
Is the ZTE Blade S6 Plus good for gaming?
Gaming score
Limited for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highFree Fire runs on high graphics with room to spare (mid chipset).
- 2 GB of RAM — meets the 2 GB minimum for Free Fire.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 500,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
Brawl Stars
Runs on highBrawl Stars runs on high graphics with room to spare (mid chipset).
- 2 GB of RAM — meets the 2 GB minimum for Brawl Stars.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 500,000 required to move up to competitive.
Roblox
Runs on highRoblox runs on high graphics with room to spare (mid chipset).
- 2 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 850,000 required to move up to competitive.
EA Sports FC Mobile
Runs on highEA Sports FC Mobile runs on high graphics with room to spare (mid chipset).
- 2 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 900,000 required to move up to competitive.
Call of Duty Mobile
Runs on mediumCall of Duty Mobile runs on stable medium graphics (mid chipset).
- 2 GB of RAM — meets the 2 GB minimum for Call of Duty Mobile.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
- AnTuTu 45,000 falls below the 550,000 required to move up to high.
PUBG Mobile
Runs on mediumPUBG Mobile runs on stable medium graphics (mid chipset).
- 2 GB of RAM — meets the 2 GB minimum for PUBG Mobile.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at medium.
- AnTuTu 45,000 falls below the 500,000 required to move up to high.
Genshin Impact
Won't run2 GB of RAM is below the 4 GB minimum required by Genshin Impact.
- 2 GB of RAM is below the 4 GB minimum required by Genshin Impact.
Fortnite
Won't run2 GB of RAM is below the 4 GB minimum required by Fortnite.
- 2 GB of RAM is below the 4 GB minimum required by Fortnite.
Minecraft
Runs on highMinecraft runs on high graphics with room to spare (mid chipset).
- 2 GB of RAM — meets the 2 GB minimum for Minecraft.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 700,000 required to move up to competitive.
Pokémon GO
Runs on highPokémon GO runs on high graphics with room to spare (mid chipset).
- 2 GB of RAM — meets the 2 GB minimum for Pokémon GO.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 830,000 required to move up to competitive.
Honkai: Star Rail
Won't run2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
- 2 GB of RAM is below the 4 GB minimum required by Honkai: Star Rail.
Honor of Kings
Runs on highHonor of Kings runs on high graphics with room to spare (mid chipset).
- 2 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — well above the 1 GB minimum for Habbo.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
Mobile Legends: Bang Bang
Runs on highMobile Legends: Bang Bang runs on high graphics with room to spare (mid chipset).
- 2 GB of RAM — meets the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Won't run2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.
- 2 GB of RAM is below the 3 GB minimum required by League of Legends: Wild Rift.
Love and Deepspace
Won't run2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 2 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highStandoff 2 runs on high graphics with room to spare (mid chipset).
- 2 GB of RAM — meets the 2 GB minimum for Standoff 2.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at high.
- AnTuTu 45,000 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Won't run2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
- 2 GB of RAM is below the 4 GB minimum required by ARK: Ultimate Mobile.
Among Us
Won't run2 GB of RAM is below the 2.1 GB minimum required by Among Us.
- 2 GB of RAM is below the 2.1 GB minimum required by Among Us.
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (mid chipset, 60Hz screen) — suitable for esports.
- 2 GB of RAM — meets the 2 GB minimum for Stardew Valley.
- Chipset in the mid category (Qualcomm MSM8939 Snapdragon 615) — meets the "mid" minimum to run at competitive.
Wuthering Waves
Won't run2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
- 2 GB of RAM is below the 4 GB minimum required by Wuthering Waves.
Zenless Zone Zero
Won't run2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 2 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Won't run2 GB of RAM is below the 4 GB minimum required by eFootball.
- 2 GB of RAM is below the 4 GB minimum required by eFootball.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
2/20- Small 5.5" screen makes aiming and reading minimaps harder.
- 267 ppi is low — HUD text and icons may look blurry.
- Screen refresh rate not provided — likely the standard 60Hz.
- Screen peak brightness not provided.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
6/20- Chipset Qualcomm MSM8939 Snapdragon 615 (Snapdragon family), built on 28nm — mid category.
- 2 GB of RAM — only runs light games (Free Fire, Subway, Brawl Stars).
- AnTuTu 45,000 — typical entry-level score.
- GPU: Adreno 405.
Battery & charging
2/20- 3000 mAh — modest capacity, heavy games drain it fast.
- Wired charging power not provided.
- No wireless charging.
Connectivity
3/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi standard not detected — likely Wi-Fi 4 (n) or lower.
- Bluetooth 4.0 — old, may have lag with gaming headphones.
- microUSB 2.0 port — limits compatibility with current accessories.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
4/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- No face recognition.
Build & ergonomics
8/20- Weight of 139.3 g — very light, long sessions without tiring your hand.
- Build material not provided.
- No resistance (IP) data provided.
- Released in 2015 — old model, outdated thermal hardware.
- Thickness 7.7 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 5.5"
- Type
- IPS LCD
- Resolution
- 720 x 1280
- Density
- 267 ppi
Performance
- Chipset
- Qualcomm MSM8939 Snapdragon 615
- Process node
- 28 nm
- CPU
- Octa-core (4x1.7 GHz Cortex-A53 & 4x1.0 GHz Cortex-A53)
- GPU
- Adreno 405
- Memory
- 16GB 2GB RAM
- AnTuTu
- 45,000
Battery
- Capacity
- 3,000 mAh
- Type
- Li-Ion
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 4
- Bluetooth
- 4.0
- NFC
- No
- USB
- microUSB 2.0
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- No
- Full list
- Accelerometer, proximity, compass
Build
- Dimensions
- 155 x 78 x 7.7 mm (6.10 x 3.07 x 0.30 in)
- Weight
- 139.3 g
- SIM
- Dual SIM (Micro-SIM, dual stand-by)
- Colors
- Silver
Cameras
- Main camera
- 13 MP, AF
- Selfie
- 5 MP
System
- OS
- Android 5.2 (Lollipop), MiFavor 3
- Announced
- 2015, April. Released 2015, April
- Status
- Discontinued
- Price (reference)
- About 280 EUR
Summary
The ZTE Blade S6 Plus was announced in 2015 by Zte and scores 40/100 on Mobileverso for mobile gaming — limited for gaming. Runs Free Fire on high. The display is 5.5", IPS LCD and 267 ppi. It packs Qualcomm MSM8939 Snapdragon 615 processor (28 nm process), Adreno 405 GPU and 2 GB of RAM and 16 GB of storage. Battery life comes from a 3,000 mAh battery. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 4, Bluetooth 4.0, microUSB 2.0. The phone weighs 139.3 g and measures 155 x 78 x 7.7 mm. It ships with Android 5.2 (Lollipop), MiFavor 3. For Free Fire, the ZTE Blade S6 Plus runs on high — runs on high graphics with room to spare (mid chipset). In other popular games: Genshin Impact does not run; Call of Duty Mobile runs on medium; PUBG Mobile runs on medium. Runs the light ones (Free Fire, Subway Surfers); heavy games stutter or will not open.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 80 | × 0.8 | = 64.0 |
| Roblox | 80 | × 1.2 | = 96.0 |
| EA Sports FC Mobile | 80 | × 1.0 | = 80.0 |
| Call of Duty Mobile | 55 | × 1.6 | = 88.0 |
| PUBG Mobile | 55 | × 1.6 | = 88.0 |
| Genshin Impact | 0 | × 1.8 | = 0.0 |
| Fortnite | 0 | × 1.3 | = 0.0 |
| Minecraft | 80 | × 0.7 | = 56.0 |
| Pokémon GO | 80 | × 0.6 | = 48.0 |
| Honkai: Star Rail | 0 | × 1.4 | = 0.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 0 | × 1.0 | = 0.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 0 | × 1.0 | = 0.0 |
| Among Us | 0 | × 0.4 | = 0.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 0 | × 1.4 | = 0.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 0 | × 0.8 | = 0.0 |
| Total | 24.1 | 976.0 | |
| Final score (976.0 ÷ 24.1) | 40/100 | ||
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