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Phones for gamingOppo
Oppo K7 5G

Is the Oppo K7 5G good for gaming?

74

Gaming score

Very good for gaming

Generate sensi for this phone

Compatibility by game

Individual analysis of the main mobile games — the level shows which settings the device can run.

  • Free Fire

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.

    • 8 GB of RAM — well above the 2 GB minimum for Free Fire.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "mid" minimum to run at high.
    • AnTuTu 440,000 falls below the 500,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Subway Surfers

    Runs competitive

    Subway Surfers runs in a competitive setup (440,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
    • AnTuTu 440,000 ≥ 300,000 (threshold for competitive).
  • Brawl Stars

    Runs competitive

    Brawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Roblox

    Runs competitive

    Roblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Roblox.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
  • EA Sports FC Mobile

    Runs competitive

    EA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
    • The 60Hz screen meets the competitive minimum of 60Hz.
  • Call of Duty Mobile

    Runs on high

    Call of Duty Mobile runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
    • AnTuTu 440,000 falls below the 1,000,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • PUBG Mobile

    Runs on high

    PUBG Mobile runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
    • AnTuTu 440,000 falls below the 1,400,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • Genshin Impact

    Runs on medium

    Genshin Impact runs on stable medium graphics (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at medium.
    • AnTuTu 440,000 falls below the 1,000,000 required to move up to high.
  • Fortnite

    Runs on high

    Fortnite runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Fortnite.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
    • AnTuTu 440,000 falls below the 1,500,000 required to move up to competitive.
  • Minecraft

    Runs competitive

    Minecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Minecraft.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
  • Pokémon GO

    Runs competitive

    Pokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
  • Honkai: Star Rail

    Runs on medium

    Honkai: Star Rail runs on stable medium graphics (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at medium.
    • AnTuTu 440,000 falls below the 800,000 required to move up to high.
  • Honor of Kings

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.

    • 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "mid" minimum to run at high.
    • AnTuTu 440,000 falls below the 720,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Habbo

    Runs competitive

    Habbo runs in a competitive setup (440,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 1 GB minimum for Habbo.
    • AnTuTu 440,000 ≥ 300,000 (threshold for competitive).
  • Mobile Legends: Bang Bang

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.

    • 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "mid" minimum to run at high.
    • AnTuTu 440,000 falls below the 800,000 required to move up to competitive.
    • The 60Hz screen falls below the 90Hz required for competitive.
  • League of Legends: Wild Rift

    Runs on high

    League of Legends: Wild Rift runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
    • AnTuTu 440,000 falls below the 1,100,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • Love and Deepspace

    Runs on medium

    Love and Deepspace runs on stable medium graphics (high chipset).

    • 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at medium.
    • AnTuTu 440,000 falls below the 1,100,000 required to move up to high.
  • Standoff 2

    Runs on high

    The hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.

    • 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "mid" minimum to run at high.
    • AnTuTu 440,000 falls below the 900,000 required to move up to competitive.
    • The 60Hz screen falls below the 120Hz required for competitive.
  • ARK: Ultimate Mobile

    Runs on low

    ARK: Ultimate Mobile runs on low graphics (440,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
    • AnTuTu 440,000 ≥ 440,000 (threshold for low).
    • AnTuTu 440,000 falls below the 900,000 required to move up to medium.
  • Among Us

    Runs competitive

    Among Us runs in a competitive setup (440,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
    • AnTuTu 440,000 ≥ 400,000 (threshold for competitive).
  • Stardew Valley

    Runs competitive

    Stardew Valley runs in a competitive setup (440,000 AnTuTu points, 60Hz screen) — suitable for esports.

    • 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
    • AnTuTu 440,000 ≥ 350,000 (threshold for competitive).
  • Wuthering Waves

    Runs on medium

    Wuthering Waves runs on stable medium graphics (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at medium.
    • AnTuTu 440,000 falls below the 1,000,000 required to move up to high.
  • Zenless Zone Zero

    Runs on low

    Zenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.

    • 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at low.
    • AnTuTu 440,000 falls below the 900,000 required to move up to medium.
  • eFootball

    Runs on high

    eFootball runs on high graphics with room to spare (high chipset).

    • 8 GB of RAM — well above the 4 GB minimum for eFootball.
    • Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
    • AnTuTu 440,000 falls below the 1,000,000 required to move up to competitive.

Analysis by axis

0–20 rating per category. The higher, the better for gaming.

Display

10/20
  • 6.4" screen — a comfortable size for gaming.
  • 411 ppi — Full HD+ density suitable for any game.
  • Screen refresh rate not provided — likely the standard 60Hz.
  • 430 nits — may struggle outdoors.
  • AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
  • Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.

Performance

14/20
  • Chipset Qualcomm SM7250 Snapdragon 765G 5G (Snapdragon family), built on 7nm — high category.
  • 8 GB of RAM — comfortable for any current game.
  • AnTuTu 440,000 — strong mid-range.
  • GPU: Adreno 620.

Battery & charging

6/20
  • 4025 mAh — okay capacity, but only 3–4h in heavy games.
  • 30W wired — basic charging, requires patience.
  • No wireless charging.

Connectivity

14/20
  • Compatible with 5G networks — lower latency for online games on mobile data.
  • Wi-Fi 6 — good for reducing lag in a home full of devices.
  • Bluetooth 5.1 — good for modern controllers and headphones.
  • USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
  • 3.5mm jack present — wired headphones without dongles or Bluetooth latency.

Sensors

17/20
  • Gyroscope present — enables motion control (aiming in FPS, steering in racing).
  • Accelerometer present — needed for screen rotation and casual games.
  • Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
  • No face recognition.

Build & ergonomics

11/20
  • Weight of 180 g — light for long sessions.
  • glass front (gorilla glass 5) build — dissipates heat better than plastic.
  • No IP rating for water/dust resistance.
  • Released in 2020 — old model, outdated thermal hardware.
  • Thickness 8 mm — slim profile, easy to hold in a long session.

Specifications

Display

Size
6.4"
Type
AMOLED
Resolution
1080 x 2400
Density
411 ppi
Brightness
430 nits
Protection
Corning Gorilla Glass 5

Performance

Chipset
Qualcomm SM7250 Snapdragon 765G 5G
Process node
7 nm
CPU
Octa-core (1x2.4 GHz Kryo 475 Prime & 1x2.2 GHz Kryo 475 Gold & 6x1.8 GHz Kryo 475 Silver)
GPU
Adreno 620
Memory
128GB 8GB RAM · 256GB 8GB RAM
AnTuTu
440,000

Battery

Capacity
4,025 mAh
Type
Li-Po
Fast charging (wired)
30 W
Details
30W wired, 50% in 20 min

Connectivity

5G
Yes
Wi-Fi
Wi-Fi 6
Bluetooth
5.1
NFC
Yes
USB
USB Type-C 2.0, OTG
Headphone jack
Yes

Sensors & unlock

Gyroscope
Yes
Accelerometer
Yes
Fingerprint reader
Fingerprint (under display
Face unlock
No
Full list
Fingerprint (under display, optical), accelerometer, gyro, proximity, compass

Build

Dimensions
160.3 x 74.3 x 8 mm (6.31 x 2.93 x 0.31 in)
Weight
180 g
Material
Glass front (Gorilla Glass 5), glass back (Gorilla Glass 5), aluminum frame
SIM
Nano-SIM + Nano-SIM
Colors
Moonlight Black, Pearl White, Blue, Blue/Red

Cameras

Main camera
48 MP, f/1.7, 26mm (wide), 1/2.0", 0.8µm, PDAF 8 MP, f/2.2, 13mm (ultrawide), 1/4.0", 1.12µm 2 MP B/W, f/2.4, 1/5.0", 1.75µm Auxiliary lens
Selfie
32 MP, f/2.0, 26mm (wide), 1/2.8", 0.8µm

System

OS
Android 10, ColorOS 7
Announced
2020, August 04. Released 2020, August 11
Status
Discontinued
Price (reference)
About 240 EUR

Summary

The Oppo K7 5G was announced in 2020 by Oppo and scores 74/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 6.4", AMOLED, 411 ppi and 430 nits. It packs Qualcomm SM7250 Snapdragon 765G 5G processor (7 nm process), Adreno 620 GPU and 8 GB of RAM and storage of 128 GB and 256 GB. Battery life comes from a 4,025 mAh battery and 30W charging. The main camera is 48 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.1, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 180 g and measures 160.3 x 74.3 x 8 mm. It ships with Android 10, ColorOS 7. For Free Fire, the Oppo K7 5G runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.

How the gaming Score is calculated▼

The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.

  • Won't run — 0 points
  • Runs on low — 25 points
  • Runs on medium — 55 points
  • Runs on high — 80 points
  • Runs competitive — 100 points

Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.

GameVerdictWeightCalculation
Free Fire80× 1.5= 120.0
Subway Surfers100× 0.5= 50.0
Brawl Stars100× 0.8= 80.0
Roblox100× 1.2= 120.0
EA Sports FC Mobile100× 1.0= 100.0
Call of Duty Mobile80× 1.6= 128.0
PUBG Mobile80× 1.6= 128.0
Genshin Impact55× 1.8= 99.0
Fortnite80× 1.3= 104.0
Minecraft100× 0.7= 70.0
Pokémon GO100× 0.6= 60.0
Honkai: Star Rail55× 1.4= 77.0
Honor of Kings80× 1.0= 80.0
Habbo100× 0.3= 30.0
Mobile Legends: Bang Bang80× 1.0= 80.0
League of Legends: Wild Rift80× 1.0= 80.0
Love and Deepspace55× 0.8= 44.0
Standoff 280× 0.7= 56.0
ARK: Ultimate Mobile25× 1.0= 25.0
Among Us100× 0.4= 40.0
Stardew Valley100× 0.4= 40.0
Wuthering Waves55× 1.4= 77.0
Zenless Zone Zero25× 1.3= 32.5
eFootball80× 0.8= 64.0
Total24.11784.5
Final score (1784.5 ÷ 24.1)74/100

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