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Phones for gamingOppo
Oppo Find X

Is the Oppo Find X good for gaming?

74

Gaming score

Very good for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
    • AnTuTu 291,218 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at competitive.
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
    • AnTuTu 291,218 falls below the 1,000,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
    • AnTuTu 291,218 falls below the 1,400,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
    • AnTuTu 291,218 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
    • AnTuTu 291,218 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
    • AnTuTu 291,218 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
    • AnTuTu 291,218 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at competitive.
  • Mobile Legends: Bang Bang

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
    • AnTuTu 291,218 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
    • AnTuTu 291,218 falls below the 1,100,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Runs on medium

    Love and Deepspace runs on stable medium graphics (high chipset).

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
    • AnTuTu 291,218 falls below the 1,100,000 required to move up to high.
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at high.
    • AnTuTu 291,218 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at low.
    • AnTuTu 291,218 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at competitive.
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "mid" minimum to run at competitive.
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at medium.
    • AnTuTu 291,218 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Runs on low

    Zenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at low.
    • AnTuTu 291,218 falls below the 900,000 required to move up to medium.
  • eFootball

    Runs on high

    eFootball runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • Chipset in the high category (Qualcomm SDM845 Snapdragon 845) — meets the "high" minimum to run at high.
    • AnTuTu 291,218 falls below the 1,000,000 required to move up to competitive.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

9/20
  • 6.42" screen — a comfortable size for gaming.
  • 401 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • Screen peak brightness not provided.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.

Performance

13/20
  • Chipset Qualcomm SDM845 Snapdragon 845 (Snapdragon family), built on 10nm — high category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 291,218 — basic mid-range.
  • GPU: Adreno 630.

Battery & charging

4/20
  • 3730 mAh — modest capacity, heavy games drain it fast.
  • 20W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

6/20
  • 4G LTE only — without the latency gain of 5G away from Wi-Fi.
  • Wi-Fi 5 — adequate, but may lag on congested networks.
  • Bluetooth 5.0 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • No 3.5mm jack — wired headphones need a USB-C adapter.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • No fingerprint reader — login by password only.
  • Face unlock present — quick unlock to jump into a session.

Build & ergonomics

8/20
  • 186 g — typical weight, holds up for a 1–2h session without bothering you.
  • glass front (gorilla glass 5) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2018 — old model, outdated thermal hardware.
  • Thickness 9.6 mm — sturdy, but may be uncomfortable in a long session.

Specifications

Display

Size
6.42"
Type
AMOLED
Resolution
1080 x 2340
Density
401 ppi
Protection
Corning Gorilla Glass 5

Performance

Chipset
Qualcomm SDM845 Snapdragon 845
Process node
10 nm
CPU
Octa-core (4x2.8 GHz Kryo 385 Gold & 4x1.7 GHz Kryo 385 Silver)
GPU
Adreno 630
Memory
128GB 8GB RAM · 256GB 8GB RAM
AnTuTu
291,218
GeekBench
8,018

Battery

Capacity
3,730 mAh
Type
Li-Ion
Fast charging (wired)
20 W
Details
20W wired (Standard model) 50W wired, 100% in 35 min (Super Flash Edition)

Connectivity

5G
No
Wi-Fi
Wi-Fi 5
Bluetooth
5.0
NFC
No
USB
USB Type-C 2.0, OTG
Headphone jack
No

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
No
Face unlock
Yes
Full list
Face ID, accelerometer, gyro, proximity, compass

Build

Dimensions
156.7 x 74.2 x 9.6 mm (6.17 x 2.92 x 0.38 in)
Weight
186 g
Material
Glass front (Gorilla Glass 5), glass back (Gorilla Glass 5), aluminum frame
SIM
Nano-SIM + Nano-SIM
Colors
Bordeaux Red, Glacier Blue

Cameras

Main camera
Motorized pop-up 16 MP, f/2.0, 23mm (wide), 1/2.6", 1.22µm, PDAF, OIS Motorized pop-up 20 MP, f/2.0, (depth)
Selfie
Motorized pop-up 25 MP, f/2.0, 13mm (ultrawide) Motorized pop-up SL 3D, (depth/biometrics sensor)

System

OS
Android 8.1 (Oreo), upgradable to Android 10, ColorOS 7.0
Announced
2018, June. Released 2018, July
Status
Discontinued
Price (reference)
About 1950 EUR

Summary

The Oppo Find X was announced in 2018 by Oppo and scores 74/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 6.42", AMOLED and 401 ppi. It packs Qualcomm SDM845 Snapdragon 845 processor (10 nm process), Adreno 630 GPU and 8 GB of RAM and storage of 128 GB and 256 GB. Battery life comes from a 3,730 mAh battery and 20W charging. The main camera is 16 MP, handy for streamers who post gameplay with a selfie. Connectivity: Wi-Fi 5, Bluetooth 5.0, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 186 g and measures 156.7 x 74.2 x 9.6 mm. It ships with Android 8.1 (Oreo), upgradable to Android 10, ColorOS 7.0. For Free Fire, the Oppo Find X runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0
Fortnite80× 1.3= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace55× 0.8= 44.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero25× 1.3= 32.5
eFootball80× 0.8= 64.0
Total24.11784.5
Final score (1784.5 ÷ 24.1)74/100

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