
Is the Apple iPhone SE (2022) good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 4 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 723,486 ≥ 300,000 (threshold for high).
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (723,486 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 723,486 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (723,486 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 723,486 ≥ 500,000 (threshold for competitive).
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Apple A15 Bionic) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Apple A15 Bionic) — meets the "high" minimum to run at competitive.
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (723,486 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 723,486 ≥ 550,000 (threshold for high).
- AnTuTu 723,486 falls below the 1,000,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (723,486 AnTuTu points).
- 4 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 723,486 ≥ 500,000 (threshold for high).
- AnTuTu 723,486 falls below the 1,400,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (723,486 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Genshin Impact.
- AnTuTu 723,486 ≥ 500,000 (threshold for medium).
- AnTuTu 723,486 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 4 GB of RAM — meets the 4 GB minimum for Fortnite.
- Chipset in the high category (Apple A15 Bionic) — meets the "high" minimum to run at high.
- AnTuTu 723,486 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (723,486 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 723,486 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Apple A15 Bionic) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (723,486 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 723,486 ≥ 480,000 (threshold for medium).
- AnTuTu 723,486 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 4 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 723,486 ≥ 320,000 (threshold for high).
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (723,486 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 723,486 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 4 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Apple A15 Bionic) — meets the "mid" minimum to run at high.
- AnTuTu 723,486 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (723,486 AnTuTu points).
- 4 GB of RAM — meets the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 723,486 ≥ 720,000 (threshold for high).
- AnTuTu 723,486 falls below the 1,100,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Won't run4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
- 4 GB of RAM is below the 6 GB minimum required by Love and Deepspace.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 4 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Apple A15 Bionic) — meets the "mid" minimum to run at high.
- AnTuTu 723,486 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (723,486 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 4 GB of RAM — meets the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 723,486 ≥ 440,000 (threshold for low).
- AnTuTu 723,486 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (723,486 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — meets the 2.1 GB minimum for Among Us.
- AnTuTu 723,486 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (723,486 AnTuTu points, 60Hz screen) — suitable for esports.
- 4 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 723,486 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (723,486 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for Wuthering Waves.
- AnTuTu 723,486 ≥ 500,000 (threshold for medium).
- AnTuTu 723,486 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Won't run4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
- 4 GB of RAM is below the 8 GB minimum required by Zenless Zone Zero.
eFootball
Runs on higheFootball runs on high graphics with room to spare (723,486 AnTuTu points).
- 4 GB of RAM — meets the 4 GB minimum for eFootball.
- AnTuTu 723,486 ≥ 600,000 (threshold for high).
- AnTuTu 723,486 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
5/20- Small 4.7" screen makes aiming and reading minimaps harder.
- 326 ppi — basic HD, playable but textures lose detail.
- Screen refresh rate not provided — likely the standard 60Hz.
- 625 nits — good visibility in bright environments.
- Retina IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
12/20- Chipset Apple A15 Bionic (Apple A family), built on 5nm — high category.
- 4 GB of RAM — the bare minimum for Genshin Impact; tight for CoD Mobile on high.
- AnTuTu 723,486 — strong mid-range.
- GPU: Apple GPU (4-core graphics).
Battery & charging
4/20- 2018 mAh is little — you will need to charge often.
- 20W wired — basic charging, requires patience.
- 7.5W wireless charging (slow, but present).
Connectivity
11/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.0 — good for modern controllers and headphones.
- Lightning, USB 2.0 port — limits compatibility with current accessories.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (front-mounted)) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
13/20- Weight of 144 g — very light, long sessions without tiring your hand.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2022 — mid generation, may struggle with new games.
- Thickness 7.3 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 4.7"
- Type
- Retina IPS LCD
- Resolution
- 750 x 1334
- Density
- 326 ppi
- Brightness
- 625 nits
- Protection
- Ion-strengthened glass
Performance
- Chipset
- Apple A15 Bionic
- Process node
- 5 nm
- CPU
- Hexa-core (2x3.22 GHz Avalanche + 4x1.82 GHz Blizzard)
- GPU
- Apple GPU (4-core graphics)
- Memory
- 64GB 4GB RAM · 128GB 4GB RAM · 256GB 4GB RAM
- AnTuTu
- 723,486
- GeekBench
- 4,629
Battery
- Capacity
- 2,018 mAh
- Type
- Li-Ion
- Fast charging (wired)
- 20 W
- Wireless charging
- 7.5 W
- Details
- 20W wired, 50% in 30 min 7.5W wireless (Qi)
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.0
- NFC
- Yes
- USB
- Lightning, USB 2.0
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (front-mounted)
- Face unlock
- No
- Full list
- Fingerprint (front-mounted), accelerometer, proximity, gyro, compass, barometer
Build
- Dimensions
- 138.4 x 67.3 x 7.3 mm (5.45 x 2.65 x 0.29 in)
- Weight
- 144 g
- Material
- Glass front, glass back, aluminum frame
- SIM
- Nano-SIM + eSIM
- Colors
- Midnight, Starlight, Red
Cameras
- Main camera
- 12 MP, f/1.8 (wide), PDAF, OIS
- Selfie
- 7 MP, f/2.2
System
- OS
- iOS 15.4, upgradable to iOS 26.4.2
- Announced
- 2022, March 08
- Status
- Available. Released 2022, March 18
- Price (reference)
- $ 125.00 / C$ 168.99 / £ 111.00 / € 159.00
Summary
The Apple iPhone SE (2022) was announced in 2022 by Apple and scores 71/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 4.7", Retina IPS LCD, 326 ppi and 625 nits. It packs Apple A15 Bionic processor (5 nm process), Apple GPU (4-core graphics) GPU and 4 GB of RAM and storage of 64 GB, 128 GB and 256 GB. Battery life comes from a 2,018 mAh battery, 20W charging and 7.5W wireless charging. The main camera is 12 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.0, NFC, Lightning, USB 2.0. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 144 g and measures 138.4 x 67.3 x 7.3 mm. It ships with iOS 15.4, upgradable to iOS 26.4.2. For Free Fire, the Apple iPhone SE (2022) runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 0 | × 0.8 | = 0.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 0 | × 1.3 | = 0.0 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1708.0 | |
| Final score (1708.0 ÷ 24.1) | 71/100 | ||
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