Tahiti brown, Venice gold, Baroque red

Cameras

Main camera
13 MP, f/2.0, 1/3.1", 1.12µm, AF
Selfie
5 MP, f/2.7

System

OS
Android 5.1 (Lollipop), MiFavor 3
Announced
2015, January. Released 2015, February
Status
Discontinued
Price (reference)
About 220 EUR

Summary

The ZTE Blade S6 was announced in 2015 by Zte and scores 40/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on high. The display is 5", IPS LCD and 294 ppi. It packs Qualcomm MSM8939 Snapdragon 615 processor (28 nm process), Adreno 405 GPU and 2 GB of RAM and 16 GB of storage. Battery life comes from a 2,400 mAh battery. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 4.0, microUSB 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 154 g and measures 144 x 70.7 x 7.7 mm. It ships with Android 5.1 (Lollipop), MiFavor 3. For Free Fire, the ZTE Blade S6 runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars80× 0.8= 64.0
Roblox80× 1.2= 96.0
EA Sports FC Mobile80× 1.0= 80.0
Call of Duty Mobile55× 1.6= 88.0
PUBG Mobile55× 1.6= 88.0
Genshin Impact0× 1.8= 0.0
Fortnite0× 1.3= 0.0
Minecraft80× 0.7= 56.0
Pokémon GO80× 0.6= 48.0
Honkai: Star Rail0× 1.4= 0.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift0× 1.0= 0.0
Love and Deepspace0× 0.8= 0.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile0× 1.0= 0.0
Among Us0× 0.4= 0.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves0× 1.4= 0.0
Zenless Zone Zero0× 1.3= 0.0
eFootball0× 0.8= 0.0
Total24.1976.0
Final score (976.0 ÷ 24.1)40/100

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