
Is the Honor Pad V8 Pro good for gaming?
Gaming score
Very good for gaming
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 900,000 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 900,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 900,000 ≥ 500,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Roblox.
- AnTuTu 900,000 ≥ 850,000 (threshold for competitive).
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- AnTuTu 900,000 ≥ 900,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (900,000 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- AnTuTu 900,000 ≥ 550,000 (threshold for high).
- AnTuTu 900,000 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (900,000 AnTuTu points).
- 12 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 900,000 ≥ 500,000 (threshold for high).
- AnTuTu 900,000 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (900,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 900,000 ≥ 500,000 (threshold for medium).
- AnTuTu 900,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (900,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Fortnite.
- AnTuTu 900,000 ≥ 900,000 (threshold for high).
- AnTuTu 900,000 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Minecraft.
- AnTuTu 900,000 ≥ 700,000 (threshold for competitive).
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- AnTuTu 900,000 ≥ 830,000 (threshold for competitive).
Honkai: Star Rail
Runs on highHonkai: Star Rail runs on high graphics with room to spare (900,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 900,000 ≥ 800,000 (threshold for high).
- AnTuTu 900,000 falls below the 1,300,000 required to move up to competitive.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- AnTuTu 900,000 ≥ 720,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 900,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- AnTuTu 900,000 ≥ 800,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (900,000 AnTuTu points).
- 12 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- AnTuTu 900,000 ≥ 720,000 (threshold for high).
- AnTuTu 900,000 falls below the 1,100,000 required to move up to competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (900,000 AnTuTu points).
- 12 GB of RAM — well above the 6 GB minimum for Love and Deepspace.
- AnTuTu 900,000 ≥ 700,000 (threshold for medium).
- AnTuTu 900,000 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Standoff 2.
- AnTuTu 900,000 ≥ 900,000 (threshold for competitive).
- The 144Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs on mediumARK: Ultimate Mobile runs on stable medium graphics (900,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 900,000 ≥ 900,000 (threshold for medium).
- AnTuTu 900,000 falls below the 1,500,000 required to move up to high.
Among Us
Runs competitiveAmong Us runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 900,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports.
- 12 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 900,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (900,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 900,000 ≥ 500,000 (threshold for medium).
- AnTuTu 900,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on mediumZenless Zone Zero runs on stable medium graphics (900,000 AnTuTu points).
- 12 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- AnTuTu 900,000 ≥ 900,000 (threshold for medium).
- AnTuTu 900,000 falls below the 1,400,000 required to move up to high.
eFootball
Runs on higheFootball runs on high graphics with room to spare (900,000 AnTuTu points).
- 12 GB of RAM — well above the 4 GB minimum for eFootball.
- AnTuTu 900,000 ≥ 600,000 (threshold for high).
- AnTuTu 900,000 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
13/20- Large 12.1" screen favors immersion and fine aim in shooters.
- 249 ppi is low — HUD text and icons may look blurry.
- A 144Hz screen unlocks a smooth experience in competitive FPS games at high refresh.
- 600 nits — good visibility in bright environments.
- IPS LCD panel — paler colors than OLED, without the contrast boost in games.
- No recognized screen protection (Gorilla / Ceramic / Dragontrail).
Performance
16/20- Chipset Mediatek Dimensity 8100 (Dimensity family), built on 5nm — high category.
- 12 GB of RAM — heavy multitasking and Genshin Impact on high with no issues.
- AnTuTu 900,000 — top-tier performance.
- GPU: Mali-G610 MC6.
Battery & charging
14/20- Huge 10050 mAh battery — long sessions without needing to charge.
- 35W wired — decent charging.
- No wireless charging.
Connectivity
8/20- 4G LTE only — without the latency gain of 5G away from Wi-Fi.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.2 — good for modern controllers and headphones.
- USB Type-C, magnetic connector port — compatible with modern adapters and gamepads.
- No 3.5mm jack — wired headphones need a USB-C adapter.
Sensors
4/20- No dedicated gyroscope — motion-based controls may not work well.
- Accelerometer present — needed for screen rotation and casual games.
- No fingerprint reader — login by password only.
- No face recognition.
Build & ergonomics
9/20- 589 g — heavy, consider a stand/grip for long play sessions.
- glass front build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2022 — mid generation, may struggle with new games.
- Thickness 6.6 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 12.1"
- Type
- IPS LCD
- Resolution
- 2560 x 1600
- Density
- 249 ppi
- Refresh rate
- 144 Hz
- Brightness
- 600 nits
Performance
- Chipset
- Mediatek Dimensity 8100
- Process node
- 5 nm
- CPU
- Octa-core (4x2.85 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
- GPU
- Mali-G610 MC6
- Memory
- 128GB 8GB RAM · 256GB 8GB RAM · 256GB 12GB RAM
- AnTuTu
- 900,000
Battery
- Capacity
- 10,050 mAh
- Type
- Li-Po
- Fast charging (wired)
- 35 W
- Details
- 35W wired
Connectivity
- 5G
- No
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.2
- NFC
- No
- USB
- USB Type-C, magnetic connector
- Headphone jack
- No
Sensors & unlock
- Gyroscope
- No
- Accelerometer
- Yes
- Fingerprint reader
- No
- Face unlock
- No
- Full list
- Accelerometer
Build
- Dimensions
- 277 x 179 x 6.6 mm or 7 mm
- Weight
- 589 g
- Material
- Glass front, aluminum frame, aluminum back or eco leather back
- SIM
- No
- Colors
- Grey, Blue, Orange
Cameras
- Main camera
- 13 MP, f/2.0, (wide), 1/3.0", AF
- Selfie
- 5 MP, f/2.2
System
- OS
- Android 12, MagicOS 7
- Announced
- 2022, December 26
- Status
- Available. Released 2022, December 30
- Price (reference)
- About 350 EUR
Summary
The Honor Pad V8 Pro was announced in 2022 by Honor and scores 82/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire at competitive level. The display is 12.1", IPS LCD, 144Hz, 249 ppi and 600 nits. It packs Mediatek Dimensity 8100 processor (5 nm process), Mali-G610 MC6 GPU and RAM options of 8, 12 GB and storage of 128 GB and 256 GB. Battery life comes from a 10,050 mAh battery and 35W charging. The main camera is 13 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 6, Bluetooth 5.2, USB Type-C, magnetic connector. The phone weighs 589 g and measures 277 x 179 x 6.6 mm or 7 mm. It ships with Android 12, MagicOS 7. For Free Fire, the Honor Pad V8 Pro runs competitive — runs in a competitive setup (900,000 AnTuTu points, 144Hz screen) — suitable for esports. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 100 | × 1.5 | = 150.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 80 | × 1.4 | = 112.0 |
| Honor of Kings | 100 | × 1.0 | = 100.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 100 | × 1.0 | = 100.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 55 | × 0.8 | = 44.0 |
| Standoff 2 | 100 | × 0.7 | = 70.0 |
| ARK: Ultimate Mobile | 55 | × 1.0 | = 55.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 55 | × 1.3 | = 71.5 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1972.5 | |
| Final score (1972.5 ÷ 24.1) | 82/100 | ||
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