Individual analysis of the main mobile games — the level shows which settings the device can run.
Free Fire
Runs competitiveFree Fire runs in a competitive setup (540,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Free Fire.
- AnTuTu 540,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 90Hz.
Subway Surfers
Runs competitiveSubway Surfers runs in a competitive setup (540,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 0.768 GB minimum for Subway Surfers.
- AnTuTu 540,000 ≥ 300,000 (threshold for competitive).
Brawl Stars
Runs competitiveBrawl Stars runs in a competitive setup (540,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Brawl Stars.
- AnTuTu 540,000 ≥ 500,000 (threshold for competitive).
- The 120Hz screen meets the competitive minimum of 60Hz.
Roblox
Runs competitiveRoblox runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Roblox.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at competitive.
EA Sports FC Mobile
Runs competitiveEA Sports FC Mobile runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for EA Sports FC Mobile.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 60Hz.
Call of Duty Mobile
Runs on highCall of Duty Mobile runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 2 GB minimum for Call of Duty Mobile.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at high.
- AnTuTu 540,000 falls below the 1,000,000 required to move up to competitive.
PUBG Mobile
Runs on highPUBG Mobile runs on high graphics with room to spare (540,000 AnTuTu points).
- 8 GB of RAM — well above the 2 GB minimum for PUBG Mobile.
- AnTuTu 540,000 ≥ 500,000 (threshold for high).
- AnTuTu 540,000 falls below the 1,400,000 required to move up to competitive.
Genshin Impact
Runs on mediumGenshin Impact runs on stable medium graphics (540,000 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for Genshin Impact.
- AnTuTu 540,000 ≥ 500,000 (threshold for medium).
- AnTuTu 540,000 falls below the 1,000,000 required to move up to high.
Fortnite
Runs on highFortnite runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for Fortnite.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at high.
- AnTuTu 540,000 falls below the 1,500,000 required to move up to competitive.
Minecraft
Runs competitiveMinecraft runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Minecraft.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at competitive.
Pokémon GO
Runs competitivePokémon GO runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Pokémon GO.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at competitive.
Honkai: Star Rail
Runs on mediumHonkai: Star Rail runs on stable medium graphics (540,000 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for Honkai: Star Rail.
- AnTuTu 540,000 ≥ 480,000 (threshold for medium).
- AnTuTu 540,000 falls below the 800,000 required to move up to high.
Honor of Kings
Runs competitiveHonor of Kings runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Honor of Kings.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
Habbo
Runs competitiveHabbo runs in a competitive setup (540,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 1 GB minimum for Habbo.
- AnTuTu 540,000 ≥ 300,000 (threshold for competitive).
Mobile Legends: Bang Bang
Runs competitiveMobile Legends: Bang Bang runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Mobile Legends: Bang Bang.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 90Hz.
League of Legends: Wild Rift
Runs on highLeague of Legends: Wild Rift runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 3 GB minimum for League of Legends: Wild Rift.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at high.
- AnTuTu 540,000 falls below the 1,100,000 required to move up to competitive.
Love and Deepspace
Runs on mediumLove and Deepspace runs on stable medium graphics (high chipset).
- 8 GB of RAM — meets the 6 GB minimum for Love and Deepspace.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at medium.
- AnTuTu 540,000 falls below the 1,100,000 required to move up to high.
Standoff 2
Runs competitiveStandoff 2 runs in a competitive setup (high chipset, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Standoff 2.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at competitive.
- The 120Hz screen meets the competitive minimum of 120Hz.
ARK: Ultimate Mobile
Runs on lowARK: Ultimate Mobile runs on low graphics (540,000 AnTuTu points) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — well above the 4 GB minimum for ARK: Ultimate Mobile.
- AnTuTu 540,000 ≥ 440,000 (threshold for low).
- AnTuTu 540,000 falls below the 900,000 required to move up to medium.
Among Us
Runs competitiveAmong Us runs in a competitive setup (540,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2.1 GB minimum for Among Us.
- AnTuTu 540,000 ≥ 400,000 (threshold for competitive).
Stardew Valley
Runs competitiveStardew Valley runs in a competitive setup (540,000 AnTuTu points, 120Hz screen) — suitable for esports.
- 8 GB of RAM — well above the 2 GB minimum for Stardew Valley.
- AnTuTu 540,000 ≥ 350,000 (threshold for competitive).
Wuthering Waves
Runs on mediumWuthering Waves runs on stable medium graphics (540,000 AnTuTu points).
- 8 GB of RAM — well above the 4 GB minimum for Wuthering Waves.
- AnTuTu 540,000 ≥ 500,000 (threshold for medium).
- AnTuTu 540,000 falls below the 1,000,000 required to move up to high.
Zenless Zone Zero
Runs on lowZenless Zone Zero runs on low graphics (high chipset) — the game opens, but expect FPS drops in crowded scenes.
- 8 GB of RAM — meets the 8 GB minimum for Zenless Zone Zero.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at low.
- AnTuTu 540,000 falls below the 900,000 required to move up to medium.
eFootball
Runs on higheFootball runs on high graphics with room to spare (high chipset).
- 8 GB of RAM — well above the 4 GB minimum for eFootball.
- Chipset in the high category (Qualcomm SM7325 Snapdragon 778G 5G) — meets the "high" minimum to run at high.
- AnTuTu 540,000 falls below the 1,000,000 required to move up to competitive.