
Compatibility by game
Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire.
- 8 GB of RAM — well above the 2 GB minimum for Free Fire.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "mid" minimum to run at high.
- AnTuTu 440,000 falls below the 500,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (440,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 440,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
- The 60Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
- The 60Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
- AnTuTu 440,000 falls below the 1,000,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
- AnTuTu 440,000 falls below the 1,400,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at medium.
- AnTuTu 440,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
- AnTuTu 440,000 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at medium.
- AnTuTu 440,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Honor of Kings.
- 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "mid" minimum to run at high.
- AnTuTu 440,000 falls below the 720,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Habbo
Runs competitiveHabbo runs in a competitive setup (440,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 440,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Mobile Legends: Bang Bang.
- 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "mid" minimum to run at high.
- AnTuTu 440,000 falls below the 800,000 required to move up to competitive.
- The 60Hz screen falls below the 90Hz required for competitive.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
- AnTuTu 440,000 falls below the 1,100,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (high chipset).
- 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at medium.
- AnTuTu 440,000 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs on highThe hardware supports the competitive level, but the 60Hz screen falls short of the 120Hz required for Standoff 2.
- 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "mid" minimum to run at high.
- AnTuTu 440,000 falls below the 900,000 required to move up to competitive.
- The 60Hz screen falls below the 120Hz required for competitive.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (440,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 440,000 ≥ 440,000 (threshold for low).
- AnTuTu 440,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (440,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 440,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (440,000 AnTuTu points, 60Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 440,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at medium.
- AnTuTu 440,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at low.
- AnTuTu 440,000 falls below the 900,000 required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for eFootball.
- Chipset in the high category (Qualcomm SM7250 Snapdragon 765G 5G) — meets the "high" minimum to run at high.
- AnTuTu 440,000 falls below the 1,000,000 required to move up to competitive.
Analysis by axis
0–20 rating per category. The higher, the better for gaming.
Display
10/20- 6.4" screen — a comfortable size for gaming.
- 411 ppi — Full HD+ density suitable for any game.
- Screen refresh rate not provided — likely the standard 60Hz.
- 430 nits — may struggle outdoors.
- AMOLED panel delivers deep blacks — an advantage in games with dark scenes.
- Corning Gorilla Glass 5 protection reduces the risk of scratching the screen under heavy use.
Performance
14/20- Chipset Qualcomm SM7250 Snapdragon 765G 5G (Snapdragon family), built on 7nm — high category.
- 8 GB of RAM — comfortable for any current game.
- AnTuTu 440,000 — strong mid-range.
- GPU: Adreno 620.
Battery & charging
6/20- 4025 mAh — okay capacity, but only 3–4h in heavy games.
- 30W wired — basic charging, requires patience.
- No wireless charging.
Connectivity
14/20- Compatible with 5G networks — lower latency for online games on mobile data.
- Wi-Fi 6 — good for reducing lag in a home full of devices.
- Bluetooth 5.1 — good for modern controllers and headphones.
- USB Type-C 2.0, OTG port — compatible with modern adapters and gamepads.
- 3.5mm jack present — wired headphones without dongles or Bluetooth latency.
Sensors
17/20- Gyroscope present — enables motion control (aiming in FPS, steering in racing).
- Accelerometer present — needed for screen rotation and casual games.
- Fingerprint reader (Fingerprint (under display) — quick login for games with a linked account.
- No face recognition.
Build & ergonomics
11/20- Weight of 180 g — light for long sessions.
- glass front (gorilla glass 5) build — dissipates heat better than plastic.
- No IP rating for water/dust resistance.
- Released in 2020 — old model, outdated thermal hardware.
- Thickness 8 mm — slim profile, easy to hold in a long session.
Specifications
Display
- Size
- 6.4"
- Type
- AMOLED
- Resolution
- 1080 x 2400
- Density
- 411 ppi
- Brightness
- 430 nits
- Protection
- Corning Gorilla Glass 5
Performance
- Chipset
- Qualcomm SM7250 Snapdragon 765G 5G
- Process node
- 7 nm
- CPU
- Octa-core (1x2.4 GHz Kryo 475 Prime & 1x2.2 GHz Kryo 475 Gold & 6x1.8 GHz Kryo 475 Silver)
- GPU
- Adreno 620
- Memory
- 128GB 8GB RAM · 256GB 8GB RAM
- AnTuTu
- 440,000
Battery
- Capacity
- 4,025 mAh
- Type
- Li-Po
- Fast charging (wired)
- 30 W
- Details
- 30W wired, 50% in 20 min
Connectivity
- 5G
- Yes
- Wi-Fi
- Wi-Fi 6
- Bluetooth
- 5.1
- NFC
- Yes
- USB
- USB Type-C 2.0, OTG
- Headphone jack
- Yes
Sensors & unlock
- Gyroscope
- Yes
- Accelerometer
- Yes
- Fingerprint reader
- Fingerprint (under display
- Face unlock
- No
- Full list
- Fingerprint (under display, optical), accelerometer, gyro, proximity, compass
Build
- Dimensions
- 160.3 x 74.3 x 8 mm (6.31 x 2.93 x 0.31 in)
- Weight
- 180 g
- Material
- Glass front (Gorilla Glass 5), glass back (Gorilla Glass 5), aluminum frame
- SIM
- Nano-SIM + Nano-SIM
- Colors
- Moonlight Black, Pearl White, Blue, Blue/Red
Cameras
- Main camera
- 48 MP, f/1.7, 26mm (wide), 1/2.0", 0.8µm, PDAF 8 MP, f/2.2, 13mm (ultrawide), 1/4.0", 1.12µm 2 MP B/W, f/2.4, 1/5.0", 1.75µm Auxiliary lens
- Selfie
- 32 MP, f/2.0, 26mm (wide), 1/2.8", 0.8µm
System
- OS
- Android 10, ColorOS 7
- Announced
- 2020, August 04. Released 2020, August 11
- Status
- Discontinued
- Price (reference)
- About 240 EUR
Summary
The Oppo K7 5G was announced in 2020 by Oppo and scores 74/100 on Mobileverso for mobile gaming — very good for gaming. Runs Free Fire on high. The display is 6.4", AMOLED, 411 ppi and 430 nits. It packs Qualcomm SM7250 Snapdragon 765G 5G processor (7 nm process), Adreno 620 GPU and 8 GB of RAM and storage of 128 GB and 256 GB. Battery life comes from a 4,025 mAh battery and 30W charging. The main camera is 48 MP, handy for streamers who post gameplay with a selfie. Connectivity: 5G, Wi-Fi 6, Bluetooth 5.1, NFC, USB Type-C 2.0, OTG. It has a gyroscope — good for motion aiming in shooters and steering in racing games. The phone weighs 180 g and measures 160.3 x 74.3 x 8 mm. It ships with Android 10, ColorOS 7. For Free Fire, the Oppo K7 5G runs on high — The hardware supports the competitive level, but the 60Hz screen falls short of the 90Hz required for Free Fire. In other popular games: Genshin Impact runs on medium; Call of Duty Mobile runs on high; PUBG Mobile runs on high. A capable phone — every popular game runs comfortably.
How the gaming Score is calculated
The score is a weighted average of the device's compatibility with each of the 8 games evaluated. Each game gets a verdict (0 to 100) and a weight, and the final score is the average of those points.
- Won't run — 0 points
- Runs on low — 25 points
- Runs on medium — 55 points
- Runs on high — 80 points
- Runs competitive — 100 points
Heavy games (Genshin Impact, PUBG Mobile, CoD Mobile) carry more weight than light games (Subway Surfers, Brawl Stars), because running the heavy one already implies handling the light one. Each game's verdict combines chipset (tier or real AnTuTu), minimum RAM, screen refresh rate and operating system.
| Game | Verdict | Weight | Calculation |
|---|---|---|---|
| Free Fire | 80 | × 1.5 | = 120.0 |
| Subway Surfers | 100 | × 0.5 | = 50.0 |
| Brawl Stars | 100 | × 0.8 | = 80.0 |
| Roblox | 100 | × 1.2 | = 120.0 |
| EA Sports FC Mobile | 100 | × 1.0 | = 100.0 |
| Call of Duty Mobile | 80 | × 1.6 | = 128.0 |
| PUBG Mobile | 80 | × 1.6 | = 128.0 |
| Genshin Impact | 55 | × 1.8 | = 99.0 |
| Fortnite | 80 | × 1.3 | = 104.0 |
| Minecraft | 100 | × 0.7 | = 70.0 |
| Pokémon GO | 100 | × 0.6 | = 60.0 |
| Honkai: Star Rail | 55 | × 1.4 | = 77.0 |
| Honor of Kings | 80 | × 1.0 | = 80.0 |
| Habbo | 100 | × 0.3 | = 30.0 |
| Mobile Legends: Bang Bang | 80 | × 1.0 | = 80.0 |
| League of Legends: Wild Rift | 80 | × 1.0 | = 80.0 |
| Love and Deepspace | 55 | × 0.8 | = 44.0 |
| Standoff 2 | 80 | × 0.7 | = 56.0 |
| ARK: Ultimate Mobile | 25 | × 1.0 | = 25.0 |
| Among Us | 100 | × 0.4 | = 40.0 |
| Stardew Valley | 100 | × 0.4 | = 40.0 |
| Wuthering Waves | 55 | × 1.4 | = 77.0 |
| Zenless Zone Zero | 25 | × 1.3 | = 32.5 |
| eFootball | 80 | × 0.8 | = 64.0 |
| Total | 24.1 | 1784.5 | |
| Final score (1784.5 ÷ 24.1) | 74/100 | ||
Other similar Oppo phones
Search another phone
Previous
Oppo Find X2 Pro
Next
Oppo K7x




