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Phones for gamingBlackview
Blackview BL9000 Pro

Is the Blackview BL9000 Pro good for gaming?

78

Gaming score

Very good for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs competitive

    Free Fire runs in a competitive setup (600,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Free Fire.
    • AnTuTu 600,000 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (600,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 600,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (600,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • AnTuTu 600,000 ≥ 500,000 (threshold for competitive).
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (600,000 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • AnTuTu 600,000 ≥ 550,000 (threshold for high).
    • AnTuTu 600,000 falls below the 1,000,000 required to move up to competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (600,000 AnTuTu points).

    • 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • AnTuTu 600,000 ≥ 500,000 (threshold for high).
    • AnTuTu 600,000 falls below the 1,400,000 required to move up to competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (600,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • AnTuTu 600,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 600,000 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at high.
    • AnTuTu 600,000 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at competitive.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (600,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • AnTuTu 600,000 ≥ 480,000 (threshold for medium).
    • AnTuTu 600,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs competitive

    Honor of Kings runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (600,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 600,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs competitive

    Mobile Legends: Bang Bang runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 90Hz.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at high.
    • AnTuTu 600,000 falls below the 1,100,000 required to move up to competitive.
  • Love and Deepspace

    Runs on medium

    Love and Deepspace runs on stable medium graphics (high chipset).

    • 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at medium.
    • AnTuTu 600,000 falls below the 1,100,000 required to move up to high.
  • Standoff 2

    Runs competitive

    Standoff 2 runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Mediatek Dimensity 8020) — meets the "high" minimum to run at competitive.
    • The 120Hz screen meets the competitive minimum of 120Hz.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (600,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 600,000 ≥ 440,000 (threshold for low).
    • AnTuTu 600,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (600,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 600,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (600,000 AnTuTu points, 120Hz screen) — suitable for esports.

    • 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 600,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (600,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • AnTuTu 600,000 ≥ 500,000 (threshold for medium).
    • AnTuTu 600,000 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Runs on low

    Zenless Zone Zero runs on low graphics (600,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • AnTuTu 600,000 ≥ 600,000 (threshold for low).
    • AnTuTu 600,000 falls below the 900,000 required to move up to medium.
  • eFootball

    Runs on high

    eFootball runs on high graphics with room to spare (600,000 AnTuTu points).

    • 12 GB of RAM — well above the 4 GB minimum for eFootball.
    • AnTuTu 600,000 ≥ 600,000 (threshold for high).
    • AnTuTu 600,000 falls below the 1,000,000 required to move up to competitive.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

13/20
  • Large 6.78" screen favors immersion and fine aim in shooters.
  • 396 ppi — Full HD+ density suitable for any game.
  • 120Hz — enables 120fps in PUBG/CoD Mobile on compatible chipsets.
  • Screen peak brightness not provided.
  • IPS LCD panel — paler colors than OLED, without the contrast boost in games.
  • Corning Gorilla Glass Victus, Mohs level 7 protection reduces the risk of scratching the screen under heavy use.

Performance

15/20
  • Chipset Mediatek Dimensity 8020 (Dimensity family), built on 6nm — high category.
  • 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
  • AnTuTu 600,000 — strong mid-range.
  • GPU: Mali-G77 MC9.

Battery & charging

18/20
  • Huge 8800 mAh battery — long sessions without needing to charge.
  • 120W wired charging — a full charge in just a few minutes.
  • No wireless charging.

Connectivity

13/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.1 — good for modern controllers and headphones.
  • USB Type-C, OTG port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (side-mounted)) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

4/20
  • 412 g — heavy, consider a stand/grip for long play sessions.
  • Build material not provided.
  • No resistance (IP) data provided.
  • Released in 2024 — recent design and thermal dissipation.
  • Thickness 17 mm — sturdy, but may be uncomfortable in a long session.

Specifications

Display

Size
6.78"
Type
IPS LCD
Resolution
1080 x 2460
Density
396 ppi
Refresh rate
120 Hz
Protection
Corning Gorilla Glass Victus, Mohs level 7

Performance

Chipset
Mediatek Dimensity 8020
Process node
6 nm
CPU
Octa-core (4x2.6 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
GPU
Mali-G77 MC9
Memory
512GB 12GB RAM
AnTuTu
600,000

Battery

Capacity
8,800 mAh
Fast charging (wired)
120 W
Details
120W wired 5W reverse wired

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.1
NFC
Yes
USB
USB Type-C, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (side-mounted)
Face unlock
No
Full list
Fingerprint (side-mounted), accelerometer, gyro, proximity, compass, barometer

Build

Dimensions
179.5 x 82.6 x 17 mm (7.07 x 3.25 x 0.67 in)
Weight
412 g
SIM
Nano-SIM + Nano-SIM
Colors
Splendid Gold, Interstellar Black

Cameras

Main camera
50 MP, (wide), 1/1.57", PDAF 13 MP, 120˚, (ultrawide), AF FLIR thermal camera (Lepton 3.5 module), 160x120
Selfie
50 MP, (wide), 1/2.8"

System

OS
Android 14, Doke-OS 4.0
Announced
2024, April
Status
Available. Released 2024, May
Price (reference)
About 550 EUR

Summary

The Blackview BL9000 Pro was announced in 2024 by Blackview and scores 78/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 6.78", IPS LCD, 120Hz and 396 ppi. It packs Mediatek Dimensity 8020 processor (6 nm process), Mali-G77 MC9 GPU and 12 GB of RAM and 512 GB of storage. Battery life comes from a 8,800 mAh battery and 120W charging. The main camera is 50 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.1, NFC, USB Type-C, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 412 g and measures 179.5 x 82.6 x 17 mm. It ships with Android 14, Doke-OS 4.0. For Free Fire, the Blackview BL9000 Pro runs competitive — runs in a competitive setup (600,000 AnTuTu points, 120Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire100× 1.5= 150.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0
Fortnite80× 1.3= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings100× 1.0= 100.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang100× 1.0= 100.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace55× 0.8= 44.0
Standoff 2100× 0.7= 70.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero25× 1.3= 32.5
eFootball80× 0.8= 64.0
Total24.11868.5
Final score (1868.5 ÷ 24.1)78/100

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