
Is the Apple iPad mini (2024) good for gaming?
Gaming score
Excellent for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 8 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 1,600,000 ≥ 300,000 (threshold for high).
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 1,600,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 1,600,000 ≥ 500,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 1,600,000 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 1,600,000 ≥ 900,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Call of Duty Mobile.
- 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 1,600,000 ≥ 550,000 (threshold for high).
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for PUBG Mobile.
- 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 1,600,000 ≥ 500,000 (threshold for high).
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs competitiveGenshin Impact runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the flagship category (Apple A17 Pro) — meets the "flagship" minimum to run at competitive.
- The 60Hz screen meets the competitive minimum of 60Hz.
Fortnite
Runs competitiveFortnite runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 1,600,000 ≥ 1,500,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 1,600,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 1,600,000 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs competitiveHonkai: Star Rail runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 1,600,000 ≥ 1,300,000 (threshold for competitive).
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 1,600,000 ≥ 320,000 (threshold for high).
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 1,600,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 1,600,000 ≥ 350,000 (threshold for high).
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for League of Legends: Wild Rift.
- 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 1,600,000 ≥ 720,000 (threshold for high).
- The 60Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs competitiveLove and Deepspace runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- AnTuTu 1,600,000 ≥ 1,500,000 (threshold for competitive).
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 1,600,000 ≥ 450,000 (threshold for high).
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs competitiveARK: Ultimate Mobile runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- Chipset in the flagship category (Apple A17 Pro) — meets the "flagship" minimum to run at competitive.
Among Us
Runs competitiveAmong Us runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 1,600,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 1,600,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs competitiveWuthering Waves runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 1,600,000 ≥ 1,500,000 (threshold for competitive).
Zenless Zone Zero
Runs competitiveZenless Zone Zero runs in a competitive setup (flagship chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the flagship category (Apple A17 Pro) — meets the "flagship" minimum to run at competitive.
eFootball
Runs competitiveeFootball runs in a competitive setup (1,600,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 1,600,000 ≥ 1,000,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
7/20- Large 8.3" screen favors immersion and fine aim in shooters.
- 327 ppi — basic HD, playable but textures lose detail.
- Screen refresh rate not provided — likely the standard 60Hz.
- 500 nits — may struggle outdoors.
- Liquid Retina IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
18/20- Chipset Apple A17 Pro (Apple A family), built on 3nm — flagship category.
- 8 GB of RAM — comfortable for any current game.
- AnTuTu 1,600,000 — absolute flagship performance.
- GPU: Apple GPU (5-core graphics).
Battery & charging
8/20- 5078 mAh — standard gaming autonomy, an easy 5–7h of play.
- Wired charging power not provided.
- No wireless charging.
Connectivity
14/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 5 — adequate, but may lag on congested networks.
- Bluetooth 5.3 — low-latency pairing for gaming headsets.
- USB Type-C 3.1 Gen2, DisplayPort port — video output, gamepads and external SSD at high speed.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
10/20- 293 g — heavy, consider a stand/grip for long play sessions.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2024 — recent design and thermal dissipation.
- Thickness 6.3 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 8.3"
- Type
- Liquid Retina IPS LCD
- Resolution
- 1488 x 2266
- Density
- 327 ppi
- Brightness
- 500 nits
- Protection
- Scratch-resistant glass, oleophobic coating, Mohs level 4
Performance
- Chipset
- Apple A17 Pro
- Process node
- 3 nm
- CPU
- Hexa-core (2x3.78 GHz performance cores and 4 efficiency cores)
- GPU
- Apple GPU (5-core graphics)
- Memory
- 128GB 8GB RAM · 256GB 8GB RAM · 512GB 8GB RAM
- AnTuTu
- 1,600,000
Battery
- Capacity
- 5,078 mAh
- Type
- Li-Ion
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 5
- Bluetooth
- 5.3
- NFC
- No
- USB
- USB Type-C 3.1 Gen2, DisplayPort
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (side-mounted)
- Face unlock
- No
- Full list
- Fingerprint (side-mounted), accelerometer, gyro, compass, barometer
Build
- Dimensions
- 195.4 x 134.8 x 6.3 mm (7.69 x 5.31 x 0.25 in)
- Weight
- 293 g
- Material
- Glass front, aluminum back, aluminum frame
- SIM
- eSIM (cellular model only)
- Colors
- Space Gray, Blue, Purple, Starlight
Cameras
- Main camera
- 12 MP, f/1.8, (wide), AF
- Selfie
- 12 MP, f/2.4, 122˚ (ultrawide)
System
- OS
- iPadOS 18, upgradable to iPadOS 26.4
- Announced
- 2024, October 15
- Status
- Available. Released 2024, October 23
- Price (reference)
- About 600 EUR
Summary
The Apple iPad mini (2024) was announced in 2024 by Apple and scores 93/100 on Mobileverso for mobile gaming — excellent for gaming. Runs Free Fire on high. The display is 8.3", Liquid Retina IPS LCD, 327 ppi and 500 nits. It packs Apple A17 Pro processor (3 nm process), Apple GPU (5-core graphics) GPU and 8 GB of RAM and storage of 128 GB, 256 GB and 512 GB. Battery life comes from a 5,078 mAh battery. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 5, Bluetooth 5.3, USB Type-C 3.1 Gen2, DisplayPort. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 293 g and measures 195.4 x 134.8 x 6.3 mm. It ships with iPadOS 18, upgradable to iPadOS 26.4. For Free Fire, the Apple iPad mini (2024) runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs competitive; Call of Duty Mobile runs on high; PUBG Mobile runs on high. Top tier — runs Genshin Impact, PUBG and CoD Mobile on high without breaking a sweat.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 100 | × 1.8 | = 180.0 |
| Fortnite | 100 | × 1.3 | = 130.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 100 | × 1.4 | = 140.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 100 | × 0.8 | = 80.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 100 | × 1.0 | = 100.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 100 | × 1.4 | = 140.0 |
| Zenless Zone Zero | 100 | × 1.3 | = 130.0 |
| eFootball | 100 | × 0.8 | = 80.0 |
| Total | 24.1 | 2242.0 | |
| Final score (2242.0 ÷ 24.1) | 93/100 | ||
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