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Phones for gamingApple
Apple iPad mini (2024)

Is the Apple iPad mini (2024) good for gaming?

93

Gaming score

Excellent for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 1,600,000 ≥ 300,000 (threshold for high).
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 1,600,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 1,600,000 ≥ 500,000 (threshold for competitive).
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • AnTuTu 1,600,000 ≥ 850,000 (threshold for competitive).
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • AnTuTu 1,600,000 ≥ 900,000 (threshold for competitive).
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Call of Duty Mobile.

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 1,600,000 ≥ 550,000 (threshold for high).
    • The 60Hz screen falls below the 90Hz required for competitive.
  • PUBG Mobile

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for PUBG Mobile.

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 1,600,000 ≥ 500,000 (threshold for high).
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Runs competitive

    Genshin Impact runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • Chipset in the flagship category (Apple A17 Pro) — meets the "flagship" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Fortnite

    Runs competitive

    Fortnite runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • AnTuTu 1,600,000 ≥ 1,500,000 (threshold for competitive).
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • AnTuTu 1,600,000 ≥ 700,000 (threshold for competitive).
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • AnTuTu 1,600,000 ≥ 830,000 (threshold for competitive).
  • Honkai: Star Rail

    Runs competitive

    Honkai: Star Rail runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 1,600,000 ≥ 1,300,000 (threshold for competitive).
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • AnTuTu 1,600,000 ≥ 320,000 (threshold for high).
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 1,600,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • AnTuTu 1,600,000 ≥ 350,000 (threshold for high).
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for League of Legends: Wild Rift.

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • AnTuTu 1,600,000 ≥ 720,000 (threshold for high).
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Runs competitive

    Love and Deepspace runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • AnTuTu 1,600,000 ≥ 1,500,000 (threshold for competitive).
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • AnTuTu 1,600,000 ≥ 450,000 (threshold for high).
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs competitive

    ARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the flagship category (Apple A17 Pro) — meets the "flagship" minimum to run at competitive.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 1,600,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 1,600,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs competitive

    Wuthering Waves runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 1,600,000 ≥ 1,500,000 (threshold for competitive).
  • Zenless Zone Zero

    Runs competitive

    Zenless Zone Zero runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the flagship category (Apple A17 Pro) — meets the "flagship" minimum to run at competitive.
  • eFootball

    Runs competitive

    eFootball runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 1,600,000 ≥ 1,000,000 (threshold for competitive).
    • The 60Hz screen meets the competitive minimum of 60Hz.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

7/20
  • Large 8.3" screen favors immersion and fine aim in shooters.
  • 327 ppi — basic HD, playable but textures lose detail.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • 500 nits — may struggle outdoors.
  • Liquid Retina IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • No recognized screen protection (Gorilla / Ceramic / Dragontrail).

Performance

18/20
  • Chipset Apple A17 Pro (Apple A family), built on 3nm — flagship category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 1,600,000 — absolute flagship performance.
  • GPU: Apple GPU (5-core graphics).

Battery & charging

8/20
  • 5078 mAh — standard gaming autonomy, an easy 5–7h of play.
  • Wired charging power not provided.
  • No wireless charging.

Connectivity

14/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.3 — low-latency pairing for gaming headsets.
  • USB Type-C 3.1 Gen2, DisplayPort port — video output, gamepads and external SSD at high speed.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

10/20
  • 293 g — heavy, consider a stand/grip for long play sessions.
  • glass front build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 6.3 mm — slim profile, easy to hold in a long session.

Specifications

Display

Size
8.3"
Type
Liquid Retina IPS LCD
Resolution
1488 x 2266
Density
327 ppi
Brightness
500 nits
Protection
Scratch-resistant glass, oleophobic coating, Mohs level 4

Performance

Chipset
Apple A17 Pro
Process node
3 nm
CPU
Hexa-core (2x3.78 GHz performance cores and 4 efficiency cores)
GPU
Apple GPU (5-core graphics)
Memory
128GB 8GB RAM · 256GB 8GB RAM · 512GB 8GB RAM
AnTuTu
1,600,000

Battery

Capacity
5,078 mAh
Type
Li-Ion

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 5
Bluetooth
5.3
NFC
No
USB
USB Type-C 3.1 Gen2, DisplayPort
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, compass, barometer

Build

Dimensions
195.4 x 134.8 x 6.3 mm (7.69 x 5.31 x 0.25 in)
Weight
293 g
Material
Glass front, aluminum back, aluminum frame
SIM
eSIM (cellular model only)
Colors
Space Gray, Blue, Purple, Starlight

Cameras

Main camera
12 MP, f/1.8, (wide), AF
Selfie
12 MP, f/2.4, 122˚ (ultrawide)

System

OS
iPadOS 18, upgradable to iPadOS 26.4
Announced
2024, October 15
Status
Available. Released 2024, October 23
Price (reference)
About 600 EUR

Summary

The Apple iPad mini (2024) was announced in 2024 by Apple and scores 93/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire on high. The display is 8.3", Liquid Retina IPS LCD, 327 ppi and 500 nits. It packs Apple A17 Pro processor (3 nm process), Apple GPU (5-core graphics) GPU and 8 GB of RAM and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 5,078 mAh battery. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.3, USB Type-C 3.1 Gen2, DisplayPort. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 293 g and measures 195.4 x 134.8 x 6.3 mm. It ships with iPadOS 18, upgradable to iPadOS 26.4. For Free Fire, the Apple iPad mini (2024) runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs on high; PUBG Mobile runs on high. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact100× 1.8= 180.0
Fortnite100× 1.3= 130.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail100× 1.4= 140.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace100× 0.8= 80.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile100× 1.0= 100.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves100× 1.4= 140.0
Zenless Zone Zero100× 1.3= 130.0
eFootball100× 0.8= 80.0
Total24.12242.0
Final score (2242.0 ÷ 24.1)93/100

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